Hello fellow Engineer friends. This is my 1st guide i have written in along time so i will try and space it so you can skip to the important parts.
With that out the way lets get to the important part. talking about myself
My wvw experience
I have been playing Guild wars two for almost 4 years. I have spent most that time in wvw and not long after starting, played as a roamer. I started as a ranger, then mesmer, then guard and then engineer. once i started playing engi i have spent 95% of my time playing the class. Before hot i played a glass SD rifle engi and post hot have played around with a few builds but mained a semi meta hammer build untill 4 months ago or so when i started using the bases of this build
The Build and Variations
This is the build i use most of the time. To summarise i would call it a cc/combo build with high boon duration and damage reduction. The main variation i will make is swapping mass momentum for rapped regeneration depending on if im solo, in a party or getting focused alot and need more sustain. This is really a personal choice of sustain vs offence and i use both 50/50.
You could also swap Self regulating defence for Backpack regeneration. this is another personal preference as i know alot of people do not like the traited invul as it can interrupt important skills. I personally normally take Self-regulating defence.
The last change is more for duels. If your opponent doesn’t have any condi pressure that need to be clensed you can swap Elixir C for something like nades, rocket boots, Personal battering ram, Elixir U, slick shoes,Throw mine. Really there are alot of good choices if you are able to drop your condi clear
Build Breakdown. The defensive side
In this part i will break down the defensive traits and skills and how they work together.
Lets start with boon duration.This build boast a base 67.33% boon duration and 7/9 seconds of 99.3% boon duration(that gets rounded up to 100%). This is achieved with 1 commanders rifle, 1 wanderers chest piece Durability runes, mussels gnashblade food and the minor trait Alchemical Tinctures. This gets you 67.33% duration with the other 33% coming from sigil of concentration.
The damage reduction comes from a high protection uptime that is proced by protection injection, Recovery matrix, rune of durability and converting vulnerability via elixir C and the minor trait transmute.
With the high protection uptime(that provides 33% damage reduction) we also have the mussels gnashblade food that gives +10%(making it 43%) and the trait iron blooded that gives +2% per boon. you will have a high uptime of protection, swiftness and regeneration. adding a reliable base of 6%(making it 49%), with the potential to
9 boons giving you +18%. But the uptime and procing of the other boons are not as constant so lets just say 50% damage reduction.
For condition management you have the heal turret and elixir C. not much more to say on this
And as a minor synergy if you take Rapid regeneration you get perma swiftness regen and semi decent superspeed uptime with tool kit swap,Bypass coating and Final salvo.
(edited by Ocelot.4278)