Gadgets, Signets, and Equality
I’d vote for reduced cool down.
I’d vote for reduced cool down.
I like your name.
I really like the idea of giving passive effects to signets. Here’s how I’d do it:
- Slick Shoes: Reduce movement impairing effects by 30%.
- Personal Battering Ram: Increase Toolbelt skills damage.
- Throw Mine: 10% to 15% to cause a small knockback when critically hit in melee.
- Rocket Boots: Increase movement speed by 25%.
- Urility Goggles: Imunity to blind and weakness.
- Urility Goggles: Imunity to blind and weakness.
May be a bit much.
I like the idea of rocket boots giving us a passive speed boost tho.
Honestly gadgets having passive boosts would be great (and make sense, since you can wear many of them), I wouldn’t even mind it being a trait like kit refinement (since we’re missing gadget traits)
Kinda like how every ele has to take the attunement boon trait.
I love the idea of passive effects. If rng is the idea, give passive chance effects. If the idea is to make gadgets more in line with signets, give trait bonuses.
For example, goggles give a precision bonus, ram gives crit dmg bonus, slick shoes give speed bonus, rocket boots give cond dmg bonus, and mine gives power bonus. They all synergize well with the respective traits tho the bonus might have to be less than their signet counterparts because the actives are better.
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes
I support this, as do a lot of Engineer players already. Let’s hope they’re reading and considering a big positive change to gadgets.