Grenades Still Broke After Patch!

Grenades Still Broke After Patch!

in Engineer

Posted by: fishybill.6908

fishybill.6908

Can someone tell me what this means:

“Weapons now continue to grant bonus stats while bundles are equipped.
Bundles from player skills (engineer kits, elementalist conjured weapons, warrior banners) now have base damage that is consistent with the highest rarity weapons available at the level of the player.”

Go to the Heart of the Mists, select rifle and grenade kit, with the character tab open switch from rifle to grenades and the power drops?

Am I reading the patch notes wrong or is it still borked?

Edit… It seems the power stays the same but when you swap, the attack rating drops by about 8% – Tool tip for attack rating reads “Attack: Combines Weapon Damage and Power; Determines Skill Damage”

Which seems to contradict the patch notes.

(edited by fishybill.6908)

Grenades Still Broke After Patch!

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Posted by: Twenynge.8520

Twenynge.8520

Can someone tell me what this means:

“Weapons now continue to grant bonus stats while bundles are equipped.
Bundles from player skills (engineer kits, elementalist conjured weapons, warrior banners) now have base damage that is consistent with the highest rarity weapons available at the level of the player.”

Go to the Heart of the Mists, select rifle and grenade kit, with the character tab open switch from rifle to grenades and the power drops?

Am I reading the patch notes wrong or is it still borked?

It isn’t just grenades, it’s all kits. Apparently stats from weapons carry over correctly now, but the base damage from bundles wasn’t actually fixed.

Honestly, how hard is it to verify the fix actually worked before uploading the patch? What’s worse, this isn’t even the first time Anet has said something was fixed in the notes without actually bothering to check whether they’d gotten it right.

Ever heard of patch test servers, Anet? You’ve got fans that would love to help you QA your product. Use them.

(edited by Twenynge.8520)

Grenades Still Broke After Patch!

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Posted by: fishybill.6908

fishybill.6908

Ahhh great so the “bug fix” has now reverted to a bug lol!

Grenades Still Broke After Patch!

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Posted by: ChackO.2346

ChackO.2346

Seeing as this is a non-subscription game, PTR servers make sense. Let players do the testing for you Anet! Things like this wouldn’t be happening.

Grenades Still Broke After Patch!

in Engineer

Posted by: blurps.2340

blurps.2340

Seeing as this is a non-subscription game, PTR servers make sense. Let players do the testing for you Anet! Things like this wouldn’t be happening.

I doubt it.

For some reason you guys seem to believe the testers at ANet don’t notice the new bugs and bug fixes not actually fixing anything.

That’s not how it works though, even in games with a public test server.

Dev resources are the bottleneck and they have to prioritize, meaning tons of stuff will go live buggy even if the bugs have been found and reported. If there are indeed just two devs responsible for fixing all class related stuff no amount of testers will speed up or improve the process.

Grenades Still Broke After Patch!

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Posted by: Moddo.7105

Moddo.7105

Seeing as this is a non-subscription game, PTR servers make sense. Let players do the testing for you Anet! Things like this wouldn’t be happening.

I doubt it.

For some reason you guys seem to believe the testers at ANet don’t notice the new bugs and bug fixes not actually fixing anything.

That’s not how it works though, even in games with a public test server.

Dev resources are the bottleneck and they have to prioritize, meaning tons of stuff will go live buggy even if the bugs have been found and reported. If there are indeed just two devs responsible for fixing all class related stuff no amount of testers will speed up or improve the process.

But if change is not working at all and is buggy how much resource would it take to fix patch notes removing one line. If people stop making excuses for poor practices then companies just might actually improve.

Grenades Still Broke After Patch!

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Posted by: Twenynge.8520

Twenynge.8520

Seeing as this is a non-subscription game, PTR servers make sense. Let players do the testing for you Anet! Things like this wouldn’t be happening.

I doubt it.

For some reason you guys seem to believe the testers at ANet don’t notice the new bugs and bug fixes not actually fixing anything.

That’s not how it works though, even in games with a public test server.

Dev resources are the bottleneck and they have to prioritize, meaning tons of stuff will go live buggy even if the bugs have been found and reported. If there are indeed just two devs responsible for fixing all class related stuff no amount of testers will speed up or improve the process.

But if change is not working at all and is buggy how much resource would it take to fix patch notes removing one line. If people stop making excuses for poor practices then companies just might actually improve.

Bingo. All they had to do was take it out of the patch notes. Their internal QA/QC should have caught this.

Grenades Still Broke After Patch!

in Engineer

Posted by: blurps.2340

blurps.2340

I’m not making up excuses, I’m saying you should blame ANet for being cheap and not hiring more devs and coders, not the testers or the way testing is set up.

Grenades Still Broke After Patch!

in Engineer

Posted by: JohnDied.3476

JohnDied.3476

After some maths (Weapon Rating = Attack Rating – Power Rating), our Kits have a weapon power of 969, regardless of whether blues or exotics are equipped “underneath” them. (Quick testing — definitely could use verification from other Engineers.)

This is lower than exotic weapons usually have — Greatsword 1100, Hammer 1111, Rifle 1205, Pistol 1029, Mace 1010, Longbow 1080, Shortbow 1000, Axe 1048, etc. But a few are lower than 969 —Focus 883, Shield 909.

So our kits’ damage scales to do a little more than a shield…

Grenades Still Broke After Patch!

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Posted by: tigirius.9014

tigirius.9014

Can someone tell me what this means:

“Weapons now continue to grant bonus stats while bundles are equipped.
Bundles from player skills (engineer kits, elementalist conjured weapons, warrior banners) now have base damage that is consistent with the highest rarity weapons available at the level of the player.”

Go to the Heart of the Mists, select rifle and grenade kit, with the character tab open switch from rifle to grenades and the power drops?

Am I reading the patch notes wrong or is it still borked?

It isn’t just grenades, it’s all kits. Apparently stats from weapons carry over correctly now, but the base damage from bundles wasn’t actually fixed.

Honestly, how hard is it to verify the fix actually worked before uploading the patch? What’s worse, this isn’t even the first time Anet has said something was fixed in the notes without actually bothering to check whether they’d gotten it right.

Ever heard of patch test servers, Anet? You’ve got fans that would love to help you QA your product. Use them.

I’ve been preaching the PTR since the second Engineer nerf we experienced. It’s absolutely needed now. I don’t care who has pride problem over there they need to make one and fast. It’s getting stupid now.

Why is it that something so basic is completely ignored after so many fail attempts at fixing something.

So basically our damage is still not correct and this is the reason why it’s causing my damage output to be exactly the same as it was.

Balance Team: Please Fix Mine Toolbelt Positioning!

Grenades Still Broke After Patch!

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Posted by: Destroyer.1306

Destroyer.1306

After some maths (Weapon Rating = Attack Rating – Power Rating), our Kits have a weapon power of 969, regardless of whether blues or exotics are equipped “underneath” them. (Quick testing — definitely could use verification from other Engineers.)

This is lower than exotic weapons usually have — Greatsword 1100, Hammer 1111, Rifle 1205, Pistol 1029, Mace 1010, Longbow 1080, Shortbow 1000, Axe 1048, etc. But a few are lower than 969 —Focus 883, Shield 909.

So our kits’ damage scales to do a little more than a shield…

Yeah, sorry I took this down – I suspect it’s not accurate, the part about blues and exotics giving the same Kit Weapon Dmg. I did maths for about 45 minutes and I was flummoxed. I leave it to someone more mathematically inclined.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

Grenades Still Broke After Patch!

in Engineer

Posted by: JohnDied.3476

JohnDied.3476

After some maths (Weapon Rating = Attack Rating – Power Rating), our Kits have a weapon power of 969, regardless of whether blues or exotics are equipped “underneath” them. (Quick testing — definitely could use verification from other Engineers.)

This is lower than exotic weapons usually have — Greatsword 1100, Hammer 1111, Rifle 1205, Pistol 1029, Mace 1010, Longbow 1080, Shortbow 1000, Axe 1048, etc. But a few are lower than 969 —Focus 883, Shield 909.

So our kits’ damage scales to do a little more than a shield…

Yeah, sorry I took this down – I suspect it’s not accurate, the part about blues and exotics giving the same Kit Weapon Dmg. I did maths for about 45 minutes and I was flummoxed. I leave it to someone more mathematically inclined.

I’ve been reading around and the conclusion I’ve come up with is to not trust the in-game tooltips/UI. My gut reaction is that, if there has been a change, it must affect the lower lvls because at the higher level zones there isn’t much of a difference in damage.

Grenades Still Broke After Patch!

in Engineer

Posted by: Destroyer.1306

Destroyer.1306

After some maths (Weapon Rating = Attack Rating – Power Rating), our Kits have a weapon power of 969, regardless of whether blues or exotics are equipped “underneath” them. (Quick testing — definitely could use verification from other Engineers.)

This is lower than exotic weapons usually have — Greatsword 1100, Hammer 1111, Rifle 1205, Pistol 1029, Mace 1010, Longbow 1080, Shortbow 1000, Axe 1048, etc. But a few are lower than 969 —Focus 883, Shield 909.

So our kits’ damage scales to do a little more than a shield…

Yeah, sorry I took this down – I suspect it’s not accurate, the part about blues and exotics giving the same Kit Weapon Dmg. I did maths for about 45 minutes and I was flummoxed. I leave it to someone more mathematically inclined.

I’ve been reading around and the conclusion I’ve come up with is to not trust the in-game tooltips/UI. My gut reaction is that, if there has been a change, it must affect the lower lvls because at the higher level zones there isn’t much of a difference in damage.

Yes. I suspected the in-game tooltips were unreliable. But I’m a firm believer in pebkac and so I figured I was possibly screwing up somewhere. My best guess is that the lower rated gear does lower your Kit attack rating. But the tooltips are squirrely.

Stinky Garbage, Engineer. Meatbag, Guardian. Dum Dums, Elementalist.

Grenades Still Broke After Patch!

in Engineer

Posted by: ChackO.2346

ChackO.2346

Seeing as this is a non-subscription game, PTR servers make sense. Let players do the testing for you Anet! Things like this wouldn’t be happening.

I doubt it.

For some reason you guys seem to believe the testers at ANet don’t notice the new bugs and bug fixes not actually fixing anything.

That’s not how it works though, even in games with a public test server.

Dev resources are the bottleneck and they have to prioritize, meaning tons of stuff will go live buggy even if the bugs have been found and reported. If there are indeed just two devs responsible for fixing all class related stuff no amount of testers will speed up or improve the process.

And that’s exactly the point of leaving the testing to the players. Anet can use those resources to improve areas of the process that are lacking (Q/A for example).

I don’t like to compare, but just look at how successful Blizzard is with their PTR.

(edited by ChackO.2346)

Grenades Still Broke After Patch!

in Engineer

Posted by: Silentsins.3726

Silentsins.3726

After some maths (Weapon Rating = Attack Rating – Power Rating), our Kits have a weapon power of 969, regardless of whether blues or exotics are equipped “underneath” them. (Quick testing — definitely could use verification from other Engineers.)

This is lower than exotic weapons usually have — Greatsword 1100, Hammer 1111, Rifle 1205, Pistol 1029, Mace 1010, Longbow 1080, Shortbow 1000, Axe 1048, etc. But a few are lower than 969 —Focus 883, Shield 909.

I know you took this down, but these were the numbers that I wanted to speak to regardless. 969 + ~30% (December 14 grenade nerf amount) is pretty close to rifle’s base damage… just food for thought.

Grenades Still Broke After Patch!

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Posted by: zugly.9035

zugly.9035

well I did myself some tests yesterday by looking at the power changes when equipping a kit.
with Rifle as weapon: I am loosing around 240 attack when I equip a kit (tested it only on grenades)
if I used pistol only: only a slight decrease in power when I equip grenades.
pistol + shield : no changes in power

no weapon : my attack INCREASED when I equip grenade kit.
didn’t test it with 2 pistols.

I tried to find a logical explanation … by looking the different weapon damage, etc … but tbh … didn’t find any

Grenades Still Broke After Patch!

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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

I have tried it with full berserker armor and pistols.
The damage has increased !!!

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

Grenades Still Broke After Patch!

in Engineer

Posted by: Linc.6834

Linc.6834

I have tried it with full berserker armor and pistols.
The damage has increased !!!

That’s because we have stats from weapons on kits. Try it without weapons equipped, that’s kinda what ppl are wondering I think. If the base damage of the kits has changed. The only way to check would be to have data from before the patch

Grenades Still Broke After Patch!

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Posted by: Redfeather.6401

Redfeather.6401

In the mists, if you swap to a kit, the status is displaying the PVE loadout. It is for me at least.
So maybe the mists is a bad place to compare stats.

Grenades Still Broke After Patch!

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Posted by: nakoda.4213

nakoda.4213

The patch notes are explicitly clear, y’all’s confusion is confusing…

Bundles have a base dmg range of whatever quality weapon is highest for your level. That means at level 60 and onwards your kits do base dmg == exotic gear.

Mud? Kitten…

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Grenades Still Broke After Patch!

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Posted by: coglin.1496

coglin.1496

I am still confused by the title and the OP. I failed to see how grenades specifically were “broken” pre-patch.

Go to the Heart of the Mists, select rifle and grenade kit, with the character tab open switch from rifle to grenades and the power drops?

That is because the base attack damage on weapons is different then base damage on kits. The stats from weapons reflect to kits, not base damage. In the mist, weapons have no stats. Just a base damage.

They then adjusted certain specific skills damage co-effecients per kit to bring kits in line with what they feel is its equivalent value in comparison to the highest weapon avaliable at your level.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Grenades Still Broke After Patch!

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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

I have tried it with full berserker armor and pistols.
The damage has increased !!!

Just to know, I have tried them in PvE.

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.