Grenades need projectile inheritance

Grenades need projectile inheritance

in Engineer

Posted by: Sundial.9015

Sundial.9015

I can almost outrun my grenades when running forward.

I think we need the grenades to inherit our momentum to their speed, but still maintain their original course / trajectory. If you are running sideways it will have no effect on their speed or direction thrown forward. If you are running forwards, they will inherit your speed and travel that much faster to the target. If you are backpeddling and throwing grenades forward, they should go that much slower forwards.

Yes, I know our other kits need work as well but this is a big one for grenades (not that they are unpowered or anything, but this is still needed)

Sundial, Necromancer – Aurora Catulus, Engineer – Kaine Illuma, Elementalist
WvW Captain – Horde of Miscreations, Borlis Pass Alliance

Grenades need projectile inheritance

in Engineer

Posted by: Subhuman Filth.9562

Subhuman Filth.9562

No. This is a terrible idea. If you want to throw the grenades at a higher velocity, aim farther away from your body.

Grenades need projectile inheritance

in Engineer

Posted by: Xyvius.1679

Xyvius.1679

Bad idea. But a good idea would be to make the projectiles move faster like they did for the Mesmer’s Scepter.

Grenades need projectile inheritance

in Engineer

Posted by: jero.2795

jero.2795

Yeah, we should really buff grenades. They’re totally not good enough.

Grenades need projectile inheritance

in Engineer

Posted by: Sundial.9015

Sundial.9015

No. This is a terrible idea. If you want to throw the grenades at a higher velocity, aim farther away from your body.

Aiming at 1500 range I get to the target almost as fast walking there as it takes for the grenades to hit.

It is not a problem at close range, it IS a problem at long range.

Throwing them farther away does NOT make them go faster.

Sundial, Necromancer – Aurora Catulus, Engineer – Kaine Illuma, Elementalist
WvW Captain – Horde of Miscreations, Borlis Pass Alliance

(edited by Sundial.9015)

Grenades need projectile inheritance

in Engineer

Posted by: Sundial.9015

Sundial.9015

Bad idea. But a good idea would be to make the projectiles move faster like they did for the Mesmer’s Scepter.

I would argue that this would make them overpowered (if you don’t consider them that already).

Having speed affected by inheritance would make grenades behave consistently at all times as opposed to how they do now. Simply making them go faster does not fix the problem, its a bandaid and it will still be noticeable when moving any direction.

Sundial, Necromancer – Aurora Catulus, Engineer – Kaine Illuma, Elementalist
WvW Captain – Horde of Miscreations, Borlis Pass Alliance

Grenades need projectile inheritance

in Engineer

Posted by: coglin.1496

coglin.1496

Running with swiftness, and you will not get 3/4 of the way before they hit. So it is hard to take anything at all that you say seriously when you “claim” that “walking” gets you closer then running with swiftness does.

Poor craftsman blame their tools. Poor players blame their Engineer.

Grenades need projectile inheritance

in Engineer

Posted by: Sundial.9015

Sundial.9015

Running with swiftness, and you will not get 3/4 of the way before they hit. So it is hard to take anything at all that you say seriously when you “claim” that “walking” gets you closer then running with swiftness does.

When I said walking thats what I meant. Actually, I do get close to 3/4 of the way with swiftness.

You misinterpret what I mean by walking. I meant it as “not standing still” or simply “moving” like I say in every single other post.

Sundial, Necromancer – Aurora Catulus, Engineer – Kaine Illuma, Elementalist
WvW Captain – Horde of Miscreations, Borlis Pass Alliance

(edited by Sundial.9015)

Grenades need projectile inheritance

in Engineer

Posted by: coglin.1496

coglin.1496

I didn’t misinterpret anything. I quit literally took what you said at face value. There are separate keys for walking and running. They are separate actions completely.

Grenades are heavy hitting, very long range, and AoE. Heaven forbid a hand thrown object doesn’t move at the rate of a fire arm projectile.

Personally, I do not feel your complaint has any validity, but thats just me.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Grenades need projectile inheritance

in Engineer

Posted by: Subhuman Filth.9562

Subhuman Filth.9562

Bad idea. But a good idea would be to make the projectiles move faster like they did for the Mesmer’s Scepter.

I would argue that this would make them overpowered (if you don’t consider them that already).

Having speed affected by inheritance would make grenades behave consistently at all times as opposed to how they do now. Simply making them go faster does not fix the problem, its a bandaid and it will still be noticeable when moving any direction.

They’re not overpowered at all. They put us on par (or slightly under, rather) with every other class in the game. You’re just used to doing terrible damage.

Grenades need projectile inheritance

in Engineer

Posted by: coglin.1496

coglin.1496

He is right. A fully defensive mace/shield warrior with 31,000 hp and 500-1000 more toughness will do equivalent or greater damage then just about any build we use that doesn’t have a grenade damage focus. Sad, but true.

Poor craftsman blame their tools. Poor players blame their Engineer.

Grenades need projectile inheritance

in Engineer

Posted by: joykafka.4308

joykafka.4308

I can almost outrun my grenades when running forward.

Isn’t it a great advantage to us?

To me, it provides with the chances of two three folded attacks.