WvW Captain – Horde of Miscreations, Borlis Pass Alliance
Grenades need projectile inheritance
WvW Captain – Horde of Miscreations, Borlis Pass Alliance
No. This is a terrible idea. If you want to throw the grenades at a higher velocity, aim farther away from your body.
Bad idea. But a good idea would be to make the projectiles move faster like they did for the Mesmer’s Scepter.
Yeah, we should really buff grenades. They’re totally not good enough.
No. This is a terrible idea. If you want to throw the grenades at a higher velocity, aim farther away from your body.
Aiming at 1500 range I get to the target almost as fast walking there as it takes for the grenades to hit.
It is not a problem at close range, it IS a problem at long range.
Throwing them farther away does NOT make them go faster.
WvW Captain – Horde of Miscreations, Borlis Pass Alliance
(edited by Sundial.9015)
Bad idea. But a good idea would be to make the projectiles move faster like they did for the Mesmer’s Scepter.
I would argue that this would make them overpowered (if you don’t consider them that already).
Having speed affected by inheritance would make grenades behave consistently at all times as opposed to how they do now. Simply making them go faster does not fix the problem, its a bandaid and it will still be noticeable when moving any direction.
WvW Captain – Horde of Miscreations, Borlis Pass Alliance
Running with swiftness, and you will not get 3/4 of the way before they hit. So it is hard to take anything at all that you say seriously when you “claim” that “walking” gets you closer then running with swiftness does.
Running with swiftness, and you will not get 3/4 of the way before they hit. So it is hard to take anything at all that you say seriously when you “claim” that “walking” gets you closer then running with swiftness does.
When I said walking thats what I meant. Actually, I do get close to 3/4 of the way with swiftness.
You misinterpret what I mean by walking. I meant it as “not standing still” or simply “moving” like I say in every single other post.
WvW Captain – Horde of Miscreations, Borlis Pass Alliance
(edited by Sundial.9015)
I didn’t misinterpret anything. I quit literally took what you said at face value. There are separate keys for walking and running. They are separate actions completely.
Grenades are heavy hitting, very long range, and AoE. Heaven forbid a hand thrown object doesn’t move at the rate of a fire arm projectile.
Personally, I do not feel your complaint has any validity, but thats just me.
(edited by coglin.1496)
Bad idea. But a good idea would be to make the projectiles move faster like they did for the Mesmer’s Scepter.
I would argue that this would make them overpowered (if you don’t consider them that already).
Having speed affected by inheritance would make grenades behave consistently at all times as opposed to how they do now. Simply making them go faster does not fix the problem, its a bandaid and it will still be noticeable when moving any direction.
They’re not overpowered at all. They put us on par (or slightly under, rather) with every other class in the game. You’re just used to doing terrible damage.
He is right. A fully defensive mace/shield warrior with 31,000 hp and 500-1000 more toughness will do equivalent or greater damage then just about any build we use that doesn’t have a grenade damage focus. Sad, but true.
I can almost outrun my grenades when running forward.
Isn’t it a great advantage to us?
To me, it provides with the chances of two three folded attacks.