Gadgets need a bit of help

Gadgets need a bit of help

in Engineer

Posted by: Aristio.2784

Aristio.2784

The Gadget Utilities need help, plain and simple. There are currently only TWO traits that effect Gadgets. One is in the Explosion line under Forceful Explosions which only effects Throw Mine and Speedy Gadgets, in the Tools line, reduces recast of all Gadgets by 20%.

Just to show a comparison, I’m going to state the other Utility Skills and how many skills the get to improve them.

Elixirs.
1 in Explosions (Acidic Elixirs)
4 in Alchemy (Cleansing Formula, Fast Acting Elixirs, Potent Elixirs, HGH)

Turrets
1 in Explosions (Excelerant-Packed Turrets)
3 in Inventions (Rifle Barreled Turrets, Metal Plating, Auto-Tool Installation)
1 in Tools (Deployable Turrets)

Kits
Not going to list Kits as it’s a bit much.

And to add insult to injury, one of the two traits only effects one Gadget utility skill. (Throw Mine)

What I suggest is to replace a few of the less enticing traits in the Tools line such as Always Prepared, Packaged Stimulants, Leg Mods, and Armor Mods; with Traits that directly improve Gadget use. A few ideas I’ve come up with are:

<Name in Progress>. Grandmaster. Gadgets can be activated twice before cooldown.
Absorbing Discharge. Master. Removes 1 boon from your target when activating a Gadget.
Latent Programming. Master. Gadgets provide a passive effect when on cooldown.
Steel-Enforced Tools. Adept. Increases Gadget critical hit rate by 10% and their damage done by 20%.

Gadgets need a bit of help

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I’ve always been fond of making them the engineers ‘signets’, either by trait or just by buffing them.

Engineers afterall, are the only class without signets. Well, that might make sense from a lore perspective maybe, but I kind of like them.

So a 2nd tier or 3rd tier trait, or even a baseline change could work.

Sadly, the “use twice before cooldown” would be OP. Slick shoes is very strong, and two very strong launches from PBR would be too much. Mine, utility goggles and rocket boots not so much, but still, its too much just for those two.

Vibor Bauman- Level 80 Engineer- Gandara

Gadgets need a bit of help

in Engineer

Posted by: Vyniea.2054

Vyniea.2054

I LOVE the idea of giving passive effects to unused gadgets, it’d be great.

Utility Goggles : Increased Precision / Crit rate
Slick Shoes : Increased Speed (10-15%)
Rocket Boots : Reduced falling damage (?) higher jumps? Don’t know anything that’d fit them!

No idea for Mines and PBR either.

Still LOVE the idea.

Gadgets need a bit of help

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

I LOVE the idea of giving passive effects to unused gadgets, it’d be great.

Utility Goggles : Increased Precision / Crit rate
Slick Shoes : Increased Speed (10-15%)
Rocket Boots : Reduced falling damage (?) higher jumps? Don’t know anything that’d fit them!

No idea for Mines and PBR either.

Still LOVE the idea.

Just look at other signets for ideas.

PBR: Power
Rocket Boots: Condition damage (Rocket kick maybe?) Plus, pistols don’t have something like that while rifle has overcharged shot.
Mine: Better toughness? Crit damage?

Vibor Bauman- Level 80 Engineer- Gandara

Gadgets need a bit of help

in Engineer

Posted by: Graywolf.6513

Graywolf.6513

Rocket Boots = Endurance Regen nod

Like your blasting off with them while just leaning sideways to lazily roll.