Grenades and auto-attack

Grenades and auto-attack

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Posted by: andrewriggio.2678

andrewriggio.2678

Just noticed how much easier it is to use the grenade kit under water:

1. The main attack CAN do auto attack.
2. The attacks are thrown at your selected target instead of ground targeting

Is there some way to make the grenade kit behave that way on land? It’s so much more convenient.

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Posted by: Atlanis.6597

Atlanis.6597

The horrible 1 is the biggest reason I refuse to use the grenade kit. In sPvP you rarely have time to auto much, so its not so bad. In PvE, however, I’m not going to spam 1 manually.

(edited by Atlanis.6597)

Grenades and auto-attack

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Posted by: Vekthor.8914

Vekthor.8914

Grenade Kit is supposed to be “the AoE kit”. The fact that its single-target damage exceeds other kits is a different issue.

The main issue with adding autoattack to Grenade Kit is that the projectiles have a traveling time, so if you auto attack a target and it moves, you are most likely going to miss. Sure, being forced to click for AoE at each attack can be a pain, but having an enemy (npc or not) running towards you and missing all your autoattacks would be even worse. The fact that it works underwater is strongly based on the fact that things underwater move slower, so the grenades manage to hit them. Even if the target moves, you are able to hit it with at least 1 grenade.

My suggestion is to select the option auto AoE in the options menu. This way, when you hit Grenade #1 (or any other for that matter) the grenade will be thrown where your mouse cursor is pointing. It’s still not as easy as an autoattack, but it makes the whole process easier on your fingers. Just get used to positioning your cursor and have fun.

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Posted by: Zinwrath.2049

Zinwrath.2049

Grenade Kit is supposed to be “the AoE kit”. The fact that its single-target damage exceeds other kits is a different issue.

The main issue with adding autoattack to Grenade Kit is that the projectiles have a traveling time, so if you auto attack a target and it moves, you are most likely going to miss. Sure, being forced to click for AoE at each attack can be a pain, but having an enemy (npc or not) running towards you and missing all your autoattacks would be even worse. The fact that it works underwater is strongly based on the fact that things underwater move slower, so the grenades manage to hit them. Even if the target moves, you are able to hit it with at least 1 grenade.

My suggestion is to select the option auto AoE in the options menu. This way, when you hit Grenade #1 (or any other for that matter) the grenade will be thrown where your mouse cursor is pointing. It’s still not as easy as an autoattack, but it makes the whole process easier on your fingers. Just get used to positioning your cursor and have fun.

You can move just as fast in water as you can on land you simply can go in more directions in water. And staff auto attack goes at 1200 range and is slow moving….the auto attack actually anticipates where the enemy is going for you and leads them with the projectile.

there is no reason its not an auto attack.

Grenades and auto-attack

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Posted by: andrewriggio.2678

andrewriggio.2678

My point exactly, Zinwrath. This is really no different than an elementalist with fire chucking the auto-attack, ranged AOE powers. the game leads targets just fine.

Plus, TBH, when a lot of special effects are going off on land half the time I can’t even see my mouse pointer so I have no idea where I am aiming.

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Posted by: Orion the Cursed.1206

Orion the Cursed.1206

This post is a waste of time, same thing has been “discussed” many time in the past. Go look at them for your answers.

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Posted by: andrewriggio.2678

andrewriggio.2678

I did a search earlier and the number of things that came up when searching for grenade kit auto attack was pretty high, man.

Instead of tossing insults, if you have read this debate someplace before, you could try sharing what you remember of the conclusions reached, or do something else productive.

Just saying.

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Posted by: Orion the Cursed.1206

Orion the Cursed.1206

How did i insult you? The number of things that came up was pretty high so you decided to add one more? Why didn’t you just read them instead of asking someone to answer you. Seek knowledge.

I’m cant share the 2000 over comments on the subject. Do you realize this discussion started over 6 months ago so if you want a clear picture please start there.

Grenades and auto-attack

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Posted by: Halcyon.7352

Halcyon.7352

If you notice, grenades on land tossed at a target will stop and explode on any targets nearer in their path. They do this in water as well.

I don’t understand why we can’t have 1 autoable on land, since nades stop at first target anyway.

After farming in Orr a few hours, I felt the repetitive stress injury getting to me…

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Grenades and auto-attack

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Posted by: Ztepam.9327

Ztepam.9327

I totaly agree with auto-attack on grenades, if they were made such as underwater why not on the land too?

I’m playing all the time with grenades but after 2 hours I have to take a short break because my fingers hurts me hard and sincerly is’t kinda frustrating to do a double tap for every skill

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Posted by: digiowl.9620

digiowl.9620

I suspect the reason is more technical than balance related, at least in any direct sense.

Grenade #1 is the only ground targeted #1 in the game to my knowledge. And i suspect that ground targeted skills have a specific exception in the game code regarding the auto-attack option.

As such i speculate that it is a side effect of making sure you can’t simply put a ground targeted elementalist water spell on auto-attack and have a continual healing AOE during larger fights (never mind that you can get a similar effect by traiting warrior shouts for heal and put one of them on auto). That would in a sense bring back the healer role of trinity fame.

So all in all if ANet wants to fix this they either need to make all ground targeted skills work with auto-attack, or make grenade #1 a on target only skill. A more tricky solution would be to turn ground targeted skills into on-target skills if they are marked as the auto-attack skills.

Grenades and auto-attack

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Posted by: Goloith.6349

Goloith.6349

Tbh I think the auto-attack should be a toggle for on/off. What really bugs me is the skills overall. I would really like to see #2 stack bleeds in intensity, not duration. Yes having a 19 second bleed is ok, but it will certainly get removed by then. I’d rather see 5 stacks of bleeds for 3 seconds. This would allow the grenade kit to be applied to other builds much more easily.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

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Posted by: Creld.8702

Creld.8702

Tbh I think the auto-attack should be a toggle for on/off. What really bugs me is the skills overall. I would really like to see #2 stack bleeds in intensity, not duration. Yes having a 19 second bleed is ok, but it will certainly get removed by then. I’d rather see 5 stacks of bleeds for 3 seconds. This would allow the grenade kit to be applied to other builds much more easily.

You’re asking for a bit much there, as it is already 3 stacks of a 12+30% second bleed (meaning about 15 seconds). If you had that reversed, 15 stacks of bleeding (5 per grenade) in 3 seconds, that’s a bit too much burst on a 4-5 second cooldown.

Also, grenade kit is already one of our most versatile kits, the only one easily surpassing it being tool kit. The direct damage of 2 and 4 are high enough to warrant using on CD, and the conditions from 2 and 5 are long duration, meaning that on 2 you’ll usually have stacks from multiple applications ticking away, and 5 should never fall off if an enemy stays in the fields.

What builds are grenades currently not good for?

Asura Engineer- Aelara Fole

Grenades and auto-attack

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Posted by: Goloith.6349

Goloith.6349

Tbh I think the auto-attack should be a toggle for on/off. What really bugs me is the skills overall. I would really like to see #2 stack bleeds in intensity, not duration. Yes having a 19 second bleed is ok, but it will certainly get removed by then. I’d rather see 5 stacks of bleeds for 3 seconds. This would allow the grenade kit to be applied to other builds much more easily.

You’re asking for a bit much there, as it is already 3 stacks of a 12+30% second bleed (meaning about 15 seconds). If you had that reversed, 15 stacks of bleeding (5 per grenade) in 3 seconds, that’s a bit too much burst on a 4-5 second cooldown.

Also, grenade kit is already one of our most versatile kits, the only one easily surpassing it being tool kit. The direct damage of 2 and 4 are high enough to warrant using on CD, and the conditions from 2 and 5 are long duration, meaning that on 2 you’ll usually have stacks from multiple applications ticking away, and 5 should never fall off if an enemy stays in the fields.

What builds are grenades currently not good for?

The reason I find it really lackluster atm is that I run a P/P condition build and I would love to have grenades supplement that damage, but the only way it seems to get the most out of grenades is with the 30pt trait. The one thing you fail to realize is that the enemy will remove that long condition fairly easily and the fact that it doesn’t hit like burning makes it kinda sucky. Bleeds were designed to be stacked in intensity, not duration. Don’t get me wrong my favorite build runs on 100% condition duration (till it broke last patch), but the entire point of that was to increase intensity. Having a long intensity for 2 grenades sucks. I’m not going to drop my chance to burn on all attacks vs. a 15% chance to bleed on the small amount of times in grenades.

I just wish there was more ways to play grenades then being forced into 30points into explosives.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)