Gear choice P/S Engineer (Cpt America Build)

Gear choice P/S Engineer (Cpt America Build)

in Engineer

Posted by: Vincentino.9427

Vincentino.9427

Hey guys, I’ve hit level 80 in the past week, and I’m starting to work on endgame gear. For my Captain America build (https://forum-en.gw2archive.eu/forum/professions/engineer/The-Captain-America-Build/first#post1423391), what would be the ideal item prefix for armor?

The options I’m looking at are Knight’s or Rabid. The reason I’m not really looking at Carrion is I’d rather have a lower hp pool with higher armor, so that my near constant heals will heal for a higher percentage of my hp pool.

Knight’s:
Boosts my damage output with all the stats, by virtue of Power increasing base damage, Precision increasing crit-chance, and Toughness boosting defense, and somewhat improving base damage via Energized Armor.

Rabid: Condition damage obviously improves the poison damage (which can be kept up permanently with Elixir gun and Pistol2) and the bleeds from Pistol1. Precision improves crit-chance, boosting direct damage output. And Toughness boosts defense and again somewhat improves base damage via Energized Armor

The question I have for those better at math than I:
From a purely mathematical perspective, which set would be give a higher damage output? I’m going to try to calculate myself, but if others could put in their 2 cents, I’d appreciate it.

The things I’m keeping in mind:
-The way duration conditions stack: http://wiki.guildwars2.com/wiki/Effect_stacking
I don’t want to take full Knight’s gear, leaving me with a weak Poison, which will lower the poison dps in group play, since poison damage is applied in order of application. If someone in my group has a stronger poison, I would prevent them reaching their full poison damage output. However, with Knight’s gear, I would have higher base damage from Power and Toughness.

-Rabid has Precision as its secondary trait, the question is, would the higher crit chance be more beneficial for DPS against crittable targets than higher base damage from Knight’s?

Current Hypotheses:
Against targets which can be Critted, Rabid gear will do more damage when solo, because constant conditions and higher crit chance will have the edge in damage.
Against targets which cannot be Critted, e.g. breakable objects, Knight’s Gear will win by a large margin.

As I write this, I also realized, since I’m using Static Discharge frequently, and the shield toss, which both deal direct damage and can crit, Knight’s gear is the best option. To be sure, I’m going to try crunching the numbers.

Edit: First will calculate single target damage for simplicity’s sake. Doing research right now on relevant formulas.

(edited by Vincentino.9427)