Gyros and Explosions
It doesn’t look like it does now, but I think it definitely should. Not a single blast in anything Scrapper related is weird, especially with those fields.
Jade Quarry
It doesn’t look like it does now, but I think it definitely should. Not a single blast in anything Scrapper related is weird, especially with those fields.
This may be an intentional move on their part. We are getting finishers we had very little access to on hammer, so we may be expected to use our baseline utilities for blasts.
The op isn’t talking about blast finishers. He is asking if the exploding gyros will count as an explosion for traits like steel packed powder.
I really hope they do and if not they will have to change that. It obviously should count as an explosion.
Btw, make pistol 1, rifle 5 and hammer 3 counting as explosion. Each weapon set of engineers should have at least 1 explosion.
The op isn’t talking about blast finishers. He is asking if the exploding gyros will count as an explosion for traits like steel packed powder.
I really hope they do and if not they will have to change that. It obviously should count as an explosion.
Btw, make pistol 1, rifle 5 and hammer 3 counting as explosion. Each weapon set of engineers should have at least 1 explosion.
Not sure I agree with the premise, but even if A-Net were to do this, the explosion would have to either be probability based or be be placed on Pistol 5 (which should be replaced anyway)
Kodama is right, I was wondering if the gyro would trigger explosion traits, especially as the dev seemed to be using some of those traits in the vid.
It would be pretty easy to take the mortar for a few blasts if you don’t need the stealth imo.