Gadgets

Gadgets

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

Currently our best pve build is concist of full kits, and in pvp a mix of gyros and elixir gun, but would you like to see gadgets get a buff, see play in serious content for the next balance patch?

What do you guys think about it?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Gadgets

in Engineer

Posted by: Wondrouswall.7169

Wondrouswall.7169

Yes, I’d like to see tweaks done to Gadgets so they can see more play. For starters, I’d like to see the Gadget recharge on Gadgeteer increased from 25% to 30% so gadgets can have more uptime.

Slick Shoes cooldown lowered from 40s to 35s. Then, change the condition removal on AED from damaging conditions to any conditions. Preferably, up to 5 conditions if you took lethal damage and add in removing 2 conditions on non-lethal heal.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Gadgets

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

I think gadgets should behave like signets – for example if you equipped utility goggles, you can’t get blinded anymore, period. If you actiavet it, you get something small, while on cd, still has it’s effect though.

Gadgets need to be able to compete with a 6 skills kit, wich is atm just not the case. They are rather weak and need serious buffs. The only place to use them is in some niche scenarios.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Gadgets

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I think gadgets should behave like signets

I love this aspect if Gadgets were to receive a rework from the ground-up much better.

Immunity to blindness as the passive for Utility Goggles, maybe Slick Shoes to be the utility version of +25% movement speed.

They could even use Bunker Down (without the bandage) or Takedown Round as the passive for Throw Mine, making room for new traits.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Gadgets

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

I think gadgets should behave like signets

I love this aspect if Gadgets were to receive a rework from the ground-up much better.

Immunity to blindness as the passive for Utility Goggles, maybe Slick Shoes to be the utility version of +25% movement speed.

They could even use Bunker Down (without the bandage) or Takedown Round as the passive for Throw Mine, making room for new traits.

That sound like a really good idea imo

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Gadgets

in Engineer

Posted by: lLobo.7960

lLobo.7960

Gadgets

in Engineer

Posted by: Joxer.6024

Joxer.6024

I agree! Gadgets fit the profession more so than saw nades really, and makes it more fun and engaging! It may be a lame quote but “Go Go Gadget!”

Gadgets

in Engineer

Posted by: DragoTheWise.7256

DragoTheWise.7256

I would use gadgets more if the Gadgeteer trait wasn’t so clunky. They seriously just need to remove the ‘gain the ability after being hit 5 times’ and I could see gadgets being used more. It is really annoying not to get access to overcharge AND your skill recharge until that ‘buff’ charges up… plus since the ‘buff’ goes to only one gadget, you are unable to use them in rapid succession.

Gadgets

in Engineer

Posted by: Wondrouswall.7169

Wondrouswall.7169

I would use gadgets more if the Gadgeteer trait wasn’t so clunky.

Yeah, or maybe make it more active like Mesmer’s Persistence of Memory.
Gadgeteer: Using a Toolbelt skill recharges all Gadgets by 3 seconds.

Would fit into the overall theme of the Tools traitline of lowered toolbelt cooldowns and gaining a bonus for using toolbelt skills such as Optimized Activation and Static Discharge. Other traits such as Lock-On and Reactive Lenses can also see benefits in different ways.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.