Gyro AI is unacceptably bad
They’re a gimmick, should’ve just slapped the fields on the Engineer and had them as “gadgets” or something.
I really don’t want AI introduced into this game in future elite specs because guild wars 2’s AI is just sloppy.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
If the gyros are a gimmick how is that acceptable given the attention other classes like Mesmer/Chrono and Rev/Herald have gotten? its really frustrating playing this game hoping the xpac would make the Engineer class interesting again… I was really excited to use the gyros and now I feel like I shouldn’t be using them at all.
Because gyros are not flying they are walking behind you in stealth but you can see its projection in the air. Its like holding the baloons xD
Does anyone believe that they actually playtested the gyro’s extensively before launch of HoT? this seems like they didnt do any playtesting and just launched the specialization with the rest hoping to fix it later… It’s looking suspect now that they decided to withhold any information on Scrapper until 2 weeks before launch.
I agree they are flawed, but obviously you hate them and don’t want to give them a chance. You don’t want to learn how to use them. If you understand them you can use them, they aren’t so bad as you state it.
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It took three years for ANet to mostly fix Necro pets. An entire major build, the Minion Master, was thus handicapped for years. So it’s not surprising that gyros also have issues. And Engineers are not unique.
Not to mention that Necros pretty much have to take Reaper — admittedly a great choice — in order to work around all kinds of things that don’t work well in the base class. You can ignore Scrapper and still be a viable Engineer. You can take Scrapper and ignore gyros and still be a viable engineer.
Revenants have such big problems that ANet threw them weapon swapping — they were originally to be the heavy-armor profession without weapon swap, joining Elementalists and Engineers — at the last minute. And at release, two of their four stances don’t work underwater. And if you reset to the two stances that do work underwater, while you’re underwater, they don’t reset back to the previous stances on land. Yeah, they’re pretty broken, too.
All that to say, ANet has a lot of work to do yet, in all professions. There’s enough brokenness to go around. (I say that as someone that mains a Reaper, but my Engineer is a runner-up.)
One tip on the stealth gyro: after you fire it off, stay in it for a couple of ticks — i.e. only move to the edge of the area of effect. I believe the ticks are every 3 seconds, but they last for 4 seconds, so you can buffer things a bit to minimize reveals later. Can’t get on to test it now, but I think so.