(edited by Mor The Thief.9135)
Greande kit and Mortar kit's first skills.
I want them to remain ground targetted basically because I enjoy it.
That said I think you left off another pro about them, being able to properly lead the target. Take Guardian’s Scepter auto. If anyone has ever played with it or against it, the ease in sidestepping it makes it pretty disappointing at times. They’d have to have the autos able to do some tracking to land effectively, and I don’t know, even then I think I’d want it in my own hands rather than having the game do it seeing as even with the tracking Necro DS auto I’ve seen it just whiff enough to think “kitten I wish the targetting was better.”
Overall, the idea of destroying your fingers has never bugged me. Maybe because I’m used to it, but also because I bound my keys to fit comfortably for me. My 1 skill is on a side button of my mouse so a little squeeze is all I need. So it’s never been a problem for me, in fact I enjoy the constant attention to detail I have to have to perform at a high level.
You can always swap to more friendly options for the 1 portion of rotations if you find it a pain, I believe this falls under the same idea as AI builds being generally weak. If you’re going to let the computer do it for you, you can’t maximize. I like that idea and fully support it in every instance it could apply.
I want them to remain ground targetted basically because I enjoy it.
That said I think you left off another pro about them, being able to properly lead the target. Take Guardian’s Scepter auto. If anyone has ever played with it or against it, the ease in sidestepping it makes it pretty disappointing at times. They’d have to have the autos able to do some tracking to land effectively, and I don’t know, even then I think I’d want it in my own hands rather than having the game do it seeing as even with the tracking Necro DS auto I’ve seen it just whiff enough to think “kitten I wish the targetting was better.”
Overall, the idea of destroying your fingers has never bugged me. Maybe because I’m used to it(if anyone played Bard in original EQ they know I’m probably well past Carpal Tunnel in my future by now), but also because I bound my keys to fit comfortably for me. My 1 skill is on a side button of my mouse so a little squeeze is all I need. So it’s never been a problem for me, in fact I enjoy the constant attention to detail I have to have to perform at a high level.
You can always swap to more friendly options for the 1 portion of rotations if you find it a pain, I believe this falls under the same idea as AI builds being generally weak. If you’re going to let the computer do it for you, you can’t maximize. I like that idea and fully support it in every instance it could apply.
I want them to remain ground targetted basically because I enjoy it.
That said I think you left off another pro about them, being able to properly lead the target. Take Guardian’s Scepter auto. If anyone has ever played with it or against it, the ease in sidestepping it makes it pretty disappointing at times. They’d have to have the autos able to do some tracking to land effectively, and I don’t know, even then I think I’d want it in my own hands rather than having the game do it seeing as even with the tracking Necro DS auto I’ve seen it just whiff enough to think “kitten I wish the targetting was better.”
Overall, the idea of destroying your fingers has never bugged me. Maybe because I’m used to it, but also because I bound my keys to fit comfortably for me. My 1 skill is on a side button of my mouse so a little squeeze is all I need. So it’s never been a problem for me, in fact I enjoy the constant attention to detail I have to have to perform at a high level.
You can always swap to more friendly options for the 1 portion of rotations if you find it a pain, I believe this falls under the same idea as AI builds being generally weak. If you’re going to let the computer do it for you, you can’t maximize. I like that idea and fully support it in every instance it could apply.
In this case i’ve got an idea: give players the option to choose between making those skills either ground-targeted or auto-attacks(the same way we enable auto-attacks on skills), players who choose to make those skills auto-attacks should just make them auto-attacks(which in turn will remove the ground-targeting aspect of those skills), and should they choose ground-targeting instead, remove the auto-attack and re-enable the ground-targeting aspect of those skills.
With the way those skills work, there isn’t any difference other then skill usage here(more skilled players will preffer the ground-targeting over the auto-attack, and less skilled player, the opposite)
Of course, for balance reasons, this should only be applied to the first skills of the Grenade and Mortar kits.
Honestly, I don’t see why it isn’t like this already.
(edited by Mor The Thief.9135)
I play both kit but I never use nade/tar 1.
I actually posted an idea a bit ago about the ground target vs auto target. I think it could be applied to this also. Because some people prefer ground target others do not for some of the skills that have recently become ground target. Now you know you have the ability to ctrl + mouse button 2 to have attacks to go off automatic. Well why can’t you use ctrl + mouse button three to shift through targeting , ground target, self target for those that like to drop wells or other such things at their feet, and targeted strike for those that want the strike to land on an enemy they have targeted’s feet. I’m not sure how easy it would be to do but I’m sure that if anet wanted they could make this possible. At least for a select skill set.