Gyros deserve more THIS IS NOT ENOUGH (ideas)

Gyros deserve more THIS IS NOT ENOUGH (ideas)

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Posted by: Ederyn.3107

Ederyn.3107

Healing one : did you watch you’re own video before streaming them out? Seriously? Who will ever use that thing instead Healing turret or even Elixir H? WHO??!! NO ONE…. just because there is no reason. Less Healing…. 44 sex cooldwon and you have to hope that you’re gyros survive… Ahahahah….please…tell me where that tiny and low health thing will survive in this game? In wich situation? Pvp? No….. Pve? No…. Www? Ahahahahha

Blast gyro… Or whatever is called… : 30 sseconds cooldwon (assuming it will be not CCed, or destroyed) for a knock back and damage? REALLY????
again… Who will ever use it? NO ONE. why a person with a normal QI will choose this gyro instead of a random kit…. Instead of a random Elixir… Instead of Mine (that do the same thing with low cooldwon)…. Even a RANDOM TURRET IS BETTER!

shredder gyro : no damage. Just a spinning thing to have a fields finisher? So you want us to sacrifice one of our 3 skills slots (and we dont have weapon swap) to have a fields finisher that will be dead after a couple of seconds? Why? Why if i have a 2 seconds whirl finisher on hammer #2? AGAIN no one will use it.

Purge gyro : probably the worst.
As someone else wrote : if i split my Healing turret in 2 parts i get the Healing gyro and the Purge gyro. Dont have and dont wanna even explain why…. You should just fire the DEV who designed it.

Bullwark gyro : nice idea with 3 times more HP maybe.

Sneak gyro : could be useful in some situation… But we need to try it out. Still HP bar too low.

Function gyro!! OUR SPECTACULAR NEW CLASS MECHANIC! : you did not even show it….ahahhaha… That ’s its how you care about theengineers… ah no im sorry… We know that has 30 sec cooldwon… Tiny 750 range and is destructible as the other s… For sure i will send him to stomp someone in www….it is so reliable that for sure it will have my delegation…

So at the end we will become the first class to have 8 Ai skills that no one will ever use it. St least we are the first in something!

And do you know what it makes me so sad? That the Hammer is beautiful! Probably nerfed after a week but now seems really… Really nice!
So we will use a new beautiful and well designed weapon with the same skills and kits we are useing since 3 years…. Ok ok its a change… But its Honestly not enough.

EDIT :

Btw i realized that i just said what is bad about gyros without even try to give a personal solution to the problem.

The following one is my IDEA ABOUT THE CHANGES GYROS’S NEED ….let’s discuss:

General:

GIVE TO ALL GYROS A DEFIANCE BAR AND MAKE THEM INVULNERABLE AS LONG AS THE DEFIANCE BAR IS ON….IF THE DEFIANCE BAR IS BROKEN THE GYRO EXPLODES ISTANT.
ALL THE GYRO COOLDWON STARTS WHEN THEY ARE SUMMONED!!

HEALING GYRO :

more intial self heal and more often/ammount pulse healing to reach at least the effecctivenss of the Healing turret.
Give to the tool belt abilty a 1/2 condi cleanse also.
( Rememeber that the HEaling turret ALSO CLEANSE 2 CONDITION!!! )

PURGE GYRO :

Intial 2 condition cleanse. Cleanse 2 ( or even 1 ) condition every second. Reduce the gyro “fuel” ( duration loool ) to 5/6 seconds.

PURGE GYRO 2 :

REDESING IT to istant self cleanse 2 condtion on summon and give AOE RESISTANCE for 5/7 seconds.

SHREDDER GYRO:

still dont have any idea….delete it and give us a pink unicorn to pet when we go afk……… if you guys have some ideas just write it lol

BLASTING GYRO:

let it follow the target and blast and damage on it for 3 times ( 1 per second)
Remove the knockback.
Reduce the damage and add 2 seconds weakness per blast on the target.
After the third blast/damage it dies.
(if there is no target it just blast and damage at your location )

BULLWARK GYRO:

Reduce the FUEL duration to 5/ 6 seconds. ( REMEMEBER THE GENERAL )

SNAKE GYRO:

INCREASE THE COOLDWON OF THIS ELITE SKILL TO 50 SECONDS (other whise we got perma stealth cause of my GENERAL changes)

(edited by Ederyn.3107)

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Posted by: Simmons.7614

Simmons.7614

10/10 made me laugh.

But seriously, rework some of the gyros please. No decent engineer will ever choose the healing gyro over elixir or turret as explained above.

(edited by Simmons.7614)

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Posted by: Ricky Rouse.1583

Ricky Rouse.1583

10/10 made me laugh.

But seriously, reworked some of the gyros please. No decent engineer will ever choose the healing gyro over elixir or turret.

I’m curious at who is going to use Stealth Gyro over supply crate when we have Lock-On. Or Bulwark over…well anything else. It has 11k HP kitten .

But hey at least we get that cool class mechanic which is literally just a longer ranged stomp/rez. Wow. Fun for the whole family.

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Posted by: Ragnarox.9601

Ragnarox.9601

Gyro’s are spirit weapon advanced copy, enjoy

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Posted by: TsukuZankaze.6951

TsukuZankaze.6951

Alright sir calm down, we have not even got a chance to play it yet. That being said improvements can be made. Function gyro on a 15 sec cooldown would be better yeah. Considering the fact that scrapper by design is close range, 750 is not bad, and it appears at the location rather then yours, So its ok in my opinion.

Shredder gyro: well you know what happens when you drop a smoke bomb and this at the same time? its called Blinding Bolts, and for the record they do hit often especially in pve. Raid boss decides to have break bar? smoke field plus shredder says no.

Purge and Medic gyro: They need an upgrade yeah. however, purge isnt as bad as everyone makes it out to be. 2 condi’s ever 3-5 secs will shut down any condi build. Medic gyro is the followup to Purge Gyro because its a heal over time, canceling out any damage over time. We as engi’s dont necessarily take a utility for the utility rather the toolbelt skill. the 2 toolbelts on these skills are good in my opinion. both have great synergy with hammer and can lead to some pretty good plays if you know what your doing.

Bulwark Gyro: key factor to notice about this guy, the higher toughness you have, the longer it lives. Example : low armor engi gets hit with rapid fire, 10-13k damage, so the Gyro takes 5-7k of that away, not that bad considering. now High armor engi gets hit with rapid fire, 4-6k Gyro takes 2-3k away (Or you could be an kitten and reflect it all back with its toolbelt, Just saying) at 13k (i would prefer 20k max) it has decent usage. great for mitigating huge bursts. also dazing everything in range upon death.

Blast gyro: Lets face it, its a homing verson of throw mine with more damage on a higher cooldown. its best usage is probably a point blank GTFO on a water field for healing plus the damage and knockback. Toolbelt can be a good aoe interrupt on pvp point canceling out rez/stomps. lightning fields synergize great with hammer.

Sneak gyro: Alright am i the only one that thinks this is great? yeah it sucks at following you but can receive boons. someone just pop a swiftness on it and it will tail you way better. And just a hint: You probably stealth it with other means. Mesmer veil in zerg? Shadow refuge gets popped? put a gyro on it for superior stealth stacking. its not all bad.
Final statements: its a WIP, seriously. Whining before we receive our first chance to play this is downright childish. The Gyro’s, Hammer and traits match up really well, they just need fine tuning. Remember you dont have to use gyros if you don’t want to. its not the end of engi as we know it, just a change of pace. Try to cheer up folks.

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Posted by: Theonord.6359

Theonord.6359

I agree everything else than the Gyro’s were awesome especially the hammer. Maybe the dmg was on the low side, but that can be modified easily. But please A-net reconsider the destructability of the gyro’s. They seem pretty much useless if they can be destroyed. And some of the gyro’s are just useless in their current state.

- Heal gyro: the self heal is way too low, and the gyro seemed to have trouble keeping up with the player. It shoulf have the AI capacity to stay by the players side at all times.

- Purge Gyro: I don’t mind it cleansing every 3 sec. But it should cleanse like 2 condis when summoned, and then do it’s cleansing rotation for it to be viable. And was the cleansing Aoe?

- Blast gyro: Seems to not do quite enough considering 25 sec cd. And also seemed to be single target.

- Shredder Gyro: I don’t mind this one, but I think if you could like move it around like the ventari tablet, and if it did a bit more sicnificant dmg then it would definitely see some use. The F skill though seems very nice! aoe Daze!

- Bulwark Gyro: I like the idea of this skill especially since it’s aoe 50% dmg reduction, But the only concern is it’s healthpool. I don’t mind this one taking dmg since it’s kinda sacrificing itself for you and your party (5ppl). But then it’s healthpool needs to be WAY higher. From what I saw, it took 3.5k dmg from that mooses ranged attack and it was at 66% health. That means about 10.5k health, that’s WAY too low imo I was thinking more around 25-35k considering it’s not only taking your dmg but 4 others as well.

- Sneak Gyro: I find it’s use hard to see in PVE, namely Raids. Unless ofc. that’s gonna be and actual mechanic, stealthing your party for a few sec as well as revealing enemies that are stealthed. Fingers crossed for mechanics lie that. But then again here is the issue wich I think many will agree on. The fact that the Gyro itself isn’t stealthed is completely counterintuitive, and screws itself over. This has to be changed!!!
And that the gyro can’t seem to keep up is a major issue to, preventing you from just running normally. The F skill though seem VERY nice especially in PvP/WvW.

To summarize:
I think that everything including the F skills are very nice! some minor tweaks with dmg on the hammer perhaps, we’ll see in the beta. The Gyro’s them self Needs some serious work and reconsideration. They CAN NOT be destructable(except maybe Bulwark Gyro if it’s HP is high enough). And some of their effects and AI movement is terrible. If the Gyro’s can’t keep up with you, then they’re dead weight. And will never be used especially in WvW where if destructable, they will die instantly!

Ps. Other than the Gyro’s them self it looks nice, and plz don’t nerf hammer to the ground after a few days A-net. It seems very cool atm, and just what I was hoping for

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Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Whining before we receive our first chance to play this is downright childish. The Gyro’s, Hammer and traits match up really well, they just need fine tuning. Remember you dont have to use gyros if you don’t want to. its not the end of engi as we know it, just a change of pace. Try to cheer up folks.

Better whine now and get the stuff fixed now then to wait half-year or more for next balance patch that might not even fix anything. Yeah we dont have to use gyros, but that’s NOT an excuse for them to be a useless junk that cant compete with other utilities for the spot on the skill bar.

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Posted by: Sigmoid.7082

Sigmoid.7082

Whining before we receive our first chance to play this is downright childish. The Gyro’s, Hammer and traits match up really well, they just need fine tuning. Remember you dont have to use gyros if you don’t want to. its not the end of engi as we know it, just a change of pace. Try to cheer up folks.

Better whine now and get the stuff fixed now then to wait half-year or more for next balance patch that might not even fix anything. .

Whine after the beta weekend so you have actual legitimate feedback based on game play rather than speculation.

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Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Whining before we receive our first chance to play this is downright childish. The Gyro’s, Hammer and traits match up really well, they just need fine tuning. Remember you dont have to use gyros if you don’t want to. its not the end of engi as we know it, just a change of pace. Try to cheer up folks.

Better whine now and get the stuff fixed now then to wait half-year or more for next balance patch that might not even fix anything. .

Whine after the beta weekend so you have actual legitimate feedback based on game play rather than speculation.

We have too little time left and some things are way too obviously broken in a bad way.

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Posted by: Azzer.8137

Azzer.8137

Healing one : did you watch you’re own video before streaming them out? Seriously? Who will ever use that thing instead Healing turret or even Elixir H? WHO??!! NO ONE…. just because there is no reason. Less Healing…. 44 sex cooldwon and you have to hope that you’re gyros survive… Ahahahah….please…tell me where that tiny and low health thing will survive in this game? In wich situation? Pvp? No….. Pve? No…. Www? Ahahahahha

Blast gyro… Or whatever is called… : 30 sseconds cooldwon (assuming it will be not CCed, or destroyed) for a knock back and damage? REALLY????
again… Who will ever use it? NO ONE. why a person with a normal QI will choose this gyro instead of a random kit…. Instead of a random Elixir… Instead of Mine (that do the same thing with low cooldwon)…. Even a RANDOM TURRET IS BETTER!

shredder gyro : no damage. Just a spinning thing to have a fields finisher? So you want us to sacrifice one of our 3 skills slots (and we dont have weapon swap) to have a fields finisher that will be dead after a couple of seconds? Why? Why if i have a 2 seconds whirl finisher on hammer #2? AGAIN no one will use it.

Purge gyro : probably the worst.
As someone else wrote : if i split my Healing turret in 2 parts i get the Healing gyro and the Purge gyro. Dont have and dont wanna even explain why…. You should just fire the DEV who designed it.

Bullwark gyro : nice idea with 3 times more HP maybe.

Sneak gyro : could be useful in some situation… But we need to try it out. Still HP bar too low.

Function gyro!! OUR SPECTACULAR NEW CLASS MECHANIC! : you did not even show it….ahahhaha… That ’s its how you care about theengineers… ah no im sorry… We know that has 30 sec cooldwon… Tiny 750 range and is destructible as the other s… For sure i will send him to stomp someone in www….it is so reliable that for sure it will have my delegation…

So at the end we will become the first class to have 8 Ai skills that no one will ever use it. St least we are the first in something!

And do you know what it makes me so sad? That the Hammer is beautiful! Probably nerfed after a week but now seems really… Really nice!
So we will use a new beautiful and well designed weapon with the same skills and kits we are useing since 3 years…. Ok ok its a change… But its Honestly not enough.

Just…. Wow…. this is a man who does not know much about the game, have you looked at how overpowered the Scrapper traits are at all? do yyou know you don’t have to use your new utilities? did you know that raids will have to take 1-2 engineers now because they are so strong?.

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Posted by: Terrahero.9358

Terrahero.9358

Whining before we receive our first chance to play this is downright childish. The Gyro’s, Hammer and traits match up really well, they just need fine tuning. Remember you dont have to use gyros if you don’t want to. its not the end of engi as we know it, just a change of pace. Try to cheer up folks.

Better whine now and get the stuff fixed now then to wait half-year or more for next balance patch that might not even fix anything. .

Whine after the beta weekend so you have actual legitimate feedback based on game play rather than speculation.

But we have gameplay. The footage is right there, we saw how it worked. We got an idea of the damage numbers, of how well it mitigated, know exactly how long it lasts, how wide the aoe’s are and what the cooldowns are.

Gyro’s seem pretty useless to me. They are competing for those very scarce utility slots with Kits, Elixirs and Gadgets. And they just don’t do enough.

I don’t have the luxery to slot a damage utility skill. I’d lose a kit or a vital defensive skill. And that Sneak Gyro is pretty redundant. You know exactly where the enemy is moving because you see the Gyro. Plenty of skills, CC and now also Stealth-breakers, can be easily used. Or just pick off the very squishy gyro itself.

It stacks 4sec stealth every 3sec, so you cannot even stack up to a high duration of Stealth very quickly like f.e. Shadow Refuge. I can give 5sec of aoe stealth with a regular utility skill’s toolbelt, that is also a stun breaker and absolute lifesaver. And it won’t mark me or my friends, telegraphing to the world where i am and losing out on the biggest strength of stealth which is the complete uncertainty where exactly the stealthed target is.
And all this costs me my elite slot!

The Hammer looks good, the traits aren’t bad, but the Gyro’s i wouldn’t bother with at all.
The function Gyro is underwhelming as well. Scrapper did not get an upgrade to the profession mechanic, it’s still toolbelt. What he got was the function Gyro. Send your gyro to stomp an enemy or rez an ally so you don’t have to stop fighting. Sounds great, but it’s range is pretty low, it has a 30sec cooldown, and gyro’s are squishy. I can totally see downed enemies simply killing the gyro before it can stomp them.

(edited by Terrahero.9358)

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Posted by: Ederyn.3107

Ederyn.3107

Alright sir calm down, we have not even got a chance to play it yet. That being said improvements can be made. Function gyro on a 15 sec cooldown would be better yeah. Considering the fact that scrapper by design is close range, 750 is not bad, and it appears at the location rather then yours, So its ok in my opinion. .

ok Sir probalby i need to calm dwon cause i’ve been a little bit too salty….but you need to face the reality…have you ever played WWW or PVP in this game?
Sometimes more than one PEOPLE get dowend bye the enemies damage/aoe while trying to ress or stomp in WWW/PVP ….and do you think that a gyro will make it?
Maybe it can revive an ally if there is no one around…but stomp…..naaaa it will never happen in a real fight.

Shredder gyro: well you know what happens when you drop a smoke bomb and this at the same time? its called Blinding Bolts, and for the record they do hit often especially in pve. Raid boss decides to have break bar? smoke field plus shredder says no..

mmm yeah i know what’s happen…do you know what’s happen when 2 random guy berserker geared press 1 toghter on you and you’re gyro ? It explode istant if they leave them with that ammount of HP…. so say goodbye to you’re 12 seconds of blinding bolts or whatever…

Purge and Medic gyro: They need an upgrade yeah. however, purge isnt as bad as everyone makes it out to be. 2 condi’s ever 3-5 secs will shut down any condi build. Medic gyro is the followup to Purge Gyro because its a heal over time, canceling out any damage over time. We as engi’s dont necessarily take a utility for the utility rather the toolbelt skill. the 2 toolbelts on these skills are good in my opinion. both have great synergy with hammer and can lead to some pretty good plays if you know what your doing.

Are you serious mate? the purge gyro even in a 1vs1 against the noobest condtion Necro will explode after the seconds MARK on the ground….and it does not even cleanse on activation…..the problem with conditions is the number of different condtions you got at the same time……do i need a condi cleanser?? WHY SHOULD I CHOOSE THE PURGE GYRO INSTEAD OF ELIXIR C THAT DO THE SAME THING (actually better because it converts to boons ) ISTANTLY !! WITH ALMOST THE SAME COOLDWON IF TRAITED….no reason!!!
Healing one??? sorry bro if you saw the streaming i feel i dont have to explain you why the healing turret is a better choise…

Bulwark Gyro: key factor to notice about this guy, the higher toughness you have, the longer it lives. Example : low armor engi gets hit with rapid fire, 10-13k damage, so the Gyro takes 5-7k of that away, not that bad considering. now High armor engi gets hit with rapid fire, 4-6k Gyro takes 2-3k away (Or you could be an kitten and reflect it all back with its toolbelt, Just saying) at 13k (i would prefer 20k max) it has decent usage. great for mitigating huge bursts. also dazing everything in range upon death..

As i said i find it a nice idea, but i can agree with you only if it will have at least 3 times more HP….do you realize wich is the ammount of damage into a WWW or pvp fight where there are more than 4 people spamming skills and aoes mate???

Blast gyro: Lets face it, its a homing verson of throw mine with more damage on a higher cooldown. its best usage is probably a point blank GTFO on a water field for healing plus the damage and knockback. Toolbelt can be a good aoe interrupt on pvp point canceling out rez/stomps. lightning fields synergize great with hammer…

Eh ??? Mine cannot be : CCed…killed or intercepted….and remoes boon.
NO REASON AT ALL TO HAVE THIS GYRO SKILL IN MY BAR.

Sneak gyro: Alright am i the only one that thinks this is great? yeah it sucks at following you but can receive boons. someone just pop a swiftness on it and it will tail you way better. And just a hint: You probably stealth it with other means. Mesmer veil in zerg? Shadow refuge gets popped? put a gyro on it for superior stealth stacking. its not all bad.

nope you’re not the only one. i find it very interesting…in a WWW stealthed and coordinated charge….in pvp and in dungeons. I dont give a judgement untill i test it.
I’m agree with you.

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Posted by: Are.1326

Are.1326

And that Sneak Gyro is pretty redundant. You know exactly where the enemy is moving because you see the Gyro. Plenty of skills, CC and now also Stealth-breakers, can be easily used. Or just pick off the very squishy gyro itself.

While I hate how we never use our utilities for their intented proposes (just look at how we use healing turret). I should remind you that the elite gyro is instant cast. That means instead of using it to sneak up to your enemies, you pop it once you get stun locked or when you try to stomp an enemy. Then you blow it up afterwards to put it on a 30 sec cooldown and have it ready for round 2. It seems to be very good to give ourself some breathing room, or to cover up charge abilities like magnet (if it wasn’t bugged).

The toolbelt seems extreamly good too, 20 sec cooldown on a 6 sec AoE reveal in 900 radius, you just pop that kinda skill whenever you feel like it.

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Posted by: Ederyn.3107

Ederyn.3107

Btw i realized that i just said what is bad about gyros without even try to give a personal solution to the problem.

The following one is my IDEA ….let’s discuss:

General:

GIVE TO ALL GYROS A DEFIANCE BAR AND MAKE THEM INVULNERABLE AS LONG AS THE DEFIANCE BAR IS ON….IF THE DEFIANCE BAR IS BROKEN THE GYRO EXPLODES ISTANT.
ALL THE GYRO COOLDWON STARTS WHEN THEY ARE SUMMONED!!

Healing Gyro : more intial self heal and more often/ammount pulse healing to reach at least the effecctivenss of the Healing turret.
Give to the tool belt abilty a 1/2 condi cleanse also.
( Rememeber that the HEaling turret ALSO CLEANSE 2 CONDITION!!! )

Purge Gyro : Intial 2 condition cleanse. Cleanse 2 ( or even 1 ) condition every second. Reduce the gyro “fuel” ( duration loool ) to 5/6 seconds.

Purge gyro 2 : REDESING IT to istant self cleanse 2 condtion on summon and give AOE RESISTANCE for 5/7 seconds.

Shredder gyro : still dont have any idea….delete it and give us a pink unicorn to pet when we go afk……… if you guys have some ideas just write it lol

Blasting Gyro : let it follow the target and blast and damage on it for 3 times ( 1 per second)
Remove the knockback.
Reduce the damage and add 2 seconds weakness per blast on the target.
After the third blast/damage it dies.
(if there is no target it just blast and damage at your location )

Bullwark Gyro : Reduce the FUEL duration to 5/ 6 seconds. ( REMEMEBER THE GENERAL )

Snake Gyro : INCREASE THE COOLDWON OF THIS ELITE SKILL TO 50 SECONDS (other whise we got perma stealth cause of my GENERAL changes)

(edited by Ederyn.3107)

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Posted by: Sigmoid.7082

Sigmoid.7082

ALL THE GYRO COOLDWON STARTS WHEN THEY ARE SUMMONED!!

this would be very unlikely to happen because of how pretty much all other summons in the game start cooling down when the summon dies. Even mantras just got changed so they cooldown only once all the charges have been spent.

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Posted by: Ederyn.3107

Ederyn.3107

ALL THE GYRO COOLDWON STARTS WHEN THEY ARE SUMMONED!!

this would be very unlikely to happen because of how pretty much all other summons in the game start cooling down when the summon dies. Even mantras just got changed so they cooldown only once all the charges have been spent.

Yeah you probably right. then i suggest to reduce the cooldwon a bit for some of them.

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Posted by: TsukuZankaze.6951

TsukuZankaze.6951

I highly doubt both Medic and Purge will blow up in a few marks. If they do then they are garbage, plain and simple. Also i do agree that Medic Gyro needs a boost, But we dont know how it scales yet. What if it scales 1 to 1 with healing power on pulse? 1600 healing power plus 820 healing base. even if it scaled half of that its not even that bad. 1600 a pulse every 3 sec for a bunker build. Comparing HT to Medic Gyro is stupid anyways they function differently, ones a heal over time, ones a burst heal. as for Blast Gyro, its a Fire-And-Forget mechanic, yeah it can be cc’d go right ahead and waste it on the Gyro not the Scrapper. Bulwark is only going to be at 20k max otherwise you could literally do a 3v1 for 20 plus seconds before retreating if you have high toughness + Adaptive Armor. 3.7k armor in knights gear with Adaptave armor? yeah go right ahead and smash some zerker fools. Lemme shoot some numbers at you: Full glass thief backstab at 3.7k armor is 3.5k with a crit. With a CRIT! cut that in half please. 1,750 damage? it would take 5-7 backstabs to kill the gyro by attacking the scrapper. Hell you could even go further by having protection. Yes, i do think it needs more hp, but not 50k, no it needs to be realistically 20k-25k MAX otherwise in pvp its just going to be OP 1vX. So lets try to be optimistic about this before BWE3. Im not trying to disregard the fact that Gyro’s could suck kitten . But we have no idea quite yet on Co-efficients or real battle application. But what we do know is basic effects, and the combos we can use with it. With your point of Elixer C, yes its great BURST condi removal but not great SUSTAINED condi removal. thats where Purge Gyro comes in. HT is great BURST healing thats where it plays, Medic Gyro is great SUSTAINED healing, so thats its job.

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Posted by: Ederyn.3107

Ederyn.3107

I highly doubt both Medic and Purge will blow up in a few marks. If they do then they are garbage, plain and simple. Also i do agree that Medic Gyro needs a boost, But we dont know how it scales yet. What if it scales 1 to 1 with healing power on pulse? 1600 healing power plus 820 healing base. even if it scaled half of that its not even that bad. 1600 a pulse every 3 sec for a bunker build. Comparing HT to Medic Gyro is stupid anyways they function differently, ones a heal over time, ones a burst heal. as for Blast Gyro, its a Fire-And-Forget mechanic, yeah it can be cc’d go right ahead and waste it on the Gyro not the Scrapper. Bulwark is only going to be at 20k max otherwise you could literally do a 3v1 for 20 plus seconds before retreating if you have high toughness + Adaptive Armor. 3.7k armor in knights gear with Adaptave armor? yeah go right ahead and smash some zerker fools. Lemme shoot some numbers at you: Full glass thief backstab at 3.7k armor is 3.5k with a crit. With a CRIT! cut that in half please. 1,750 damage? it would take 5-7 backstabs to kill the gyro by attacking the scrapper. Hell you could even go further by having protection. Yes, i do think it needs more hp, but not 50k, no it needs to be realistically 20k-25k MAX otherwise in pvp its just going to be OP 1vX. So lets try to be optimistic about this before BWE3. Im not trying to disregard the fact that Gyro’s could suck kitten . But we have no idea quite yet on Co-efficients or real battle application. But what we do know is basic effects, and the combos we can use with it. With your point of Elixer C, yes its great BURST condi removal but not great SUSTAINED condi removal. thats where Purge Gyro comes in. HT is great BURST healing thats where it plays, Medic Gyro is great SUSTAINED healing, so thats its job.

Did you read the changes i porposed or not? i said invulneruble until they got the defiance bar…and they explode whenever the bar is broken….it means that in a fight they can be easly destroyed , before they finish their job.
And i also suggest to reduce a lot the fuel duration (otherwhise they would become OP in 1vs1 ) …so where did you read about the bullwark gyro invulnerable for 20 seconds?!?

I proposed 5/6 seconds for the BUllwark…so it would become like an " half ednure pain" with 30 seconds cooldown…but still can be easily destroyed in X vs X fight….where X is more than 4….so nothing special…but better than now at least…

Edit: same for the purge and the healing gyros….where did you read that i want a second version of HT and Elixir C? did you read my proposal?

(edited by Ederyn.3107)

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Posted by: miriforst.1290

miriforst.1290

ALL THE GYRO COOLDWON STARTS WHEN THEY ARE SUMMONED!!

this would be very unlikely to happen because of how pretty much all other summons in the game start cooling down when the summon dies. Even mantras just got changed so they cooldown only once all the charges have been spent.

Except for phantasms, which seem to behave a lot like this new utility type does (use for a few seconds and blow up).

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Posted by: TsukuZankaze.6951

TsukuZankaze.6951

I highly doubt both Medic and Purge will blow up in a few marks. If they do then they are garbage, plain and simple. Also i do agree that Medic Gyro needs a boost, But we dont know how it scales yet. What if it scales 1 to 1 with healing power on pulse? 1600 healing power plus 820 healing base. even if it scaled half of that its not even that bad. 1600 a pulse every 3 sec for a bunker build. Comparing HT to Medic Gyro is stupid anyways they function differently, ones a heal over time, ones a burst heal. as for Blast Gyro, its a Fire-And-Forget mechanic, yeah it can be cc’d go right ahead and waste it on the Gyro not the Scrapper. Bulwark is only going to be at 20k max otherwise you could literally do a 3v1 for 20 plus seconds before retreating if you have high toughness + Adaptive Armor. 3.7k armor in knights gear with Adaptave armor? yeah go right ahead and smash some zerker fools. Lemme shoot some numbers at you: Full glass thief backstab at 3.7k armor is 3.5k with a crit. With a CRIT! cut that in half please. 1,750 damage? it would take 5-7 backstabs to kill the gyro by attacking the scrapper. Hell you could even go further by having protection. Yes, i do think it needs more hp, but not 50k, no it needs to be realistically 20k-25k MAX otherwise in pvp its just going to be OP 1vX. So lets try to be optimistic about this before BWE3. Im not trying to disregard the fact that Gyro’s could suck kitten . But we have no idea quite yet on Co-efficients or real battle application. But what we do know is basic effects, and the combos we can use with it. With your point of Elixer C, yes its great BURST condi removal but not great SUSTAINED condi removal. thats where Purge Gyro comes in. HT is great BURST healing thats where it plays, Medic Gyro is great SUSTAINED healing, so thats its job.

Did you read the changes i porposed or not? i said invulneruble until they got the defiance bar…and they explode whenever the bar is broken….it means that in a fight they can be easly destroyed , before they finish their job.
And i also suggest to reduce a lot the fuel duration (otherwhise they would become OP in 1vs1 ) …so where did you read about the bullwark gyro invulnerable for 20 seconds?!?

Actually no i was writing my response when you put suggestions up. i was doing some number crunching and fine tuning details. I like only to speculate on current facts and not “What If” scenarios. My point was if i am not mistaken is a 3v1 for 20 secs (15 secs under the effects of Bulwark, if it survives bursts) was possible due to high armor values. The build i would have used would have been Knights/Dolyak with Rapid regen and bunker down PLUS bulwark Gyro. also using HT just because i dont know co-efficient on Medic Gyro. its not invunerable but have fun trying to burst down something with that high of armor and a 50% mitigation Gyro attached to it. Im not trying to invalidate your changes though. they sound alright on paper.

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Posted by: Xyonon.3987

Xyonon.3987

Another thread – I won’t start to list my thoughts over and over again but yea – gyros – are – AWFUL

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Ederyn.3107

Ederyn.3107

I highly doubt both Medic and Purge will blow up in a few marks. If they do then they are garbage, plain and simple. Also i do agree that Medic Gyro needs a boost, But we dont know how it scales yet. What if it scales 1 to 1 with healing power on pulse? 1600 healing power plus 820 healing base. even if it scaled half of that its not even that bad. 1600 a pulse every 3 sec for a bunker build. Comparing HT to Medic Gyro is stupid anyways they function differently, ones a heal over time, ones a burst heal. as for Blast Gyro, its a Fire-And-Forget mechanic, yeah it can be cc’d go right ahead and waste it on the Gyro not the Scrapper. Bulwark is only going to be at 20k max otherwise you could literally do a 3v1 for 20 plus seconds before retreating if you have high toughness + Adaptive Armor. 3.7k armor in knights gear with Adaptave armor? yeah go right ahead and smash some zerker fools. Lemme shoot some numbers at you: Full glass thief backstab at 3.7k armor is 3.5k with a crit. With a CRIT! cut that in half please. 1,750 damage? it would take 5-7 backstabs to kill the gyro by attacking the scrapper. Hell you could even go further by having protection. Yes, i do think it needs more hp, but not 50k, no it needs to be realistically 20k-25k MAX otherwise in pvp its just going to be OP 1vX. So lets try to be optimistic about this before BWE3. Im not trying to disregard the fact that Gyro’s could suck kitten . But we have no idea quite yet on Co-efficients or real battle application. But what we do know is basic effects, and the combos we can use with it. With your point of Elixer C, yes its great BURST condi removal but not great SUSTAINED condi removal. thats where Purge Gyro comes in. HT is great BURST healing thats where it plays, Medic Gyro is great SUSTAINED healing, so thats its job.

Did you read the changes i porposed or not? i said invulneruble until they got the defiance bar…and they explode whenever the bar is broken….it means that in a fight they can be easly destroyed , before they finish their job.
And i also suggest to reduce a lot the fuel duration (otherwhise they would become OP in 1vs1 ) …so where did you read about the bullwark gyro invulnerable for 20 seconds?!?

Actually no i was writing my response when you put suggestions up. i was doing some number crunching and fine tuning details. I like only to speculate on current facts and not “What If” scenarios. My point was if i am not mistaken is a 3v1 for 20 secs (15 secs under the effects of Bulwark, if it survives bursts) was possible due to high armor values. The build i would have used would have been Knights/Dolyak with Rapid regen and bunker down PLUS bulwark Gyro. also using HT just because i dont know co-efficient on Medic Gyro. its not invunerable but have fun trying to burst down something with that high of armor and a 50% mitigation Gyro attached to it. Im not trying to invalidate your changes though. they sound alright on paper.

i dont like neither the “what if” scenarios but at the current state of the game or at least for what they showed us the scenarios for my playstyle is to simply do not take any of them except maybe for the Snake one.
You’re right with a bunker build with the traits and runes you said you will be a WALL…but honestly i really dont know if you will have enough dps.
Maybe i’m or at least i hope to be wrong.

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Posted by: TsukuZankaze.6951

TsukuZankaze.6951

If someones a zerker and is pounding on the brick kittenhouse that you would be, that also means with your power and crit and remaining 2 utility slots and elite you could shut them down. Supply crate—→Grenade barrage—→Thunderclap—→Rocket Charge—>Electro Whirl—>????

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Posted by: Haralin.1473

Haralin.1473

Gyro’s are spirit weapon advanced copy, enjoy

No they are attackable so useless, they take the useless skill of us (turrets) and crafted there little brothers and say here engis you great new toys suck it!

Haralin Engineer
[Skol]

(edited by Haralin.1473)

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Posted by: Terrahero.9358

Terrahero.9358

And that Sneak Gyro is pretty redundant. You know exactly where the enemy is moving because you see the Gyro. Plenty of skills, CC and now also Stealth-breakers, can be easily used. Or just pick off the very squishy gyro itself.

While I hate how we never use our utilities for their intented proposes (just look at how we use healing turret). I should remind you that the elite gyro is instant cast. That means instead of using it to sneak up to your enemies, you pop it once you get stun locked or when you try to stomp an enemy. Then you blow it up afterwards to put it on a 30 sec cooldown and have it ready for round 2. It seems to be very good to give ourself some breathing room, or to cover up charge abilities like magnet (if it wasn’t bugged).

The toolbelt seems extreamly good too, 20 sec cooldown on a 6 sec AoE reveal in 900 radius, you just pop that kinda skill whenever you feel like it.

I’m not saying it has no use. But you do realize you’re giving up an Elite slot for this, right?
To do what Thieves do all the time at the cost of a little bit of initiative that’ll have recovered before they finish the stomp, you are giving up the potential of Elixir X, Supply Crate or the only weapon even capable of doing damage over long-range.

I don’t find that a worthwhile trade-off, not anywhere close.

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Posted by: fluidmonolith.3584

fluidmonolith.3584

And that Sneak Gyro is pretty redundant. You know exactly where the enemy is moving because you see the Gyro. Plenty of skills, CC and now also Stealth-breakers, can be easily used. Or just pick off the very squishy gyro itself.

While I hate how we never use our utilities for their intented proposes (just look at how we use healing turret). I should remind you that the elite gyro is instant cast. That means instead of using it to sneak up to your enemies, you pop it once you get stun locked or when you try to stomp an enemy. Then you blow it up afterwards to put it on a 30 sec cooldown and have it ready for round 2. It seems to be very good to give ourself some breathing room, or to cover up charge abilities like magnet (if it wasn’t bugged).

The toolbelt seems extreamly good too, 20 sec cooldown on a 6 sec AoE reveal in 900 radius, you just pop that kinda skill whenever you feel like it.

If I notice the wording of the elite Gyro toolbelt, it doesn’t apply reveal, it just removes stealth. Does everyone else interpret the wording similarly?
In either case, it still sounds pretty cool since it has such a large radius.

Edit: Ignore this, I am incorrect. I see now that the tooltip does indeed say 6s reveal.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

(edited by fluidmonolith.3584)