Give the Engineer Access to Maces/Hammers
I would love to see a hammer wielding Engineer, yes.
Yes 10x yes, only having guns as weapons gets boring quick. (not including kits)
or swords, or axes… heck I wouldn’t mind another underwater weapon while we are at it!
Yes, Engineer needs a melee weapon, and he needs a weapon that can deal a lot of damage. Rifle hardly counts, you’ve got two skills that do just OK damage even with full full glass specced. It’s more for the CC than anything.
While I would love to see five brand new skills in a two-handed weapon, I think I’d love it even more if I could use a power-based weapon with the shield and not a pistol. So a mace would be just great.
Glad to see everyone agrees so much.
I personally think they should just scrap the Wrench kit and give Engineers maces.
Sorry to spoil the trend so far, but...
maces / 2h hammers don’t fit the engineer at all imo. Those are pretty much the ’hulk smash!’ weapons; which is something you’d expect warriors or guardians to excel at... but engineers? Engineers are more about finesse, albeit in kind of a quirky way.
The closest engineers have to the whole ’hulk smash’ thing would be explosions... which are pretty much the child of brute force and chemistry, so no complaints there.
That’s not to say engineers (in general; not just GW2) can’t mindlessly beat the snot out of something using sheer muscle; but it wouldn’t really look the part unless they were holding that is iconic of finesse - like a wrench.
That said, there really aren’t many tools that have that kind of versatility. Wrenches make a great bludgeoning utensil, but are *intended* to be used in a much, much more precise manner. ...Hammers are designed to just pound the crap out of things - and keep in mind we’re not talking about like a ball-pein-hammer or some kind of construction tool; but a war hammer... it’s just not very engineer-ish.
The only way I could see a mace or 2h hammer working with the engineer is if it was implemented as a kit, as some kind of tech’d out steam-punk hammer (2h) or wrench (mace)...
Regarding a melee kit, I’d rather see more focus on the wrench; the toolkit is there, but as you said, it plays more like throwing handfuls of junk around with the occasional thwack. A new "Wrench Kit" with all 5 abilities utilizing the wrench as a melee bludgeoning utensil would be fantastic.
As far as actual current in-game weapons go, I think the torch would be the best option aesthetically and conceptually for the engineer... unfortunately we’ve got the whole lighting $#!% on fire thing pretty well covered at this point, so the challenge there would be coming up with abilities that wouldn’t be redundant to what we already have. If you agree, check out this thread.
So because it doesn’t fit your idea of an engineer, it shouldn’t exist?
I can say my idea of an engineer doesn’t include flopping around like an idiot with Overcharged shot and Rocket Boots and self-CCing myself because, you know, I’m supposed to be some sort of talented inventor with some amount of intellect. So then these skills shouldn’t exist, right? I sure don’t see any finesse in these skills.
I honestly have no idea why anyone would say “No, I don’t want it, it doesn’t fit in with my worldview.” This is an MMO.
You said exactly what I said anyway to justify it. I said give the mace and hammer a Engineer twist so it isn’t just “smash stuff”.
Many people upset with the lack of true weapon sets for Engineers, that’s why I suggested it.
We don’t want any more kits, I mean seriously who uses any of them besides Grenades and Flamethrowers?
lol….as u don’t understand why some of us dislike hammers or mace or just another weapon with melee function because we say "No, I don’t want it, it doesn’t fit in with my worldview " , at the same time we should not understand 10 ppls opening 10 different thread with the same subject:have an hammer or a mace.
We should say " go make a warrior or a guardian" ,but we don’t….because we are making a DISCUSSION.
If you don’t understand the point of view of someone else,just ask…and…….discuss!
I like the idea of a totally wrench redesing , in skills and also in his look.
But,add a new kit as melee kit,or add a weapon that basically is another melee,it’s something that would make me depressed.
I’d prefer have some useful / dedicated long range kit or weapon.We have enough of a melee in our class.
Engineer : Charliengine
Engineer : Brother Thompson
(edited by Nirvana.8659)
lol….as u don’t understand why some of us dislike hammers or mace or just another weapon with melee function because we say "No, I don’t want it, it doesn’t fit in with my worldview " , at the same time we should not understand 10 ppls opening 10 different thread with the same subject:have an hammer or a mace.
We should say " go make a warrior or a guardian" ,but we don’t….because we are making a DISCUSSION.
If you don’t understand the point of view of someone else,just ask…and…….discuss!I like the idea of a totally wrench redesing , in skills and also in his look.
But,add a new kit as melee kit,or add a weapon that basically is another melee,it’s something that would make me depressed.
I’d prefer have some useful / dedicated long range kit or weapon.We have enough of a melee in our class.
I too wish there was a longer range weapon set. (Rifle is too Shotgun for me).
But I’m saying strictly lorewise, a Mace atleast, would make sense for them. I mean, they don’t even use Pistols or Rifles in a conventional fashion, (Shooting electricity, poison darts, and glue out of pistols, or using a Rifle to power jump 900 feet) So why would they use a mace like everyone else?
My problem is, I want a melee weapon on my Engineer; the Wrench looks cool, but it isn’t effective as a true melee weapon.
So because it doesn’t fit your idea of an engineer, it shouldn’t exist?
I honestly have no idea why anyone would say “No, I don’t want it, it doesn’t fit in with my worldview.” This is an MMO.
Did I say that?
I encourage you to reread my previous post, being careful not to assume tone; it would appear you’ve misunderstood it.
Problem with maces is they don’t look like anything an engineer would use as a tool.
And 2h hammer? Not really either.
I would love to see a melee viable weapon or kit, I just don’t feel maces or 2h hammers are the answer.
Rework The Tool Kit to be an Electrified two handed wrench.
Flavor wise it would be less about brute force, and more about gadgetry. In a practical sense it would be designed to be a defensive “get off me!” kit. Have it heavy on utility like Knockbacks, Blinds, etc.
Hammer, I can definitely go for. Mace is a maybe, don’t really see any reason a engineer would be running around with it since you can’t fit a whole lotta gadgets in those tiny things.
Expiremental list of skills for hammer:
1. Hammer swing/knee breaker(short scripple)/Explosive strike-strike that detonates hammer head(Aoe damage)
2. Elixer coated strike- Strike foe with elixer coated hammer causing poison, confusion, or blind.
3. Explosive hammer- Throw small hammer that explodes into a smoky cloud, blinding nearby
4. Electrical Thrust- Thrust charged hammer(1/4-1/2 stun) at foe/Heavy Blow-knock back target
5. Magnetic Pulse- Smash ground causing magnetic pulses, nearby are pulled in (more damage for more pulled/3-5 enemy limit) and then knocked back.
I think the Flamethrower should be more of the go-to melee/short range kit; only thing I’d love to see added would be manual detonation/detonation on hit for Napalm Ball.
I dunno, I guess I don’t see the point in a pure melee weapon; dancing between Flamethrower and Wrench gives you a pretty stable toolkit there. I think Engis could use a single target, practical long range weapon/kit that can actually hit things.
Hammer, I can definitely go for. Mace is a maybe, don’t really see any reason a engineer would be running around with it since you can’t fit a whole lotta gadgets in those tiny things.
Expiremental list of skills for hammer:
1. Hammer swing/knee breaker(short scripple)/Explosive strike-strike that detonates hammer head(Aoe damage)
2. Elixer coated strike- Strike foe with elixer coated hammer causing poison, confusion, or blind.
3. Explosive hammer- Throw small hammer that explodes into a smoky cloud, blinding nearby
4. Electrical Thrust- Thrust charged hammer(1/4-1/2 stun) at foe/Heavy Blow-knock back target
5. Magnetic Pulse- Smash ground causing magnetic pulses, nearby are pulled in (more damage for more pulled/3-5 enemy limit) and then knocked back.
This guy gets it, nice imagination, Lord.
And I think a mace or a hammer would go greatly along with the Engineer Asthetic, people are just looking too much into how they look for OTHER classes
would rather have Wrench redesigned to fit the niche that something like Hammer or Mace would fit.
Many people say: Hammer is not something an engineer would use.
Have you ever thought of a charr engineer swinging and bashing around on a big warmachine? Hammer fits the engineer perfectly!
Many people say: Hammer is not something an engineer would use.
Have you ever thought of a charr engineer swinging and bashing around on a big warmachine? Hammer fits the engineer perfectly!
Exactly, and to further justify the concept for people who don’t think Engineers mesh with hammers, I have provided a few examples of “Engineer-like” characters sporting hammers, as well as an “Engineer-like” example of a hammer we all know and love.
Pictured:
Jayce – League of Legends; His mercury hammer transforms into a cannon, he is obviously a very skilled Engineer!
Alec Mason – Red Faction: Guerrilla; His hammer has some kind of force amplification if I recall correctly, hence why he can use it to topple buildings with ease.
The Gravity Hammer – Halo; Obvious choice, it’s the freakin grav-ham. You all can’t deny it would be freakin awesome to have something similar for a Engineer. ;p
I’m going to go against the grain here. I think that weapons and kits are just fine, with the upcoming patch unknown.
I would love to see the items laying around that can be used as a weapon like tree branches etc, have extra skill slots only for engineers. After all engineers see ways of making things work in a different way.
I feel it would add to the dynamics and role playing of the engineer profession. I would much rather this than wielding a hammer or mace, both while apparently fit, when I think of engineer go against it’s natural characteristics.
Engineers think and use imagination, I see no reason to change this about our wonderful selves that play the profession.
(edited by Tatto.8526)
I don’t understand how we don’t have hammers. It’s weird. Why make a whole kit with wrenches instead of a single weapon with a fixed number of abilities just like all weapons and give that an ability repair turrets with swings.
I would love to see large two handed hammers and one handed hammer/wrenches as weapons in game. That would be nice!
I also wouldn’t mind large gears for shields because let’s face it that would be awesome on an engineer. A large wrenchhammer and a huge black gear for a shield tell me that wouldn’t look fantastic!
Also we could give those warriors and guardians a taste of their own medicine in pvp with smack downs knock backs and stuns of our own.
Pictured:
Alec Mason – Red Faction: Guerrilla; His hammer has some kind of force amplification if I recall correctly, hence why he can use it to topple buildings with ease.
Thousand times yes!
Go to WvW, equip any kit and repair a door/wall.
When the animation starts, drop your kit.
You’ll then be using your rifle/pistol as a hammer.
:P
Hammer would make so much sense because engineer build thing and they need a hammer to build it ? And hammer is quite under use to be honest ( Guardian/Warrior )
^Hammer should be our close up damage weapon, none of that condition bullcrap we already have on our other weps.
Full on brutal damage, crushing blows without no control crap. Maybe one launch or knockdown skill out of the 5 but nothing more.
And I mean big BIG damage.
No, don’t give us maces/hammers. Just fix our bugs and make weapon kits scale. I don’t need a hammer or ball of metal on a stick when I have a perfectly good wrench to smack whack and thwack with.
I would love to see dual-maces. Mainhand would focus on conditions, offhand on boons.
1) Smash It, Crack It, Break it (chain). Weakness, Vulnerability, Confusion
2) Jackhammer. Multiple rapid hits, each strike applies Bleeding
3) Nailed It! immobilize.
4) Induction. Hit causes all allies in the area to gain 3 stacks of Might
5) Precision Strike. Long windup, applies Fury if it hits.
My proposal for Engineer Mace and Hammer:
Mace (Main Hand Weapon): Engineers’ maces are fitted with an electrical discharging system, and are designed to weaken and stun the target.
1: Technical Strike, smash your foe.
> Electrified Strike, attack again, with a charge of lightning on your mace, causing vulnerability.
> Crack of Lightning, deliver a powerful under-handed strike that zaps your foe, leaving them weakened.
2: Astonish, you unleash a distracting light from your mace, and then strike your foe in the head, stunning them.
3: Haywire, your mace goes on the fritz, and starts to periodically zap nearby foes over the next few seconds.
Hammer (Two Handed Weapon): The Engineers’ hammer it custom-built with a rocket propelled hammer-head to explode and burn foes, as well as a magnetism manipulator. Though, occasionally it misfires. The hammer focuses on area of affect damage and control.
1: Amplified Strike, you strike your foes with your hammer.
> Charged Strike, your hammer begins to glow as you strike again, charging it for the next attack.
> Exploding Hammer, your hammer ignites as you smash your foe, setting them on fire.
2: Uh oh!, Your hammer has a mishap and rockets you through the air to a target location, damaging nearby foes as you crash.
3: Magnetic Sweep, you shove your hammer into the ground and send out a magnetic wave that pulls all foes in its range towards you.
4: Swirling Rocket, your hammer blasts off, however, you hang on as tightly as you can causing you to spin out of control, damaging nearby enemies and burning them.
5: Surge, you channel your hammer into the ground, and unleash a massive magnetic surge that launches nearby foes into the air.
We don’t need it.
I rather have them get our kits fixed. Mainly Toolkit and Flamethrower so they are very viable as main weapons instead of just switch for 1-2 skills.
Toolkit could actually be pretty good with a few tweaks (and if they give kits the ability to make use of weapon stats/sigils).
Auto-attack is a bit too slow for my taste, but it does pack a wallop (maybe slightly decrease the base damage for an increase in speed).
The 1 second cast-time on box of nails is again a bit long imo, but an excellent skill to have on a melee set.
Pry bar is just lovely as is the shield block (although I wouldn’t mind being able to trait it for reflect like a warrior can ) and magnet is a little unreliable, but in essence another great skill for melee.
tl;dr: if they fix kits in general to be on par with normal weapons and make the toolkit slightly more speedy/responsive I would definitely play around with a high power melee/rifle build.
We don’t need it.
I rather have them get our kits fixed. Mainly Toolkit and Flamethrower so they are very viable as main weapons instead of just switch for 1-2 skills.
That isn’t a valide argument, I do not need guild wars 2, but I bought it because I think it’s fun. Same with the hammer on the engineer.
And imo I think we do need a fair melee option. Comparing it to the toolkit, the toolkit only has 2 melee skills… Not only that we sacrifice an utility skills slot.
I would like to see the toolkit updated first, the how about that shovel in my backpack? Smack, thwack, dig a hole to cripple it needs some uses.
That would bring an interesting field of play when adding hammers to engineer game play. However I can only see engineers with 1 hand hammers because of wrenches. What they can probably do is deploy a 2h hammer as a ability like from Jayce’s in League of Legend as someone mentioned and/or pictured. that would be more possible and interesting rather giving engineers the ability to use 2h hammer that can bring alot of op-ness to others.
Totally would love to see some mace/warhammer on engineer.
Also, I’d like to ask those who think that they don’t fit engineer, how exactly does bringin a wrench/screwdriver thingy to a fight in the first place?
Why would he risk ruining precision tools? Not to mention why would an engineer not use his regular shield over a giant cogwheel in the first place?
Let’s face it, using toolkit as a main melee weapon for engineer is dumb.
Toolkit should be a buff/heal tool for turrets, not a dysfunctional melee weapon.
Yes to Mace/Hammer, also we have more legendayrs to try and get, i don’t like the rifle bcoz it has a scope and we only hip shot, the shield is a grad looking one, and pistol is a joke lol
Ok, I’ve read this thread multiple times.
And it seems that the consensus is that most of us engineers want a melee weapon, almost exclusively the hammer type.
I wholeheartedly agree with this. I also agree with a lot of the ideas that everyone has come up with. I honestly believe that the elementalist summoned hammer is pretty close to the feel I, me personally would like. It has the damage and the added elemental effect(I was more thinking kind of an explosion or something, but the shock is nice too).
We have to find a way to bring this to the forefront so ANet can at least hear us out.
I’ve used the toolbox set and I was severely disappointed. Not only is fighting mobs my level, well, challenging, but even the utility it brings to the table is easily overlooked/not worth it.(Partly due to me having a sylvari engineer, I don’t look towards it for the shield)
My other point is this, we have a condition damage weapon, the pistols. We have a utility weapon, the rifle, and we have kits, all of which are ranged(and need a little work – not using weapon stats while equipped with a kit is the big one). But I would love to see an engineer with a hammer. It would spice up the class, and bring a whole new way to look at playing the class.
I’m sorry if this sounds jumbled, I’m exhausted, but I had to get this out before I forgot it again.
Hammer/mace sounds interesting to me. Never much liked the way the wrench handles. Yes you can repair your own turrets with it, but… If you don’t use the turrets (And you’re sacrificing a potential turret just to use the wrench) then that’s an ability that is worthless. And yeah, I’ll admit, wouldn’t mind seeing a bit more range on the rifle or something.
I would love to have a hammer on my Engineer! That and the mace would easily compliment the playstyle and provide a melee option.
This is an amazing idea, it would fit in really well with the class.
Now I mained Engineer all the way to 80. I love the Engineer.
One thing really bothers me though; I have no true ability to be engaged in melee combat. I refuse to count the Wrench, because that kit is so jumbled, you don’t really feel like you’re using the Wrench, you feel like you’re throwing random junk at the enemy, with interludes of Wrench-thwacking, that doesn’t even do much because the Wrench has no stats of it’s own, which makes it a pretty terrible DPS option in PVE.Lorewise, my suggestion makes sense. Engineers clearly have to build things, things that probably involve some sort of hammer or similar tool to create. And it would be cool to put a Engineer/Gadget twist to the mace main hand, or two handed hammer. Make the Hammer Rocket-Powered or something, smashing someone with it causes burning, or perhaps you can use it to jettison towards your enemy at high speeds. As for the mace, perhaps it could be an electrically charged tool-hammer, adept at stunning or blinding enemies, which along with the already existing shield, would turn the Engineer into a front-line CC machine.
Tell me what you think everyone, I know I’m not the only one that wants more “real” weapons for the Engineer!
Dude, u read my mind I logged on this forum today to write exactly the same. I`ll just add that only two proffesion have acces to hammer and mace which makes those weapons pretty neglected.