Good WvW builds
For zerging:
Skills: Medic gyro, Flamethrower, Slick Shoes, Bulwark Gyro (for toolbelt) and Sneak Gyro.
Most important traits: Juggernaut, Self-Regulating Defenses and Final Salvo.
Camp flamethrower most time, use slick shoes and defense field in middle of enemy zerg.
Use hammer for heals. Hammer #3 + reconstruction field.
Rifle if you use healing turret. Rifle #3 is really good because of its enormous range.
Armor: Something tanky (soldier, cleric, nomad)
For zerging:
Skills: Medic gyro, Flamethrower, Slick Shoes, Bulwark Gyro (for toolbelt) and Sneak Gyro.
Most important traits: Juggernaut, Self-Regulating Defenses and Final Salvo.Camp flamethrower most time, use slick shoes and defense field in middle of enemy zerg.
Did something happen with the retaliation while I was away?
Last time I tried ft in zerg, I killed myself from the retal in the first seconds
For zerging:
Skills: Medic gyro, Flamethrower, Slick Shoes, Bulwark Gyro (for toolbelt) and Sneak Gyro.
Most important traits: Juggernaut, Self-Regulating Defenses and Final Salvo.Camp flamethrower most time, use slick shoes and defense field in middle of enemy zerg.
Did something happen with the retaliation while I was away?
Last time I tried ft in zerg, I killed myself from the retal in the first seconds
No, it still isn’t smart to FT into a zerg…For zerg, you can use mortar(only 1 projectile so won’t kill you) and the huge water field will make your commander love you. Hammer is the way to go for your main weapon. Every skill on hammer is awesome for zerg diving. I do it with pretty much the same as the pvp meta build. Mortar for zerg, Sneak Gyro for small scale. I use Hoelbrak runes, Energy and Air sigils with Saffron Bread and Sharpening Stones. Stats I use are mostly Zerker, with Cav and Marauder mixed in. I usually only die to major re-applied condi bombs and heavy cc. And stupid mistakes I might make…I love it, it’s fun, easy to play for someone familiar to Engi, and very effective. I like to switch Slick shoes out for Elixer-S sometimes for stomps, resses, condi clr, and it’s 2 nice escape tools. I like using builds close to what I use for pvp, so this is perfect for me.
Give it a try in pvp for a few games and see if it fits your playstyle before you go spending a bunch of gold. That’s always the smart thing to do. Not everyone has the same playstyle. And some can just adapt very well to anything. But once you have that muscle memory build up with the hammer, you’ll realise how great it is. GL HF
Maguuma & A Few alts on other NA/EU servers
So what you’re suggesting is spam mortar 1 while staying in range. Sorry, but thats the worst thing you can do in WvW thanks to reflection.
A good wvw build is about doing something other classes can’t do or can do as well. In case of engi slick shoes, moving reflect bubble and super speed. Flamethrower is just there for stability.
So what you’re suggesting is spam mortar 1 while staying in range. Sorry, but thats the worst thing you can do in WvW thanks to reflection.
A good wvw build is about doing something other classes can’t do or can do as well. In case of engi slick shoes, moving reflect bubble and super speed. Flamethrower is just there for stability.
So waste a utility slot for one boon I can get elsewhere? Got it.
Or…
Maybe use Elixirs for that and might, and a weapon kit that synergises better (egun) so I can concentrate on the strength of Scrapper (hammer).
Not to say there can’t be viable FT builds, just not as much sustain as other builds.
For FT, obviously turn off the auto.
Use FT toolbelt + Ft skill 2, blow it up + orbital strike+ FT 5. If you have time beforehand, fire the ice mortar shot in. Ice fields are awesome, so you don’t even really need to hit with it. The damage lost by not autoattacking is very marginal and really doesn’t matter. If you’re feeling brave enough, go hammer 4 right after this and plow through anyone that looks out of place.
By this time you should be clear (dodge if you’re not) and then switch to something else. Ft 1 should not be used into their frontline for obvious reasons. It is okay to use it against backliners that got cutoff.
I don’t use mortar 1 unless it’s gone pure pirate ship. The kit sucks at damage; more for fields.
I like FT stability, because… well it’s not like there’s anything else. Toss Elixr B is too unreliable to get off in a hitch. Neither is good enough on its own, but with the occasional Guardian handing stability over, I have enough on backup to get through.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
i’m running something like this http://gw2skills.net/editor/?vdAQFASncoCFpiVXBubB0ehlJjS8ZKgAgeuz7/Gs6yuQC-TFSBABL8AASS5HP7Pgg5Pb0BAwFAAH1fkVJIpAKSYE-w
…it does need a little fixing, especially trinket-wise, but it gets the job done. Plus, it’s a lot of fun.
Sometimes I use HT instead of the gyro, and also swap out Elixir B for slick shoes/blast gyro/rocket boots/mine…depending on how my party is set up and how I feel about the zerg…
I use something like this build for running in larger groups:
Swapping elixir s and elixir b and mix the trinkets to get a base level of armor and health you’re happy with. Medic Gyro and Bulwark gyro both have excellent toolkit skills for WvW zerging.
For roaming use something like the meta pvp build on metabattle or the p/p condi build.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Mortar’s quite good at zerg fights. I don’t usually find reflect an issue because there’s always some areas to ground target and AOE blast anyone nearby. Or that zergs are in constant motion so you just have to find an undisturbed area and tag ppl on the sidelines. The orbital strike is awesome too. It’s a heavy hitter when two of them go off and you’re a maxed out zerk with all traits giving you +% dmg modifiers and 25 stacks of might. It was really cheep too when Anet scaled back the visual effect for it. No one would be able to see it coming in the blob and you’d just score big on it.
Otherwise, if I go linebacker with the commander I like to horse around with lightning fields and hammer time. Sneak gyro, even when short lived for its lightning field and super speed, is quite good at getting people to lose target on you when you stealth. Combined with slick shoes it’s just all-around dirty play that you know makes other people curse.
Here is what I run: http://gw2skills.net/editor/?vdAQFASlcTh6rY1VwWLQ7FL3FF9qH73u4B1D5A4CGhBAA-TVSDABS8AAAwE087P0o6PRpMIOdADcBASQJIVK9IDQxYA-w
Might stacking/condi clear with elixir tosses, fields from mortar, 2 blasts, plenty of stab and survivabilty, and bags for days.
The inclusion of the gyros intrigues me though. I may try them later tonight!
With Scrapper you’ll need to change things up based on the situation and the actual fights. If you can withdraw mid fight you can change it up some too. However, a helpful piece of advice is to have a lot of mobility as people generally avoid things like slick shoes and mortar blasts.
I generally start out with this build especially when I know I need to leap in when the frontline leaps in http://gw2skills.net/editor/?vdAQFASnUU5miqrkXZ9V6rwvL7WQoqNRLTGFdcX3/d42lMjl4zUABAA-TFCBQBN4BCcw9HUhGCAchA0jOALp+DaUCqFlffDGAGBAMzsqyIiIChAYtAA-w
I will change up to a mid to back line support when necessary but like previous build I use the hammer but the a trait changes when I need it, to adaptive armor http://gw2skills.net/editor/?vdAQFASnco6miiUlXZ9V6rwvL7WQ7lNRLTGFdcX37t4zUABQ42lMjFA-TFCBQBaR5ne0B0gHIAAuQAqQDBaUCew9Hsk6PBAOA+93AwzP/8xHfc/+7v/+7vFCg1CA-w
The thing is I’m roaming I’ll change up to rifle and adopt the fire arms trait that others have mentioned when I know I need to fight others at times… But if I know that class and believe I can keep in range, I’ll use hammer still. Its similar to the first build in either case, but still has a few bugs to sort out.
For roaming, full zerk hammer sneak gyro. Done. Every skill except for elecro-whirl has better damage than backstab, and your engages are better than what a thief can offer via magnet pull, since you don’t need to dive a target and can instead pull them into you, helping when outnumbered immensely. You should be able to nuke literally anything and stunlock them into submission. Killed my full sentinel warrior friend in less than three seconds before he even made a dent in the gyro’s health.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/