So the scrapper I think looks pretty good some traits are solid hammer is well designed and some gyros look useful I have a few ideas that can be done with detonating your gyros and changing a few functions. I do not think we need invulnerable gyros they need some counterplay, but they need to have abilities too make them worth the use and trying too keep them alive. This is all just opinions based on what I saw during the stream. My opinion may change during BWE since no one here has tested them yet.
First off is the gyros. NO I do not think they need blast finishers we have too many, but they should have some kinda of bonus too the detonation making them useful for an emergency and a 1 sec daze isn’t exactly amazing or extremely useful with the cds right now.
Medic gyro: Reduce this thing too a 20sec cd. Activating it will Heal you for a small amount reduce the pulse too around 300 health make it pulse every 1 sec make its duration 10 secs. At the end of the 10 seconds it will detonate for another heal. Detonate gyro early for regen and a small aoe heal.
Bulwark: I think this is a solid gyro honestly. Early detonation could grant 1 stack of stab too yourself and allies for a short time or a few seconds or protection for a short duration.
Blast gyro: should be able to crit if it can get fury why shouldn’kitten I think it does what it needs too do well just a shorter cd is needed. Early detonation could leave a fire field kind of acting like your using its fuel to burn up the area. Toolbelt needs a change slickshoes is pretty much the same thing with better duration. I would love too see something like mini blast gyros spawn mabye 3 of them that each do a 1/3 of the damage of the normal blast gyro with no knockback make these invulnerable but give them each a 1 sec icd on detonation, but only detonate when you strike a foe in melee I am sure it can be done.
Shredder gyro: This seems pretty useful has its perks. Self detonation should throw shrapnel too enemies around it causing cripple and bleeding amount and duration can be done by anet for balance. Toolbelt I feel should be targeted gunk throw making this work with condi builds or hybrid builds if wanted.
Purge Gyro: Poor thing I would like too see this thing spawn with resistance and gather condis over its duration from team mates allowing it too apply resistance per condi it gathers. Self detonation converts up too 3 conditions into boons in an aoe. Toolbelt the purge drone rushes a target and detonates transferring the conditions it has gathered too your target.
Sneak gyro: This is good nice counter play increase toolbelt cd too powerful. Self detonation 900 range Teleport cause why the hell not the drone is destroyed so it just provides a bit of mobility to get out of the fight if needed or into the fight.
These are some ideas just ideas atm who knows I could be completely wrong about the gyros, but I feel self detonating them should be a nice emergency ability. Traits will come a bit later most are good though so not a whole lot of ideas for changes there.
Forgot too add you do not get the detonation effects if the gyro is destroyed unless its the traited superspeed.
(edited by Frightlight.3796)