Greandier: badly designed trait
no, condi damage needs nerfs in general right now. either scaling, food, or accessibility. anets too busy fixing the pve zerker meta to notice.
head here to discuss wvw without fear of infractions
no, condi damage needs nerfs in general right now. either scaling, food, or accessibility. anets too busy fixing the pve zerker meta to notice.
In (s)PVP perhaps, but in PVE it is pretty much worthless outside of solo world roaming thanks to the hard cap on stacks.
I have a question, since grenades cause vulnerability, which is more important, stacking vulnerability on opponent (+25% damage) or stacking might on yourself? Also, does vulnerability apply to condition damage as well, or just pure incoming damage to any source?
You aren’t precluded from doing both with a grenade build. If you’re just rushing through trash in open-world though don’t bother with might stacking, the mob will be dead before the bombs even go off if you just attack normally.
I agree with the OP. Grenadier is a good trait, but poorly designed because the Grenade Kit is not useful without it.
It’s not the only one. For example, flamethrower is not viable without juggernaut and deadly mixture. That’s 40 points you have to spend if you want to put out mediocre damage with the ft.
Vulnerability if your in a party, at least in the scenario you offered. This offers a 25% damage increase X5
https://www.youtube.com/watch?v=6q3em9s5I4c