Give Bomb Kit skills the ability to Detonate.

Give Bomb Kit skills the ability to Detonate.

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Posted by: Wolf.5816

Wolf.5816

I think it would be an excellent mechanic for the Bomb Kit to have a second activated ability “Detonate” to each skill. This Detonate ability would have a increased global cooldown keeping the Current cool downs the same preventing instant detonation.

Therefore the Bomb Kits Rate of damage would go unchanged, but with the addition of a Detonate Mechanic you could set multiple bombs and detonate them when appropriate. This delay period could, of course, not exceed an excessive amount of time for the obviouse balancing issues.

Of course this would not effect the Tool Belt Ability Big Ol’ Bomb or the Kit Refinements magnetic Bomb.

Unfortunately this would require slightly more work from the players as they now have to manually detonate each bomb if they wanted immediate effects and would therefore effect rapid Kit swapping. (For it would not be possible to access the “Detonate” ability from another Kit/Weapon.) Because of this reason alone I feel there would be some hesitation and negative response to this supposed change.

But please, give it a moment to sink in and realize the possibilities.

Having Bombs with longer fuses allows you more set up time before they automatically detonate. Or the ability to deploy specific bombs and detonate them as the situation demands.

Any thought?

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Give Bomb Kit skills the ability to Detonate.

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Posted by: Victoitor.2917

Victoitor.2917

I don’t think more button presses for the engineer should be appropriate. We already are the profession that needs to press the most buttons to do a simple heal, if we are using the healing turret for example (3 buttons total).

Maybe another idea would be to not have it explode right away. Instead of exploding, it would be set and it will explode when the first target comes in reach. It would also explode after 3-5 seconds if no one entered the area of effect so the engineer would not stack them for a one hit kill. I guess this could work for all bombs, including the Big Ol’Bomb. This change could give some life back to the bomb kit since it’s a bit lackluster in WvW right now.

Raimundo Faztudo (Human Engineer) – Current WvW
Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD

Give Bomb Kit skills the ability to Detonate.

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Posted by: Rozbuska.5263

Rozbuska.5263

Maybe if bomb fuse duration will depend on how long you hold skill button. For example if you just hit/spam button bomb detonate instantly but if you hold button 3s bomb fuse will have 3s delay

Tekkit Mojo – Engineer
Tekkit’s Workshop

Give Bomb Kit skills the ability to Detonate.

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Posted by: Elmori.7369

Elmori.7369

Mine kit used to work with detonation according to wiki, apparently was so OP that it was turned into one skill. Maybe return the mine kit with a bit more diversity? http://wiki.guildwars2.com/wiki/Mine_Kit

Would like to see something done to make the bomb kit a bit more accessible though. Melee classes can immediatly hit something close after pressing a button, but engineers have to anticipate a delay before his bombs explode.

SFR Engineer Bozwai

Give Bomb Kit skills the ability to Detonate.

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Posted by: shouzama.1354

shouzama.1354

Maybe if bomb fuse duration will depend on how long you hold skill button. For example if you just hit/spam button bomb detonate instantly but if you hold button 3s bomb fuse will have 3s delay

This may be the best idea I’ve heard in a long time.
Unfortunately, I believe it will be too complex to be implemented, but great idea nonetheless.

+1 my friend, +1

Give Bomb Kit skills the ability to Detonate.

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Posted by: Victoitor.2917

Victoitor.2917

Mine kit used to work with detonation according to wiki, apparently was so OP that it was turned into one skill. Maybe return the mine kit with a bit more diversity? http://wiki.guildwars2.com/wiki/Mine_Kit

Would like to see something done to make the bomb kit a bit more accessible though. Melee classes can immediatly hit something close after pressing a button, but engineers have to anticipate a delay before his bombs explode.

That is the main problem I have with the bomb kit. I think the best way you could buff the bomb kit for me to use it on targets that are running away (in thich the bomb kit becomes useless) would be at least for the auto-attack skill to work similar to Timed Charge where it would stick to the target and blow up after its delay. Make it a melee atack in which you plant a bomb on the target, and not plant a bomb on the ground. I guess the other skills could be like they are right now since they would still work as area control.

Raimundo Faztudo (Human Engineer) – Current WvW
Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD

Give Bomb Kit skills the ability to Detonate.

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Posted by: Blizt.3086

Blizt.3086

Or maybe, change one of Explosive’s Grandmaster trait (remove Acidic Elixirs so Autodefense Bomb Dispenser will move to Master trait tier), that bomb kit’s skills now use ground targeting. And then we can somewhat time enemy’s movement and place the timed bomb on their path, exploding when they’re just around it.

But obviously this would make it quite similar to grenade kit, so even if they are willing to do this, the range would have to be limited to 600-900 something like that…

(edited by Blizt.3086)

Give Bomb Kit skills the ability to Detonate.

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Posted by: Kaleban.9834

Kaleban.9834

Would not the easiest “fix” be to make Bombs work like Necro Marks?

So if you’re using the Bomb Kit as it is now, a “melee” attack, everything works as normal, since there would be enemies within the AoE (I would suggest removing the fuse entirely, bombs explode as soon as an enemy is in range). But if you set a bomb with no enemy in the AoE, it remains until triggered by a player crossing the AoE, or until you set a new copy of the bomb somewhere else.

Then the Bomb Kit becomes a tool for area denial. Granted, its probably not as useful as setting Marks at 1200 range, but it would be a decent buff to functionality and may open up other options for play.

Give Bomb Kit skills the ability to Detonate.

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Posted by: XelNigma.6315

XelNigma.6315

I still dont understand why there is a bomb kit in the first place. The whole idea of running up to an enemy then plating bomb after bomb at YOUR feet just seem stupid to me. If they where proxy mines then I would understand, but timed bombs?

Give Bomb Kit skills the ability to Detonate.

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Posted by: Conncept.7638

Conncept.7638

Maybe if bomb fuse duration will depend on how long you hold skill button. For example if you just hit/spam button bomb detonate instantly but if you hold button 3s bomb fuse will have 3s delay

That is an awesome idea.

Then they could make a trait that could increase their damage with fuse size, and bombs wouldn’t just feel like throwing grenades at your own feet…

(edited by Conncept.7638)

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Posted by: Phoenix.3416

Phoenix.3416

https://forum-en.gw2archive.eu/forum/professions/engineer/Satchel-charges-kit-Kit/first#post1693581

I came up with that idea for a new kit to replace the mine skill like an upgraded version of the mine kit from beta that was removed

does that fit what you had in mind? I figured that kid partnered grenades, flamethrowers and bombs with a more effective area denial and combo of kits build

Give Bomb Kit skills the ability to Detonate.

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Posted by: ukuni.8745

ukuni.8745

there’s lots of things they could do to make bombs more effective, make the short fuse trait lower the time it takes for the bomb to go off , shrapnel i think really needs a boost to its chance to go off with bombs maybe leave nades 15% chance and make bombs a 45% chance so its a usable trait with bombs and imo Elixir-infused bombs is in general just not good enough, the heal isn’t that great for the 30 trait points you have to invest into it and i think there’s better combinations of traits and skills to get much more effective aoe heal and damage output so instead i recommend that different bombs cure different conditions for example fire bomb now removes the chilled condition or cleanses poison, glue bomb removes crippled or immobilization, concussion bomb removes vulnerability or weakness something like that, also the gm trait auto-defense bomb dispenser shouldn’t be a grand master trait unless they change it to a big ol bomb instead of smoke bomb and if they didn’t do that maybe make a new gm that does make bombs detonatable or detonate like mines (or ranger traps).

i think these sorts of changes would really open up a new way to play the engineer we would be able to run high damage bombs and getting a potentially larger tank to reward us for a much more melee range heavy build

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Give Bomb Kit skills the ability to Detonate.

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Posted by: GuilguiS.2738

GuilguiS.2738

If they just made a GM trait that made the bomb explosions instant and improved the way elixir infused bombs scaled with healing power, they would be much more viable. 300 health(when having more than 1000 healing power) in pvp is nothing, specially when you consider the speed you are getting it. If the healing was 300 base and 500 with more healing power it would be usable.

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Posted by: ukuni.8745

ukuni.8745

If they just made a GM trait that made the bomb explosions instant and improved the way elixir infused bombs scaled with healing power, they would be much more viable. 300 health(when having more than 1000 healing power) in pvp is nothing, specially when you consider the speed you are getting it. If the healing was 300 base and 500 with more healing power it would be usable.

i agree with that, the worst part about that small heal is that you also have the issue of being in range of your bombs in an intense fight whats the actual chance of you being in range of a bomb to get the heal

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Phoenix.3416

Phoenix.3416

tbh I doubt i would use that trait instead of grenades, melee bombs for barely any damage? bombs should be a shorter cooldown maybe yes but not a trait, noone would use it

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Posted by: tigirius.9014

tigirius.9014

+1 as a PVE player I approve this message!

I do something similar I have the mine mine field caltrops and the big-ol-bomb to work with and it sometimes works but they seriously need to work on the bomb placement.

We need mines and grenades from the AOE kit refinement and the toolbelt to have a forward 90 degree arch of these things so they actually ALL hit because they are tiny explosions as it is half of them miss since they went all over the place.

They also need to have their damage restored because they were nerfed a few months back while PVP and PVE were not yet separated, that would help the damage out a bit.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Specterryu Quipter.8412

Specterryu Quipter.8412

As much as i would like to see Fort Engineer put 3000 bombs in one location and detonate it all for one thief. I don’t think this would work they way you intend it to.

Character is higher than intellect. A great soul will be strong to live, as well as think.
-Ralph Waldo Emerson