Gyros in WvW

Gyros in WvW

in Engineer

Posted by: RapidSausage.4620

RapidSausage.4620

The scrapper hammer kit is a wonderful change that lets the engineer become a part of the frontline of a zerg, and the tool belt skills associated with gyros have great synergy with the traits and the hammer skills.

But the gyros themselves have the same inherent problem with all pets in wvw, they absolutely melt in zerg fights, and this is even more exacerbated by the fact that the scrapper needs to be in melee range, and gyros apply their effects over time rather than instantaneously.

So where does that leave us?, are we ever going to see gyros used outside roaming?, are there toolbelt skills that synergize better with the hammer kit than the gyros’?

Gyros in WvW

in Engineer

Posted by: Gaaroth.2567

Gaaroth.2567

Only 1 I see is bulk, form some small damage reduction and toolbelt reflection. It’s the only I would ever take ina zerg

Tempest & Druid
Wat r u, casul?

Gyros in WvW

in Engineer

Posted by: MrTJpwnz.4710

MrTJpwnz.4710

blast gyro could still work aswell if you use it on targets that are in melee range so the gyro doesn’t have to move a big distance. The AoE superspeed is reasonable i guess…

Gyros in WvW

in Engineer

Posted by: Kaizoku.1298

Kaizoku.1298

Not every utility skill/trait is meant to be used in any gamemode man…

Gyros in WvW

in Engineer

Posted by: Pride.1734

Pride.1734

The only gyros that will find their way into WvW are the bulwrak and sneak. And both only for their toolbelt.

Gyros in WvW

in Engineer

Posted by: Aeolus.3615

Aeolus.3615

Not every utility skill/trait is meant to be used in any gamemode man…

wich is the worst concept to adopt…. it looks slacking to avoid spend time working on balance.
All skills should be usable in all modes, effectivess would deppend on role pretended, and not get tied to 1 or 2 builds to X mode.

Gyros might work but players can go into the midle of the blob or will need to cast gyros when combat spreads the other team if thats the case.

1st April joke, when gw2 receives a “balance” update.

Gyros in WvW

in Engineer

Posted by: Angier.1047

Angier.1047

Not every utility skill/trait is meant to be used in any gamemode man…

wich is the worst concept to adopt…. it looks slacking to avoid spend time working on balance.
All skills should be usable in all modes, effectivess would deppend on role pretended, and not get tied to 1 or 2 builds to X mode.

Gyros might work but players can go into the midle of the blob or will need to cast gyros when combat spreads the other team if thats the case.

A better explanation is: Not every tool is right for the job at hand. Not all gyros are ideal for frontline use. That doesn’t make them useless in WvW per sé. The Blast Gyro might be ideal to disrupt the backline, while the shredder gyro might be a nice touch to pressurize the flanks. Both the medic and the purger gyro have their uses for support while the bullwark is a flat out damage reducer. The sneak gyro might help if the engineer wants to set up a bait for flanking.

As always, engineer is about clever use of the tools at your disposal. Not mindless zerging. For that, you have the hammer and the kits.

Gyros in WvW

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

Not every utility skill/trait is meant to be used in any gamemode man…

wich is the worst concept to adopt…. it looks slacking to avoid spend time working on balance.
All skills should be usable in all modes, effectivess would deppend on role pretended, and not get tied to 1 or 2 builds to X mode.

Gyros might work but players can go into the midle of the blob or will need to cast gyros when combat spreads the other team if thats the case.

the shredder gyro might be a nice touch to pressurize the flanks.

As always, engineer is about clever use of the tools at your disposal. Not mindless zerging. For that, you have the hammer and the kits.

please explane me how the shredder gyro can make pressure on a moveing zerg flank…..

please….be serious

Gyros in WvW

in Engineer

Posted by: Angier.1047

Angier.1047

Simply: Not just by itself.

Enhance your reading comprehension, please

Gyros in WvW

in Engineer

Posted by: Mork vom Ork.2598

Mork vom Ork.2598

The Blast Gyro might be ideal to disrupt the backline, while the shredder gyro might be a nice touch to pressurize the flanks. Both the medic and the purger gyro have their uses for support while the bullwark is a flat out damage reducer. The sneak gyro might help if the engineer wants to set up a bait for flanking.

As always, engineer is about clever use of the tools at your disposal. Not mindless zerging. For that, you have the hammer and the kits.

Gyros may find some use in 1vs1, but they are completely useless in WvW for any encounters of group size or above. Some might be used for their toolbelt skills, but the gyros themselves will just be destroyed by aoe/cleave before they can accomplish anything.
And shredder gyro pressurizing the flanks? With those fearsome projectile finishers? Really?

As it stands now there is only one type of gyro, that’s useful for WvW. And only if you’re hungry.

Attachments:

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

Gyros in WvW

in Engineer

Posted by: Aeolus.3615

Aeolus.3615

Not every utility skill/trait is meant to be used in any gamemode man…

wich is the worst concept to adopt…. it looks slacking to avoid spend time working on balance.
All skills should be usable in all modes, effectivess would deppend on role pretended, and not get tied to 1 or 2 builds to X mode.

Gyros might work but players can go into the midle of the blob or will need to cast gyros when combat spreads the other team if thats the case.

the shredder gyro might be a nice touch to pressurize the flanks.

As always, engineer is about clever use of the tools at your disposal. Not mindless zerging. For that, you have the hammer and the kits.

please explane me how the shredder gyro can make pressure on a moveing zerg flank…..

please….be serious

If theres 1 class that can make that it should not exist… it is a team work.

(little bit offtopic)
I know some classes have to much compared with the effort for the expected result(Anet is awfull at balance and that is the reason gyros and SW fall back, they increase damage for sure on AA in expect to please scrapper players since they cant use gyros, players love cheap high AA for sure), but gyros are mostly small scale combat and PVE, at least they look in better shape or careness from dev’s, more than SW always had… so players that want to use scapper cannot go to the midle of the fight in expect to use them, that is the same of a guardian with SoJ and HoW (SW melee weapons that are even bad at small scale combat).
With this, a scrapper with gyros should be supporting the team that is flanking, problem is the lack of functionality from ditto utilities Anet could make them more controllable but they instead of making a smart game, they are dumbing it down, thus alot of stuff will fall back besides pve.

1st April joke, when gw2 receives a “balance” update.

Gyros in WvW

in Engineer

Posted by: vespers.1759

vespers.1759

the sneak gyro sounds like unbelievable bullkitten… 30s of stealth for an unlimited number of people… gee where have i seen something similar? oh right the EB mass stealth fountain!

WvW is gonna be gross, PVE skipping will be a huge joke… wow wtf were they thinking with this.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Gyros in WvW

in Engineer

Posted by: Killyox.3950

Killyox.3950

WvW is gonna be gross, PVE skipping will be a huge joke… wow wtf were they thinking with this.

How do you skip anything with Gyro being visible at all times and pulling aggro…

Gyros in WvW

in Engineer

Posted by: Diet Plain.4513

Diet Plain.4513

the sneak gyro sounds like unbelievable bullkitten… 30s of stealth for an unlimited number of people… gee where have i seen something similar? oh right the EB mass stealth fountain!

WvW is gonna be gross, PVE skipping will be a huge joke… wow wtf were they thinking with this.

First off… did you even use stealth gyro during the beta? its not like it just poofs up 30s of invis for everyone around you. second, where does it say it’s for unlimited amount of people?….. pretty sure it’s only 5 people. Even if it is unlimited the gyro itself wont ever be cloaked since it has perma reveal, so it would be the same as someone with a mini out after the zerg veiled. idk if you knew this, but those people get yelled at constantly because it gives the enemy zerg something to target.

Gyros in WvW

in Engineer

Posted by: Rastel.9157

Rastel.9157

I remember WOW had the same problem 100 years ago;) Pets dies left, right and centre….they fixed it…i dont think it was hard either…I would have Anet call blizzard to see how they do it;)