Please pardon my zeal!
I love to play Engineer in WvW (with guardian a close second). However, when I am in a guild group of 10-30 people I wish I could contribute more to the support of my allies as an Engineer. The lower the number in the group, the more it counts. After watching the recent Ready Up, it struck me that the new changes could provide a real supportive and potentially nuker role comparative to a staff Elementalist (which is one of the four highly desired classes for WvW raiding to date).
Engineers won’t replace Elementalists, but they can offer support similar to what Ele already does with these proposed traits and potentially do so with an explosive flair.
This speculation is based on looking on the Explosives and Inventions line as the backbone, and is dependent on how the current stationary Mortar elite is retooled into Mortar Kit. There are a handful of traits that have not been determined yet, so I am working on current information only as of the 4/25/15 Ready Up.
Explosives Traitline:
Grandmaster
- Mortar Fields Last longer + 5 skill is barrage OR skill 1 becomes a blast finisher
or
- Evasive Powder Keg, which creates a bomb on dodge, becomes a blast finisher
Inventions Traitline:
Minor traits
- Using a heal skill removes damaging conditions from allies
- When removing a condition you grant regen to yourself and allies
- Healing power increased when with a regen boon
Adept
- Using a heal skill triggers a blast finisher on self
Master
- “HEAL-SPLOSION” blast finishers heal
Grandmaster
- Incoming heals on self will also heal allies for a % of that heal
Mortar Recap
The current Mortar is an Elite Skill for engineer that renders the operator stationary to interact with it. It is not a popular elite. The proposed Mortar Kit will remake the elite as a mobile, ranged AoE nuking machine. This kit will replace Grenades as the long ranged kit and also free up a skill slot that was previously used by the kit for another utility skill.
Current Mortar elite skills:
1. Mortar Shot- 2 cd – Standard long range mortar shot
2. Caltrop Mortar – 12 cd – AoE field bleeds 12.5 sec, 2.5 sec cripple per pulse, 6 sec duration
3. Elixer -15 cd – AoE heal, 5 sec pulse (not a combo field)
4. Ice Mortar – 20 cd – AoE Ice field, pulses 2.5 sec chill, 10 sec duration
5. Concussion Barrage – 30 cd – barrage of rounds knock back enemies
Mortar Kit Caveats
Presently the Mortar elite has 1,400 range. While not specified, it’s expected the Mortar kit will have at least 1,200 range, as they reduced Grenade kit max range to 900.
Combined with the new Elite in Explosives, the Mortar AA can become a blast finisher. That’s yet to be determined. What’s great about this, and I support it whole-heartedly, is that you can blast your own mortar fields which are already at range and complete your own combos.
The devs are going to tweak the velocity/speed of mortar when they make it a kit, and they are to change one of the skills.
As far as the current mortar skills… Ideally, they will keep the Ice Mortar even if the devs reduce the duration. Currently it is a 10 second ice field, but even if it was reduced to 6 seconds there is plenty of opportunity to blast it for that handy Frost Aura. I would be ok with and potentially have to pinch myself if Elixer mortar was made into a water field #healingoasis (anything but a light field!).
The mortar barrage as it is has potential; in WvW it can help strip the stability a large enemy group that has stacked upon each other, but just one stack. If it’s decided to make the mortar AA a blast and remove the 5 barrage… (insert starry eyed gaze) another skill becomes a combination of caltrops+napalm, a fire nuke similar to a molotov kittentail—bleeding, burning, cripple all in one—with an apocalyptic hail of cinder and flames. Any of these, you know. Make Michael Bay proud.
tldr version;
- large aoe attacks at range, potentially long duration aoe fields
- mortar AA becomes a blast finisher = heals and damage
- self heals => auto-blast, allies get healed % of + damaging condis removed + regen
Needless to say, I am super excited on how the Mortar Kit and Inventions changes will impact Engineer in group WvW play, and how the new (yet undisclosed) Elite Specialization can be incorporated into a Healsplode Engi.
Blackgate WvW
(edited by Xinrut.1743)