http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
Hey guys, it is I, here again with a new build for the Engie. This time it’s all about providing support by directly burst healing your teammates with blast finishers and water fields. Take a look at the guide below to see how it all comes together and look-out for the full gameplay video coming sometime this week.
Build PvP; http://en.gw2skills.net/editor/?fcAQJAqelIqya3zSZF1LJx4DdO8B7L6h+tsj/UQuA-ToAg2CoI6S1lrLTXyusdN+YuA
(edited by Dirame.8521)
Gameplay with commentary; http://www.youtube.com/watch?v=3oGF2yhqfeo&feature=c4-overview&list=UUKjr0eKO_iwXaMmWACzqRQQ
(edited by Dirame.8521)
This is looking like a pretty strong side point defender build, although it looks like you don’t really have the damage to counter pressure people off the point.
That being said, the addition of Stability to Thumper Turret’s Toolbelt seems to have paid out big for you. I think I saw a Skull Crack being wasted on you when you had Stability up.
A few criticisms though. You build massive Condition Damage yet you don’t take Incendiary Powder, which would ordinarily be your primary source of counterpressure through Burning.
I understand that it has to be a compromise otherwise your Bombs would suck, but have you considered it? It may be more consistent because otherwise you’ll be tied to Incendiary Ammo and kiting people through Napalm for your damage – neither of which are strong enough on their own.
Your first fight in the video, in fact, shows that you had a little bit of an issue staying up against the Guardian and the Ele before your Guardian friend could intervene and contribute enough DPS to force them down.
I also think that Invigorating Speed could be a better contender for your Alchemy second trait over Backpack Regenerator. As useful as it is to have constant background HPS, more invulnerability frames will always beat out sustained healing.
Yes, I often argue with myself about Invigorating speed versus BPR and even Prot Injection. I sometimes swap them around depending on the day.
The reason why I don’t use Incendiary powder is because I don’t have crit chance at all. It would be a waste for me to use it. The best I can do is make people stand in the fire for more than a few seconds.
@Dirame
That’s fair enough. I suppose I should have remembered that you were running Shamans amulet and not something like Rabid where you would have a lot more Precision to be able to get Incendiary Powder on cooldown.
With that in mind have you considered Cleric’s Amulet with, say, Valkyrie’s Jewel? Without bonus Condition Damage in Firearms your DPS with Shaman’s isn’t that jaw dropping, whilst your sustained DPS through Bombs and FT would be largely anaemic. If you had Cleric’s Amulet your FT and Bombs would apply decent enough pressure, but you’d also lose the strength of Napalm. On the other hand you’ll have a lot more consistent damage.
Gameplay with commentary; http://www.youtube.com/edit?ns=1&o=U&video_id=3oGF2yhqfeo
I get the message, no video uploaded. Is the link correct?
@Lupanic:
Delete all the other bits except for the video code. Otherwise just visit his channel’s main page, it’s the most recent upload.
Gameplay with commentary; http://www.youtube.com/edit?ns=1&o=U&video_id=3oGF2yhqfeo
I get the message, no video uploaded. Is the link correct?
Yea it seems I copied the wrong link, it should be correct now or just click here
I played this build now the hole day and it is awesome! Thanks bro.
The reason why I don’t use Incendiary powder is because I don’t have crit chance at all. It would be a waste for me to use it. The best I can do is make people stand in the fire for more than a few seconds.
This sigil could solve your crits:
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Intelligence
But imo there is no need for Incendiary powder. There is enougth burn in this build.
@Dirame
That’s fair enough. I suppose I should have remembered that you were running Shamans amulet and not something like Rabid where you would have a lot more Precision to be able to get Incendiary Powder on cooldown.With that in mind have you considered Cleric’s Amulet with, say, Valkyrie’s Jewel? Without bonus Condition Damage in Firearms your DPS with Shaman’s isn’t that jaw dropping, whilst your sustained DPS through Bombs and FT would be largely anaemic. If you had Cleric’s Amulet your FT and Bombs would apply decent enough pressure, but you’d also lose the strength of Napalm. On the other hand you’ll have a lot more consistent damage.
I could try it but I doubt it would be as effective.
I played this build now the hole day and it is awesome! Thanks bro.
The reason why I don’t use Incendiary powder is because I don’t have crit chance at all. It would be a waste for me to use it. The best I can do is make people stand in the fire for more than a few seconds.
This sigil could solve your crits:
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_IntelligenceBut imo there is no need for Incendiary powder. There is enougth burn in this build.
For 5% crit chance? Not worth it.
What surprised me most is you don’t use an elixir gun. Healing field and most importantly a stun breaker.
Very interesting choices, i like the idea.
What surprised me most is you don’t use an elixir gun. Healing field and most importantly a stun breaker.
Very interesting choices, i like the idea.
The Thumper turret toolbelt skill provides a stun breaker.
I played this build now the hole day and it is awesome! Thanks bro.
The reason why I don’t use Incendiary powder is because I don’t have crit chance at all. It would be a waste for me to use it. The best I can do is make people stand in the fire for more than a few seconds.
This sigil could solve your crits:
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_IntelligenceBut imo there is no need for Incendiary powder. There is enougth burn in this build.
For 5% crit chance? Not worth it.
What 5%? The sky is blue. That just doesn’t add up.
I played this build now the hole day and it is awesome! Thanks bro.
The reason why I don’t use Incendiary powder is because I don’t have crit chance at all. It would be a waste for me to use it. The best I can do is make people stand in the fire for more than a few seconds.
This sigil could solve your crits:
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_IntelligenceBut imo there is no need for Incendiary powder. There is enougth burn in this build.
For 5% crit chance? Not worth it.
What 5%? The sky is blue. That just doesn’t add up.
Sorry, I forgot what Sigil of Intelligence was. I presumed before actually checking. Very cool idea though.
Personally I’d have to have invigorating speed in there somewhere, I’d take it over protection injection, I’d also use the EG or the TK over FT, probably EG as it has more healing, has a stun breaker, applies weakness, removes condis and has blast finisher. I’d probably also take out Sig of Energy and use leeching (If using Invigorating).
I may have to try out thumper turret, I’m usually running 3 kits but the thumper might be better to use than my tool kit, though I’ll have to practice trying to get all those blast finishers off in our short duration water fields. Dx
Thank you for sharing.
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