Grenades need to be able to autoattack

Grenades need to be able to autoattack

in Engineer

Posted by: Dreggon.6598

Dreggon.6598

Grenade damage is high because there’s no tracking. I’d love an alternate grenade kit that can autoattack and uses tracking, like every other class in the game.

Grenades need to be able to autoattack

in Engineer

Posted by: Travail.7390

Travail.7390

If they are going to approach grenade kit balance by balancing it under ideal conditions, then it might be better to change things up a bit.

Instead of bombs versus grenades, have bombs versus a grenade launcher; then offer a trait to make bombs able to be thrown.

Bombs would work as they do now, but with an option to throw them in a trait (perhaps a trait in the second tier of the Inventions line, since nothing there really works with bombs right now, and you have to get to tier 3 to take Elixir-Infused Bombs.) This allows players to play the classic bomb spec, or play just like they used to with the old grenade spec, throwing everything by hand (but throwing bombs instead of grenades.)

In the grenade kit, individual grenades would not be changed, but the mechanic by which they are lobbed would be. We would now have a grenade launcher in our hands, and we would tab-target like any other kit. Grenades #4, #5, and the Barrage would still use AoE ground targeting (since one is a combo field, and the other two have large radii.) Abilities #1, #2, and #3 would auto-aim for your tab target, causing splash damage centered at that location.

We get a grenade spec which isn’t so hard to aim, and can therefore be balanced properly against other specs. We also keep the bomb spec true to itself for those who don’t want it changed, while offering an optional “bomb throwing” spec for those who enjoy the current grenade rules. Best of three worlds?

-Travail.

Grenades need to be able to autoattack

in Engineer

Posted by: tigirius.9014

tigirius.9014

they also need to make the flight speed of grenades, the bomb timers before exploding, and the shot speeds from pistols faster so they match what they should be doing. Why is it my kits function properly underwater (fast cast speeds) but not on land?

Balance Team: Please Fix Mine Toolbelt Positioning!

Grenades need to be able to autoattack

in Engineer

Posted by: Kuruptz.4782

Kuruptz.4782

Now it should be able to autoattack and being dummied down after the nerf

Grenades need to be able to autoattack

in Engineer

Posted by: Creature.4038

Creature.4038

It gets painful to keep spamming the kitten out of the 1 button, why don’t they just make it a toggle button, like click the button once and it will auto cast grenades at the location of your cursor, click again to stop casting…