Gyros should actually benefit from traits

Gyros should actually benefit from traits

in Engineer

Posted by: Tulki.1458

Tulki.1458

Most elite specs have non-elite specs that still benefit them. E.g. necromancer minion traits have synergy with Rise.

For some reason, scrapper skills don’t really have anything to spec into outside the scrapper spec itself. For some reason, turret traits do not benefit gyros even though minions summoned by reaper skills benefit from minion traits.

For some reason, blast gyros don’t benefit from explosion traits.

If turret traits generalized to gyros, it would open up a few more possibilities:
Explosive Powder: Manual gyro detonation could knock back.
Experimental Turrets: Gyros could pulse boons.
Advanced Turrets: Gyros gain damage reduction and raise temporary projectile shields.
Power Wrench: Tool Kit could be used to heal gyros (unlikely anyone would use this…)

People don’t use these traits since turrets were gutted, but they could see some use if they affected gyros.

Gyros should actually benefit from traits

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Posted by: Kaizoku.1298

Kaizoku.1298

you, i like you

Gyros should actually benefit from traits

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Posted by: WhiteGlint.4897

WhiteGlint.4897

You, I like you too (2).

There’s one thing that don’t make that changes effective.

Gyros run with fuel, and when it is over, like a normal drone we have access today, it will crash. Power Wrench shouldn’t recover the “life time” of the Gyro. It’s a good idea (maybe because I’m a Tool Kit fan lol), but don’t match with the theme of the specialization.

(edited by WhiteGlint.4897)

Gyros should actually benefit from traits

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Posted by: Xyonon.3987

Xyonon.3987

I really like those suggestions. Want to add the always demanded “+ inherit player stats” too! At least for Blasty and Shreddy…

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Gyros should actually benefit from traits

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Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Like it, but whats the point of the knockback if the gyros aleady daze? As far as im concerned hard ccs overlap eachother

Gyros should actually benefit from traits

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Posted by: Dusk.4708

Dusk.4708

+1 agree w everything you propose, Only thing is I think the community will get a little kitten if we have the bulwark gyro raising a reflection bubble, followed by two more shield bubbles……but on the bright side pew pew rangers and kill shot zerkers will be raging like no tomorrow

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Gyros should actually benefit from traits

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Posted by: Electro.4173

Electro.4173

I don’t think the turret-specific traits should affect Gyros. Turrets and Gyros aren’t the same thing. They’re thematically different from one another. They’re two different things, even if they’re both AI “summons”. Trait interplay is great and all, but it shouldn’t just be forced. And Scrapper does have trait interplay with other parts of Engineer anyway, just not in this particular area.

I definitely think gyros ought to benefit from explosion traits, though. They explode when they die. Though there are a whole list of things Engineer has that “should” benefit from Explosion traits that don’t.

Tool Kit healing I’d be on-board with as well. Makes sense that Tool Kit could heal all mechanical constructs. But obviously it would need to only heal their health and not prolong their timers.

Gyros should actually benefit from traits

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Posted by: Cecilia.5179

Cecilia.5179

The reflect is too good. Engi reflect is already too good with hammer. As said earlier, Daze and reflect is kind of redundant, but shredding stability is good. The pulsing boons is cool, but what would they pulse that wouldn’t be op?

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Gyros should actually benefit from traits

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Posted by: vaxjani.9073

vaxjani.9073

What Cecilia said. Some traits would be too good with the gyros (reflect) but the explosion traits, knockback and tool kit heal i think can be reasonable.
BUT before you add these, make it that if the enemy destroys the gyros they dont do damage nor daze (knockback with trait if it would change) nor proccing explosion traits (if it would change), only if the engineer himself manually destroys them (the lightning field from the trait should be procced in both situations still).
Even if none of the OP’s change would go through (so traits stay as it is) this should be changed.

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