Introduction
Hey, Sil here, some might already know me. After doing some videos and due to the increasing amount of people asking me about details of my build, well, there’s me attempting to write a guide. So let’s start this.
Oh and here’s the link already for the impatient ones: http://en.gw2skills.net/editor/?vcAQFAUlUUpkr1UxdLseRiM6BpJabWIFS49BqQe9pAdB-zEyAYLAKEQCsIasVyioxqXwUuLqW/C4NwIFwSKjA-w
And here are some videos: https://www.youtube.com/user/Algeyr/videos
The build focuses on CC and damge. Control the fight and you win. Loose control and die. Hit your kitten , dodge their kitten . Make enemies your pin ball. (Disclaimer: not so funny as this might sound in fights vs. ranged opponents)
Mind the build probably isn’t something fitting for new and/or lesser experienced players since it lacks passive defenses. I won’t stop anybody from trying it though
So here comes the boring part. You know, these walls of text that only describe things you think you already know. Skills, traits… Like you wouldn’t already know their effects… Well, skipping at own risk – there might be some useful information. It’s basically the base for what comes afterwards (or sometimes later, when I get myself motivated to write about “special” tactics vs. certain builds).
Weapon
Rifle. Pretty obvious, is it not?
- Hip Shot: your classic ranged attack to keep some sustain damage. Pierces.
- Net Shot: good immobilizer, tends to get stuck in uneven terrain and won’t hit much at max range. Works better at close to medium range
- Blunderbuss: Good damage in melee. If you’re fighting a kiter, also use it at higher ranges (400-500) if you aren’t about to spike. It’s faster cast and more damage than Hip Shot. Also a good skill to use through walls/pillars when someone wants to use LOS.
- Overcharged Shot: Your enemies’ boon and bane. It can backfire when you don’t hit but it will put your foe in an unpleasant position when you do.
- Jump Shot: Mobility and high damage. Can be used to jump over gaps where your enemies can’t follow (e.g. at the north of BL ruins you can jump over the water)
Utilities
Healing Turret (+Regenerating Mist):
Strong heal with water field and cond remove. Feel free to use finishers like Jump Shot, Acid Bomb or turret detonations with it. Double tap 6 and detonate the turret or pick it up for healing. Throw it least one other finishers in there or detonating isn’t worth it (overall healing/sec – wise) – can still be good to use it without other finishers to get the damage and Knockback though.
Tool Kit:
- (Throw Wrench: Damage, Criple, Vulnerability. Try to make it hit on both ways. 100% Projectile finisher. Gets stuck in walls. Can pass over stairs / little hills and hit things this way even without direct line of sight (useful when you knocked someone over a edge). Probably misses when an enemy’s kiting sideways)
- Smack (Chain): Attack that cleaves on the first two hits, 3rd hits hard but has an enormous cast time. Use this to criple foes in melee when everything else is on CD.
- Box of Nails: You can cast it before a pull, when something’s stealthing around or when you want to let someone behind. Now with 25% less cast time!
- Pry Bar: High damage single target attack. That’s it, basically.
- Gear Shield: “Block” “block” “block”… “block” “block” “block”.
- Magnet: Long cast – high range pull. Although the range is 1200, pulling enemies over 900 units(?) away probably won’t put them into melee range. Remember that. Also, cancel the cast with the weapon swap key when you see an enemy dodging for reduced CD.
Rifle Turret:
Although it’s own damage isn’t gigantic, with overcharge a few hundred damage/sec and some vulnerability stacks can add up. However, you’ll want to use this skill for the detonation (KB, finisher or both) most of the time. Overcharged shots are projectile finishers again since the latest patch.
- Surprise Shot: Amazing TB skill for a SD build. Good damage, instant (you don’t have to face target), with SD proc 2 attacks that can proc sigils, get rid of Aegis/Blinds or just add oomph to a spike. Also a 100% projectile finisher.
(edited by Silinsar.6298)