Gyro AI Problem

Gyro AI Problem

in Engineer

Posted by: The Game Slayer.7632

The Game Slayer.7632

Heya fellow engineers! Does anyone else have the problem of the gyros getting stuck far too long when they get spawned? I’ll be running along I’ll cast sneak gyro only for me to outrun it for about 3 seconds before it finally decides to catch up. It’s fairly annoying and limits game-play somewhat. Also, it happens when I start to move after being still. Can the gyros please stick to us just a little bit better? Or, it doesn’t even have to be that, can they just please bounce to you when you outrun them? Something. Please. /:

I am a teef
:)

Gyro AI Problem

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

sadly it isnt a bug they were just programmed poorly , this is most upsetting with bomb gyro

Gyro AI Problem

in Engineer

Posted by: The Game Slayer.7632

The Game Slayer.7632

sadly it isnt a bug they were just programmed poorly , this is most upsetting with bomb gyro

I thought that was the definition of a bug, haha! Hope it gets looked at or fixed tuesday..

I am a teef
:)

Gyro AI Problem

in Engineer

Posted by: Sylvyn.4750

Sylvyn.4750

Yep, always lags behind, have to zig-zag when you move to allow it to keep up. It’s really a built-in nerf, not a bug…:)

Gyro AI Problem

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Someone here once recommended the “leash system”, that they are slower but have a max range where they automaticly get pulled to you. I’d welcome that. Especially … well … they can’t “fly” over cliffs … T_T

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Gyro AI Problem

in Engineer

Posted by: The Game Slayer.7632

The Game Slayer.7632

Someone here once recommended the “leash system”, that they are slower but have a max range where they automaticly get pulled to you. I’d welcome that. Especially … well … they can’t “fly” over cliffs … T_T

Yea, it’s very annoying. Would appreciate a small rework of gyro ai movement.

I am a teef
:)

Gyro AI Problem

in Engineer

Posted by: padreadamo.3986

padreadamo.3986

Someone here once recommended the “leash system”, that they are slower but have a max range where they automaticly get pulled to you. I’d welcome that. Especially … well … they can’t “fly” over cliffs … T_T

Yea, it’s very annoying. Would appreciate a small rework of gyro ai movement.

Agreed. There has to certainly be something better than what we have now. The leash system is a solid idea.

Gyro AI Problem

in Engineer

Posted by: scorekeeper.6524

scorekeeper.6524

Especially … well … they can’t “fly” over cliffs … T_T

This is especially annoying in wvw >_>