(edited by Jsvkkie.2037)
Grenades underwater spread
The attack speed of underwater nades was nerfed, but nothing was said about the spread. However I too suspect the spread was ninja-nerfed because it is now much wider and much more difficult to hit a single target with all the nades.
i do think it was a ninja-nerf too, besides, they hate all the classes exept warrior, who hasnt been nerfed the last 2 couple of patches
i do think it was a ninja-nerf too, besides, they hate all the classes exept warrior, who hasnt been nerfed the last 2 couple of patches
I’m of the same opinion that there was a ninja nerf of some kind. Or maybe they changed how the random portion of the spread works. Sometimes it is just ridiculous – against a stationary target maybe 1-2 hit, the rest miss. Especially obvious with the larger-radius throws.
Speed was indeed nerfed, but I think spread was either changed, or bugged a bit. I mean, so far for every change they made they also introduced a bug, so it makes sense. I was just thinking about this last night in the Straits, getting tons of unwanted underwater aggro from grenades spreading all over the place.
Yeah, I noticed this too. It appears they work more like they do on land now and not so much the “throw three exploding darts together at the same target and all three hit” like it was before. I don’t so much mind the change (though it is a nerf intentional or not) just so long as they nerf that stupid I am invulnerable invulnerable hurp – durp water spinning attack thieves spam.
(edited by BakBakaa.2453)
We all know the change to underwater nades was needed, but I just want to be kept in the loop. Ninja nerfs create pitchforks.
The spread was nerfed. Meanwhile thief invulnerable aoe spam kitten was left in the game. GG.
we should accept that engineer is the most hated profession of the game. hated by creators
Wouldnt be the first time they ninja’d a change in that didnt exactly benefited us. aka, stealthnerf.
I see little use in the grenadekit underwater anymore since the grenades dont home in at all, anything that moves automatically dodges everything unless they are in your face or moving in a straigth line towards you.
well this explains why it feels like underwater grenades are worse than the patch note nerf would have done.
Spread was changed but there is a plus side to the change. When grenades traveled in a tight cluster a strafing player could avoid them without much trouble. While a travel speed reduction would be required to remove this as a factor, I find that the spread actually improves this issue over medium range.
It also helps you tag more npc during underwater events.
scatter mines is better anyway, who needs underwater grenades when you one shot everything with a 4 second harpoon gun skill