Hey there guys! This is going to be a ‘wordy’ guide/build layout for those who might be new to Engineer or experienced but would like to take a look at what others have concocted in the community. A lot of what I write might be common sense to veterans so you can skip, but for new people it can help your game know how improve a lot!
I call the build HGHertz (or HGHz), as HGH is a trait which is the center piece of the build.
Disclaimer Here: This is my first ever attempt at a build post here on the boards. I am not the most well known, or the most experienced of Engineers out there, but I have played the game 3 years, a lot of which has been in PvP, and so I have a general grasp of how things happen in the Game mode across a lot of classes, multi classing and such. Still I feel it is useful to hear another perspective, so enjoy the read!
CONTENTS
1. The Build Itself
2. General/Playstyle/Combos
3. Tips/Observations
4. FAQ if there is any. (Will answer to the best of my ability).
1. THE BUILD ITSELF
http://intothemists.com/calc/?build=-_70;2cP-h0m5gTkw0;9;4ikl;0037157156;4Rw0;3CoF2CoF20C
Explosives: 1/1/2
Inventions: 2/3/2
Alchemy: 2/3/1 (This is still shifting. I have been trying both 1 and 3 in the major trait slot.)
Equipment
Amulet: Celestial
Rune: Hoelbrak (Mecha Legs, HGH, and Prot injection!)
Weapon: Rifle with Intelligence Sigil (Bunker Down) and Energy Sigil (Kit swapping)
Explosives
The Minors
Evasive Powder Keg is it’s own entity entirely. It is neither bad nor good, just there really.
Steel-Packed Powder is a nice small buff due to us using a lot of explosive with the grenade kit. This means we will always be putting vulnerability to some capacity on the enemy, boosting our and our teams damage slightly against them.
Explosive Powder This can seem like nothing but a small damage increase to nade kits, but honestly the knock back can save your life. If they aren’t stability ridden at the moment, even if you’re being hounded while you try to survive at 20% hp, your healing turret if overcharged will not only heal you but PUSH THEM BACK. Giving you ample time to escape/recover/re-position or all 3!
Grenadier
As you can see we have gone into the mother of all nades. Now, first up we have Grenadier. Now this is fairly self explanatory. The fact that this is the only trait which relates to the grenade kit in this slot coupled with the fact that the other two traits are essentially… Lacking, means Grenadier wins the spot hands down.
Aim-Assisted Rocket
The second trait Aim-Assisted Rocket we bring because it is actually fairly potent in terms of power damage. This build is able to maintain and stack might around the 18-22 stack threshold, meaning power damage is just as viable as any Condi pressure when at optimum. It is in my experience better than a 5% increase in damage because with how often this rocket can proc within a fight, combined with the fact that this build generally needs a bit of time to ramp up damage, the damage the rocket trait has done will easily be in the thousands by the end of the fight. It can also be a crucial end to a fight if you get a crit with might stacks on you by swapping weapons as you see the rocket fly toward the enemy with Intelligence sigil up. It is just the best option for us in this slot… don’t look at me like that!
Shrapnel
Now the reason we pick this is 3-pronged. Firstly this build will not be using Mortar Kit. Yes yes, I know. It is our ‘cool new elite’ but honestly? it is generally not as useful in my experience as first presented. A blind field is nice, and so is Ortibal strike on power specs, but this isn’t a purely power spec, and the safe stomp can be achieved in other ways by this build. In total, the combination of Grenade Kit with E-Gun makes the elite somewhat redundant I find, but your mileage may vary. Thermobaric Detonation isn’t a BAD trait, but with the nerfing of vigor and the lack of Tools on this build will mean you need to conserve dodges. Shrapnel just becomes the naturally best choice here. Plus, 15% isn’t that low when you factor that you throw (or should be throwing cough bugged cough) 3 grenades per attack. And yes this can also proc on each individual grenade at once in a single toss!