As it currently is, a sizable number of Engineers(probably) and I would like Gyros need to be reworked. I’m not saying it has to be changed to follow our suit, but a balanced rework that works for everyone. Some people might want it to stay the way it is and I could understand that, but still hear me out.
One way could be like some people have suggested, to have the healing, bulwark, cleansing and sneak gyros permanently fixed in a close radius of the engineer at all times that pretty much acts like a signet and any difference in elevation like what we’re mostly experiencing in the jungle won’t be a problem. However some people do want the gyros to be ‘lagging behind’ so they won’t be hit by any attacks by opponents who aim at the gyro and use this to their advantage as sort of a strategic use. This is mostly the view in PvP I guess, since PvE monsters never have attacked my gyros so PvE players won’t see value in that.
Another solution, is to keep the gyros in the current state and have them beam or shoot a projectile to the engineer.
For healing, this acts pretty much like Elementalist’s Staff AA in water. Heals the engi and those around.
For Bulwark, it shoots a projectile that gives its buff to the engi and those around.
For cleansing, it shoots a projectile that cleanses condi on the engi as top priority and then others.
For Sneak, it shoots a projectile that gives aoe stealth to the engi and those around maybe like toss Elixir S skill – though it would have to be a quicker toss to be reliable…
This way no matter where they are, unless strictly LoS’d by a wall or really bad elevation, this should allow the engineers to fully reap the benefits and leave the current gyro’s movement functionality where it is if it is too much to change.
Bit of a weird function for it to be a projectile some might think, but of course it doesn’t have to be that way. As long as there is some form of link with the gyro and engi to happen be it some sort of beam/projectile/whatever without the gyro to physically touch the engi to work(which is the case with healing/cleansing, bulwark and sneak stays close but sometimes we can outrun them easily so they will need to be changed nevertheless), that would be great.
Another idea – just bloody increase the effect radius of healing/cleansing/bulwark/sneak gyro massively and have the gyros effects apply to engineer passively without needing to make any contact. I’m talking at least 1200 range, give or take with a bit of future feedback.
Lastly, we could have the gyro ‘teleport’ to the engineer when it is about to pop its effect and apply the appropriate effects without fail.
So that’s my take. Feel free to add/argue/whatever.
Also – Thank you Irenio for your ongoing support for the Engineer and Ranger community and please continue to do so.