Gadgets
Yes, I’d like to see tweaks done to Gadgets so they can see more play. For starters, I’d like to see the Gadget recharge on Gadgeteer increased from 25% to 30% so gadgets can have more uptime.
Slick Shoes cooldown lowered from 40s to 35s. Then, change the condition removal on AED from damaging conditions to any conditions. Preferably, up to 5 conditions if you took lethal damage and add in removing 2 conditions on non-lethal heal.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
I think gadgets should behave like signets – for example if you equipped utility goggles, you can’t get blinded anymore, period. If you actiavet it, you get something small, while on cd, still has it’s effect though.
Gadgets need to be able to compete with a 6 skills kit, wich is atm just not the case. They are rather weak and need serious buffs. The only place to use them is in some niche scenarios.
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I think gadgets should behave like signets
I love this aspect if Gadgets were to receive a rework from the ground-up much better.
Immunity to blindness as the passive for Utility Goggles, maybe Slick Shoes to be the utility version of +25% movement speed.
They could even use Bunker Down (without the bandage) or Takedown Round as the passive for Throw Mine, making room for new traits.
Will update once Path of Fire releases.
I think gadgets should behave like signets
I love this aspect if Gadgets were to receive a rework from the ground-up much better.
Immunity to blindness as the passive for Utility Goggles, maybe Slick Shoes to be the utility version of +25% movement speed.
They could even use Bunker Down (without the bandage) or Takedown Round as the passive for Throw Mine, making room for new traits.
That sound like a really good idea imo
https://forum-en.gw2archive.eu/forum/professions/engineer/Make-Gadgets-the-Engi-Signet
and many others have suggested that.
I dont think it will happen.
I agree! Gadgets fit the profession more so than saw nades really, and makes it more fun and engaging! It may be a lame quote but “Go Go Gadget!”
I would use gadgets more if the Gadgeteer trait wasn’t so clunky. They seriously just need to remove the ‘gain the ability after being hit 5 times’ and I could see gadgets being used more. It is really annoying not to get access to overcharge AND your skill recharge until that ‘buff’ charges up… plus since the ‘buff’ goes to only one gadget, you are unable to use them in rapid succession.
I would use gadgets more if the Gadgeteer trait wasn’t so clunky.
Yeah, or maybe make it more active like Mesmer’s Persistence of Memory.
Gadgeteer: Using a Toolbelt skill recharges all Gadgets by 3 seconds.
Would fit into the overall theme of the Tools traitline of lowered toolbelt cooldowns and gaining a bonus for using toolbelt skills such as Optimized Activation and Static Discharge. Other traits such as Lock-On and Reactive Lenses can also see benefits in different ways.
Will update once Path of Fire releases.