http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
Hey guys,
It’s been a while since i last put together a build for the Engie but last week, with the trait revamp, old builds have been given new life and what’s a better build to start with than the build that started it all for me; The Flamethrower/Elixir Gun Might stacking build.
This build has been nerfed, buffed, buffed some more and then buffed some more with every balance patch and the trait revamp was no exception. This build has been affected in a lot of ways and it requires a whole new guide in this all new era.
Behold, the FT/EG build Video guide;
http://www.youtube.com/watch?v=3XyMT7aPkTE
Written Guide: http://intothemists.com/guides/5967-fteg_mightstacking_build
Full match gameplay; http://www.youtube.com/watch?v=BPXBKZU7Xyo
Try out the build and let me know what you think.
(edited by Dirame.8521)
Flamethrower damage is actually pretty decent right now with a build with Firearms (and it sinergize well with the rocket from explosives).
I have been hitting for 4k on heavy golems and up to 6k on thieves (without counting other procs or burning). It’s like a mini Hundred Blades you can perform while moving.
There is a problem though: it seems to miss when the enemy is moving, even while standing right in the cone. Seems like you need to aim the camera manually in order for it to hit, but you don’t have any visual clue of where you are pointing at, because the Jet will be always pointed at your target, even when it’s missing (aka the camera is not aligned).
I don’t actually use the jet all that much unless the target is low or I’ve unloaded a lot of conditions and there’s nothing else to apply so auto-attacking is all that’s left. But that said, with burning stacking now, the auto is definitely a lot better.
Bump! Making written guide for this on Intothemists.com and that will be done soon for y’all who love reading.
I don’t actually use the jet all that much unless the target is low or I’ve unloaded a lot of conditions and there’s nothing else to apply so auto-attacking is all that’s left. But that said, with burning stacking now, the auto is definitely a lot better.
This similar to a build Ive used only I went into inventions for the protection uptime, shield cooldowns, legs and bunker down. I found flame jet to be really useful with target lock as an aoe revealer on demand.
Started using rampager with melandru runes now though… The stun reduction is useful atm… There seems to be a lot of it around atm.
With p/s I’ve been more a fan of heavy armour exploit… With 60-90 crit chance the vulnerability and bleeds stack up quick with flame blast :evilgrin:
There you go.
http://intothemists.com/calc/?build=-ZRw;2cPVv0f6NQFx0;9;4jlk;0138156057;4aw0;3TsW6TsW67Y
(edited by Peutrifectus.4830)
I don’t actually use the jet all that much unless the target is low or I’ve unloaded a lot of conditions and there’s nothing else to apply so auto-attacking is all that’s left. But that said, with burning stacking now, the auto is definitely a lot better.
This similar to a build Ive used only I went into inventions for the protection uptime, shield cooldowns, legs and bunker down. I found flame jet to be really useful with target lock as an aoe revealer on demand.
Started using rampager with melandru runes now though… The stun reduction is useful atm… There seems to be a lot of it around atm.
With p/s I’ve been more a fan of heavy armour exploit… With 60-90 crit chance the vulnerability and bleeds stack up quick with flame blast :evilgrin:
There you go.
http://intothemists.com/calc/?build=-ZRw;2cPVv0f6NQFx0;9;4jlk;0138156057;4aw0;3TsW6TsW67Y
I’ve tested inventions before, definitely more survivable but I felt the lack of constant pressure and the ability to mess with my targets using Streamlined kits was not something I could do without.
I played around with tools/inventions version with Juggernaut and I have to say, I’ve been having lots of fun tinkering with the variations.
Latest version from me;
http://intothemists.com/calc/?build=-ZRw;2cPVv0f6oRFx0;9;4jmk;0136137047;4aZ0;3TsW6TsW67W
(edited by Peutrifectus.4830)
OP: I have been designing a similar build except I am a PvP noob so I made some different decisions. Like using Rampagers and inventions.
Question – Why Carrion? Why prefer Vitality over toughness?
OP: I have been designing a similar build except I am a PvP noob so I made some different decisions. Like using Rampagers and inventions.
Question – Why Carrion? Why prefer Vitality over toughness?
I use Carrion because it allows me to deal with conditions a lot better and I depend on my reflexes and defensive cooldowns when going up against burst classes. You can use Rabid or even Settler’s. Settler’s works really well because of the boost in healing as well. And if you run Rabid, you should probably switch out Sigil of Intelligence for something else.
More FT/EG gameplay added to the original post [Full match; http://www.youtube.com/watch?v=BPXBKZU7Xyo] and the written guide has been updated with some extra tips to the main skill rotation.
2k1 armor is VERY low.
It works maybe in PvP and PvE, but with this build you’ll be 2-shot in WvW by zerker. Especially by thieves.
I’m not a pro in sPvP, but in your video, at 3:30, I’m sure you’d be dead if there wasn’t one of your teammates to save you.
And @5:50, you say " I 2v1 them and put down the thief". Well, actually that’s not true. You didn’t die, yes, but the thief was burst by the El who came to help you. Look again @5:39, right before the thief goes down. You can see the El standing on top of the wall of the small arena.
And no offense, but there are tons of missplays in your video. For example, @5:30, you use HT and then elixir C, so you “lose” 2 conditions. Moreover you use it too late, so instead of the 6 condi (cripple, weakness, immo, burning, bleeding and poison), you clean only bleeding and buring with elixir C. And with Alchemical Tincture, the benefit from elixir C is close to 0 (only one boon added).
Right after that, you burn your 2 dodge for like 0 reason (you don’t even see your opponent so you can’t know what they’re doing..).
2k1 armor is VERY low.
It works maybe in PvP and PvE, but with this build you’ll be 2-shot in WvW by zerker. Especially by thieves.
Well, anyone who asks me about a WvW build should know that I recommend dire gear. I don’t have a WvW build set-up. May be I should do that.
I’m not a pro in sPvP, but in your video, at 3:30, I’m sure you’d be dead if there wasn’t one of your teammates to save you.
Haha, I’ve been backstabbed plenty of times like that in a match and I didn’t end up dead. So you can claim that but I know my build and how to play it and that guy would have to perform 2 backstabs in a span of 3s to bring me down. No offense to Drumsy, he’s a good thief and I constantly love our 1v1s.
And @5:50, you say " I 2v1 them and put down the thief". Well, actually that’s not true. You didn’t die, yes, but the thief was burst by the El who came to help you. Look again @5:39, right before the thief goes down. You can see the El standing on top of the wall of the small arena.
For all I knew, the ele was just standing there and the Thief died to my burning because I didn’t see the Ele perform any action. The Ele wasn’t using Scepter or Staff so… how did he manage to kill the Thief from far? If you can explain that then sure okay.
And no offense, but there are tons of missplays in your video. For example, @5:30, you use HT and then elixir C, so you “lose” 2 conditions. Moreover you use it too late, so instead of the 6 condi (cripple, weakness, immo, burning, bleeding and poison), you clean only bleeding and buring with elixir C. And with Alchemical Tincture, the benefit from elixir C is close to 0 (only one boon added).
If I was doing a play by play, I would’ve mentioned how I made a mistake there but I wanted to not talk to much so that you guys can focus on the action. But yea, if anything, I should’ve used toss Elixir C to cleanse that. Happens sometimes when you’re trying to be quick. Especially in a 2v1 scenario.
And its not like I get to pick whether or not I use Alchemical Tinctures. And if you watch my guide video I even talk about how funny it is that Elixir C cleanses all the conditions and 1 extra condi due to AT. Very redundant heh.
Right after that, you burn your 2 dodge for like 0 reason (you don’t even see your opponent so you can’t know what they’re doing..).
Depending on what time that was, I was either, expecting the Thief to gap close or expecting the War to eviscerate considering when people think you’ve run out of dodges, that’s what they tend to do. Or I was just trying to create distance because dodging backwards is faster than walking backwards.
(edited by Dirame.8521)
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