Grenade - Auto cast

Grenade - Auto cast

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Posted by: cesmode.4257

cesmode.4257

I would love for the grenade pack to be on auto cast. Im moving around with my mouse and keyboard, aiming with my mouse, and spamming 1. It can be annoying and makes the hand tired.

Anyone agree?

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Xyonon.3987

Xyonon.3987

Nope – I really like the mechanic and you are able to aim for the target you want. You also are able to aim for where the enemy is walking or between two.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Ryn.6459

Ryn.6459

I agree. Imbued shaman is a pain. I would like to be able to turn it on or off on demand tho.

Learning English, any correction is very welcome.

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Posted by: GOSU.9574

GOSU.9574

Nope – I really like the mechanic and you are able to aim for the target you want. You also are able to aim for where the enemy is walking or between two.

Grenade 1 already auto-casts underwater. If you don’t like auto-cast, you can disable it. For those who don’t care to spam 1 over and over just to hit the same target, it is a valid issue. There are many instances, especially in PvE, where this non-auto-cast mechanic is a PITA.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: cesmode.4257

cesmode.4257

Not to mention, especially lately, when backpedaling, and hitting any other button seems to crash my game frequently./

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Xyonon.3987

Xyonon.3987

Underwater combat is different because you can’t aim for anything in the “air”. And the result? You just focus on one target, you can’t aim between multiple ones to deal more damage. It’s easy-peasy but it’s weaker.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Dustfinger.9510

Dustfinger.9510

No. The great distance of the grenades would only replicate the slow speed of guardian scepter. Distance attacks anticipate where the target will be by the time it gets there. Which would break pvp and wvw grenades the same way guardian scepter is broken.

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Posted by: krixis.9538

krixis.9538

I have no problem with grenades in any content I just practiced a lot and also have a razor naga mouse so all my important stuff is bound

old old vid inc

yes yes its old but its grenades + high movement

edit this video was shot 15 days after having major surgery while on strong pain killers so I was not very “focused” but you get the point haha

Desolation EU
Fractal lvl 80 – 126 AR

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Posted by: GOSU.9574

GOSU.9574

I don’t get some people.

If you like NOT having auto-cast on grenade 1 on land, you lose NOTHING by having it available and disabling it. So I fail to see any legitimate argument against it being available to those who do NOT want to press 1 repeatedly simply to hit a single target. Your arguement is no more valid than removing auto-cast from the game entirely so everyone has to spam 1,1,1,1,1,1,1,1.

Please, provide a valid argument instead of “nah, I am fine spamming 1”. You are NOT effected if auto-cast is implemented…..DISABLE IT.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Xyonon.3987

Xyonon.3987

If you say it’s a trigger the story immediately changes and I support the idea. But replacing it – now

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Dustfinger.9510

Dustfinger.9510

I don’t get some people.

If you like NOT having auto-cast on grenade 1 on land, you lose NOTHING by having it available and disabling it. So I fail to see any legitimate argument against it being available to those who do NOT want to press 1 repeatedly simply to hit a single target. Your arguement is no more valid than removing auto-cast from the game entirely so everyone has to spam 1,1,1,1,1,1,1,1.

Please, provide a valid argument instead of “nah, I am fine spamming 1”. You are NOT effected if auto-cast is implemented…..DISABLE IT.

I think people are against it because they don’t want time wasted making more of this. Optional or not, it is a wate of time and reasources. Then when there’s bugs to fix (as if this isn’t a big enough problem already) it means more time and resources away from other problems that deserve them.

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Posted by: GOSU.9574

GOSU.9574

I don’t get some people.

If you like NOT having auto-cast on grenade 1 on land, you lose NOTHING by having it available and disabling it. So I fail to see any legitimate argument against it being available to those who do NOT want to press 1 repeatedly simply to hit a single target. Your arguement is no more valid than removing auto-cast from the game entirely so everyone has to spam 1,1,1,1,1,1,1,1.

Please, provide a valid argument instead of “nah, I am fine spamming 1”. You are NOT effected if auto-cast is implemented…..DISABLE IT.

I think people are against it because they don’t want time wasted making more of this. Optional or not, it is a wate of time and reasources. Then when there’s bugs to fix (as if this isn’t a big enough problem already) it means more time and resources away from other problems that deserve them.

WTH? It would take zero effort. It’s already in the game, it is simply disabled.

Can we please get an intelligent, valid debate going on?

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Dustfinger.9510

Dustfinger.9510

I don’t get some people.

If you like NOT having auto-cast on grenade 1 on land, you lose NOTHING by having it available and disabling it. So I fail to see any legitimate argument against it being available to those who do NOT want to press 1 repeatedly simply to hit a single target. Your arguement is no more valid than removing auto-cast from the game entirely so everyone has to spam 1,1,1,1,1,1,1,1.

Please, provide a valid argument instead of “nah, I am fine spamming 1”. You are NOT effected if auto-cast is implemented…..DISABLE IT.

I think people are against it because they don’t want time wasted making more of this. Optional or not, it is a wate of time and reasources. Then when there’s bugs to fix (as if this isn’t a big enough problem already) it means more time and resources away from other problems that deserve them.

WTH? It would take zero effort. It’s already in the game, it is simply disabled.

Can we please get an intelligent, valid debate going on?

You understand making options that turn on and off take time and resources, right? Then factor in that you are asking a-net to spend that time and resources to recreate something they already know is a problem.

If you want a valid debate, address the valid points instead of pretending they don’t exist.

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Posted by: Aberrant.6749

Aberrant.6749

It would be nice for some, although I wouldn’t use it in PvP/WvW I could see it being ok in some pve situations, and it seems much of it would already be in the game (reflected nades auto target). Hopefully it’s something they add in the future for those who wish it

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: GOSU.9574

GOSU.9574

I don’t get some people.

If you like NOT having auto-cast on grenade 1 on land, you lose NOTHING by having it available and disabling it. So I fail to see any legitimate argument against it being available to those who do NOT want to press 1 repeatedly simply to hit a single target. Your arguement is no more valid than removing auto-cast from the game entirely so everyone has to spam 1,1,1,1,1,1,1,1.

Please, provide a valid argument instead of “nah, I am fine spamming 1”. You are NOT effected if auto-cast is implemented…..DISABLE IT.

I think people are against it because they don’t want time wasted making more of this. Optional or not, it is a wate of time and reasources. Then when there’s bugs to fix (as if this isn’t a big enough problem already) it means more time and resources away from other problems that deserve them.

WTH? It would take zero effort. It’s already in the game, it is simply disabled.

Can we please get an intelligent, valid debate going on?

You understand making options that turn on and off take time and resources, right? Then factor in that you are asking a-net to spend that time and resources to recreate something they already know is a problem.

If you want a valid debate, address the valid points instead of pretending they don’t exist.

Valid Debate: The ability to auto-cast grenade 1 is IN THE GAME. Dive in water, target enemy, press 1.

It requires NO resources to develop. There it is, IN THE GAME.

Seriously……….waiting on a real debate, swatting flies gets tiring.

Done with this thread, waste of energy. The oblivious can’t be convinced of the obvious.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Dustfinger.9510

Dustfinger.9510

Valid Debate: The ability to auto-cast grenade 1 is IN THE GAME. Dive in water, target enemy, press 1.

It requires NO resources to develop. There it is, IN THE GAME.

Seriously……….waiting on a real debate, swatting flies gets tiring.

Done with this thread, waste of energy. The oblivious can’t be convinced of the obvious.

Valid counter point:

1- Even though it is available underater, making available above water still requires time and energy.

2- creating the ability to choose beteen autocast and targeted is even more coding that’s required.

3- The system you propose is already broken

You should spend more time considering what your saying instead of swatting flies. All you said is that we can do it underwater so that somehow means no time and energy is needed to make it optional above water? Not even you believe that one. But that’s probably why you are “done with this thread”.

(edited by Dustfinger.9510)

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Posted by: cmud.5689

cmud.5689

Valid Debate: The ability to auto-cast grenade 1 is IN THE GAME. Dive in water, target enemy, press 1.

It requires NO resources to develop. There it is, IN THE GAME.

Seriously……….waiting on a real debate, swatting flies gets tiring.

Done with this thread, waste of energy. The oblivious can’t be convinced of the obvious.

Valid counter point:

1- Even though it is available underater, making available above water still requires time and energy.

2- creating the ability to choose beteen autocast and targeted is even more coding that’s required.

3- The system you propose is already broken

You should spend more time considering what your saying instead of swatting flies. All you said is that we can do it underwater so that somehow means no time and energy is needed to make it optional above water? Not even you believe that one. But that’s probably why you are “done with this thread”.

To be fair, neither I or anyone else (I assume) who will post in this thread is a developer of GW2, so talking about resources and time management on a specific task is quite ridiculous, the answer is….you do not know what is takes. So I dont buy the resource investment argument as a valid point against grenade auto 1.

banished from time and space

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Posted by: Dustfinger.9510

Dustfinger.9510

To be fair, neither I or anyone else (I assume) who will post in this thread is a developer of GW2, so talking about resources and time management on a specific task is quite ridiculous, the answer is….you do not know what is takes. So I dont buy the resource investment argument as a valid point against grenade auto 1.

It’s only ridiculous if someone here is trying to quanify that time and resources. We definatly know it’s not “0”. But my post of [“I think people are against it because they don’t want time wasted making more of this. Optional or not, it is a wate of time and reasources. Then when there’s bugs to fix (as if this isn’t a big enough problem already) it means more time and resources away from other problems that deserve them.”] is saying that any amount of time and resources spent on recreating an idea that is already problematic is a waste of whatever time and resources would be used on it. We don’t need to know what it takes. All we need to know is the result. And we know those results. They are broken. So the unidentified (>0) time and resources that would be used is a waste.

(edited by Dustfinger.9510)

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Posted by: pza.8024

pza.8024

how does that sound?

“hold button to throw a constant rain of granades on your cursors position.”

this would be doing the same as an engineer spamming 1, just without serious finger injuries.

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Posted by: Dustfinger.9510

Dustfinger.9510

That ^ sounds great. It seems to give more of what this thread asks for without recreating a known problem.

edit: You should post that in the suggestion forums pza. It really is a good idea.

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Posted by: Aberrant.6749

Aberrant.6749

It’s already in the game for above ground as well. If you toss nades into a reflection it auto targets them back to you.

I would be even happier if pza’s suggestion was taken… might be something I would use while tossing nades down on rams etc.

It wouldn’t take zero time they would need to add in some stuff to the game. IMO it won’t happen because it’s a quality of life change for just one part of one class though. There are other quality of life changes they could implement which would help everyone. While I would like it, it would be something way down on their list.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: cmud.5689

cmud.5689

To be fair, neither I or anyone else (I assume) who will post in this thread is a developer of GW2, so talking about resources and time management on a specific task is quite ridiculous, the answer is….you do not know what is takes. So I dont buy the resource investment argument as a valid point against grenade auto 1.

It’s only ridiculous if someone here is trying to quanify that time and resources. We definatly know it’s not “0”. But my post of [“I think people are against it because they don’t want time wasted making more of this. Optional or not, it is a wate of time and reasources. Then when there’s bugs to fix (as if this isn’t a big enough problem already) it means more time and resources away from other problems that deserve them.”] is saying that any amount of time and resources spent on recreating an idea that is already problematic is a waste of whatever time and resources would be used on it. We don’t need to know what it takes. All we need to know is the result. And we know those results. They are broken. So the unidentified (>0) time and resources that would be used is a waste.

Yes, it is not 0 – that would be impossible. But what if the time investment would be say… 1 day. I can imagine that an “hotfix AA grenade” that would appeal to a medium range player base would be worth it (I would be happy.) And I could contradict until the end of time / any issue / ever – that “waste of time” applies only to an issue solving that nobody cares about. Which I dont think is this case.

Also, what do you mean by knowing the results / broken results ..I do not follow. I just still dont see an argument against grenade 1 AA.

banished from time and space

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Posted by: Dustfinger.9510

Dustfinger.9510

Yes, it is not 0 – that would be impossible. But what if the time investment would be say… 1 day. I can imagine that an “hotfix AA grenade” that would appeal to a medium range player base would be worth it (I would be happy.) And I could contradict until the end of time / any issue / ever – that “waste of time” applies only to an issue solving that nobody cares about. Which I dont think is this case.

Also, what do you mean by knowing the results / broken results ..I do not follow. I just still dont see an argument against grenade 1 AA.

The video I posted in this further up in this thread is what Im referring to. It would be the reults of auto cast on grenades and it is a known issue. So even one day of effort and resources would only recreate a broken issue. making it a waste of time. It has nothing to do with nobody caring about it. I don’t know how you could even have got that from any of my posts. It has everything to do with recreating a broken system.

edit: “neither I or anyone else (I assume) who will post in this thread is a developer of GW2, so talking about resources and time management on a specific task is quite ridiculous

^ I think this tangent is starting to get rediculous according to both of our measuring tools.

(edited by Dustfinger.9510)

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Posted by: ChaosWithin.6214

ChaosWithin.6214

I don’t get some people.

If you like NOT having auto-cast on grenade 1 on land, you lose NOTHING by having it available and disabling it. So I fail to see any legitimate argument against it being available to those who do NOT want to press 1 repeatedly simply to hit a single target. Your arguement is no more valid than removing auto-cast from the game entirely so everyone has to spam 1,1,1,1,1,1,1,1.

Please, provide a valid argument instead of “nah, I am fine spamming 1”. You are NOT effected if auto-cast is implemented…..DISABLE IT.

I think people are against it because they don’t want time wasted making more of this. Optional or not, it is a wate of time and reasources. Then when there’s bugs to fix (as if this isn’t a big enough problem already) it means more time and resources away from other problems that deserve them.

WTH? It would take zero effort. It’s already in the game, it is simply disabled.

Can we please get an intelligent, valid debate going on?

You understand making options that turn on and off take time and resources, right? Then factor in that you are asking a-net to spend that time and resources to recreate something they already know is a problem.

If you want a valid debate, address the valid points instead of pretending they don’t exist.

Valid Debate: The ability to auto-cast grenade 1 is IN THE GAME. Dive in water, target enemy, press 1.

It requires NO resources to develop. There it is, IN THE GAME.

Seriously……….waiting on a real debate, swatting flies gets tiring.

Done with this thread, waste of energy. The oblivious can’t be convinced of the obvious.

they wont do it because of balancing issues with other classes and also it has the potential for giving unfair advantages to people who decide to have to enabled in pvp/wvw. now i suppose you will say the disable it in those area, but there will be outcry then, its better to just leave it the way it is, because despite you saying its in the game it will still require code to be changed, then tested, then edited if there was a bug for it, then retested. it would take away to much away from the real bugs and issues in the game. plus its only a minority who would want it changed. reasonable enough for you?

Now let them tremble

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Posted by: cmud.5689

cmud.5689

Yes, it is not 0 – that would be impossible. But what if the time investment would be say… 1 day. I can imagine that an “hotfix AA grenade” that would appeal to a medium range player base would be worth it (I would be happy.) And I could contradict until the end of time / any issue / ever – that “waste of time” applies only to an issue solving that nobody cares about. Which I dont think is this case.

Also, what do you mean by knowing the results / broken results ..I do not follow. I just still dont see an argument against grenade 1 AA.

The video I posted in this further up in this thread is what Im referring to. It would be the reults of auto cast on grenades and it is a known issue. So even one day of effort and resources would only recreate a broken issue. making it a waste of time. It has nothing to do with nobody caring about it. I don’t know how you could even have got that from any of my posts. It has everything to do with recreating a broken system.

edit: “neither I or anyone else (I assume) who will post in this thread is a developer of GW2, so talking about resources and time management on a specific task is quite ridiculous

^ I think this tangent is starting to get rediculous according to both of our measuring tools.

Ooook. Just watched the video and I understand the concern. But truth to be told, I am not sure about the comparison. A couple things that caused this brokeness: projectile speed, range, AoE vs. Single target (kind of). I would assume that AA on Grenade 1 would be more or less “unkitable” due to the differences.

banished from time and space

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Posted by: coglin.1867

coglin.1867

How many ranged auto attack skills in game are targeted skills that do AoEs?

Explosive shot.
Fireball.
Water Blast.

Anymore? it might help to see what is relative and established first as well.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Dustfinger.9510

Dustfinger.9510

Ooook. Just watched the video and I understand the concern. But truth to be told, I am not sure about the comparison. A couple things that caused this brokeness: projectile speed, range, AoE vs. Single target (kind of). I would assume that AA on Grenade 1 would be more or less “unkitable” due to the differences.

There is one more element that grenades have against them (for the idea of AA). They travel in an arch. That means that if they can be “outmaneuvered” by mini straffing to the side, then they can also be outmaneuvered forward and backwards.

Now you are right that the projectile speed of the scepter is the main cause of the problem but it seems to me that the long distance of grenades can only replicate that slow travel speed. And because the projectile anticipates where you will be at judging by your speed and direction, at the point of casting, then it makes it incredibly easy to “mini-strafe” in any direction at all, due to the arch. Especially for any build with a greater movement speed. Because it would only cause the grenades to move farther away.

That said, Im not arbitrarily shooting down a new idea. I am very much in favor of pza’s idea because it seems to solve both ends of the issue.

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Posted by: Zaviel.1245

Zaviel.1245

I don’t get some people.

If you like NOT having auto-cast on grenade 1 on land, you lose NOTHING by having it available and disabling it. So I fail to see any legitimate argument against it being available to those who do NOT want to press 1 repeatedly simply to hit a single target. Your arguement is no more valid than removing auto-cast from the game entirely so everyone has to spam 1,1,1,1,1,1,1,1.

Please, provide a valid argument instead of “nah, I am fine spamming 1”. You are NOT effected if auto-cast is implemented…..DISABLE IT.

Fear of Carpal Tunnel is the only reason I don’t use grenades… I love my engi but avoiding grenades leaves me with 2-3 viable builds our class can do, 2 of which are ruined in my eyes on the Dec 10 patch.

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Posted by: pza.8024

pza.8024

That said, Im not arbitrarily shooting down a new idea. I am very much in favor of pza’s idea because it seems to solve both ends of the issue.

i’m confident that upvoting good ideas increases the chance of them beeing perceived by jon or anyone else who could throw this idea in anet’s balancing meetings.

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Posted by: digiowl.9620

digiowl.9620

A middle ground would be for skills to repeated as long as they are held down.

This may lead to someone dropping a weight on some AOE heal skill or other and call it a day, but then there is no skill i can think of that will keep a character standing through a determined mob onslaught (let alone any PVP scenario). The cooldown on most support skills are simply too longer for that to happen.

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Posted by: DanteZero.9736

DanteZero.9736

I wouldn’t mind an auto attack for the grenades or even having an option to hold to autocast (as pza suggested), however, I imagine making a change involving targeting will be very resource intensive (QA). I really would like to see some sort of change made for the grenade 1 skill only because manual targeting (even with a razer naga) is incredibly taxing on my fingers and wrists.

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Posted by: ChaosWithin.6214

ChaosWithin.6214

It would be nice if the changed the nade kit #1 to the same style as the necro staff #1. i’d be happy with that, if they left the rest at ground targeting skills. but just have a targeted auto attack, its a sham they wont do it though, its just to time consuming and they have much bigger things to deal with, such as the bad living story lol

Now let them tremble