Grenade smart targeting please.
I don’t agree. From a design perspective, since Arrows, Bullets, and Fireballs don’t “follow” targets, neither should Grenades.
I’m not sure I agree or not. But most abilities (including fireballs, bullets, etc.) are not ground-target. As such, they’re much easier to cast and much more likely to be on-target.
If grenades are to be a test of skill, then damage has to be buffed, IMHO. If I have to hit moving unpredictable targets in PvP with them, then it should pay off in a major way – as in if they don’t dodge or get out of the way, they should get badly mangled. Much more so than currently. Or grenade #1 skill should have the option of non-ground target and autoattack as well. To bring it in line with other weapons.
Grenades do almost twice the amount of damage a pistol shot does, and that’s per grenade. If you get the Grandmaster Explosives trait, then you’ll be tossing out 3 grenades, and adding 2-3 stacks of vulnerability per hit.
I think grenades don’t need an auto aim or any type of homing. Besides, you’re tossing them, not precisely aiming them.
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play