HUGE Turret Bugs!

HUGE Turret Bugs!

in Engineer

Posted by: GuilguiS.2738

GuilguiS.2738

I decide to post this because, after extended testing, i’ve noticed that engineer turrets are not just weak, they are also buggy as kitten. Here’s the list:

  • Net Turret’s overcharge only lasts for 4 seconds and does not increase the fire rate. which means that in most cases it simply won’t fire the electrified net.
  • Riffle turret’s overcharge doesn’t increase the fire rate. It keeps shooting at the same speed. This problem is so big that the bleed doesn’t even stack.
  • Rocket turret’s overcharge only lasts for 4 seconds, which means that even with good timing you can only get one overcharged shot.
  • Thumper turret’s overcharge duration is not listed on the tooltip but after testing i found out that despite lasting 10 seconds it only works for one attack and has ridiculously small radius.

Here are some suggestions that could fix those problems as well as improve their overall gameplay:

  • Change all overcharge skills from that duration system to a next “x” attacks buff( like the ranger’s Sharpening Stone and the engineer’s Incendiary Ammo), it will be much easier to balance and remove all the duration bugs.
  • Make all overcharge skills reset the turret’s attack cycle, this way it ensures that the engineer will get the overcharge effect when he/she needs it not 5 seconds later.
  • Riffle turret and net turret will gain quickness for 10 seconds together with the next “x” attacks buff to fix the fire rate bug.

I’ve posted this on the bug section as well. It makes me very sad that we are all engineers but we simply can’t make our turrets work properly.

TL/DR: Turrets bugged to the point of being impossible to use! Please fix it Anet!!!

HUGE Turret Bugs!

in Engineer

Posted by: GuilguiS.2738

GuilguiS.2738

100 views and no comments? don’t you guys think this is a serious problem?

HUGE Turret Bugs!

in Engineer

Posted by: Anymras.5729

Anymras.5729

Turrets also don’t:

  • Target World Bosses such as Dragons or the Fire Elemental
  • Target Research Pods in the Funhouse during the event involving destroying them
  • Contribute toward Skill Interrupter achievement
  • Contribute toward Condition Cleanser achievements
  • Calculate downleveling properly, leading to a shot fired immediately after placement dealing massive damage in areas where the user is downleveled, while all shots thereafter will have the proper damage.

and probably more stuff I just don’t remember or haven’t run into yet.

I think the dearth of comments is likely due to the Turret skillset being one of the biggest bugpiles the Engineer has, thus leading to “They’re broken, what else is new?” and a general feeling of apathy.

I posted a video documenting Turrets ignoring dragons on the Game Bugs boards, and I might take some videos regarding the ineffectiveness of the Overcharge functions as well, but I honestly doubt that the staff is ever going to acknowledge these bugs. They might fix them, but we’re never going to hear a word of anything about reporting them.

Edit: Remembered another issue.

(edited by Anymras.5729)

HUGE Turret Bugs!

in Engineer

Posted by: Kalan.9705

Kalan.9705

Turrets hitbox was bugged out a few patches ago, and is now far larger than it should be, making them even more laughably crap for survivability.

Is Supplycrate using the right turrets and have traits working for them currently? that skill bugs out so often I just lose track.

Are the turret traits working again yet?

etc
etc

HUGE Turret Bugs!

in Engineer

Posted by: yanchoy.9176

yanchoy.9176

1 more thing.

When you overcharge your rocket turret, and the turret’s target leaps, the rocket goes straight toward the sky like an idiot. If it could only bring the moon with it IF it lands and deal bajillion damage in the map then why not. >.>

/Snow white and the 7 dwarfs and their wives

HUGE Turret Bugs!

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

I think the rifle turret will gain the proper rate of fire if you overcharge it immediately after deploying it… I seem to remember this being the case, but I haven’t checked it in awhile.

HUGE Turret Bugs!

in Engineer

Posted by: XelNigma.6315

XelNigma.6315

All this is old news. I guess most of us have just accepted that it takes a LONG time for them to fix things. It seems a patch is just as likely, if not more so, to brake something than it is to fix it.
Besides, if turrets where in 100% bug free working order, they would still be too frail to use in most situations. They are in such a bad state that I cant even gauge if the damage of the turrets are too strong, too weak, or just right.

HUGE Turret Bugs!

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

100 views and no comments? don’t you guys think this is a serious problem?

Ohhh baby you’re so cute!!!

You still belive devs cares about our turrets??

eheheheh…so cute….really.

Turrtet’s rate of fire are bugged since launch.
The overchargte ability are bugged more than a month ago after the PSA patch…

They know it…
They just ignore it….there are more important things frist….

Hobo sacks….wonderful kites to show in lion’s arch….new menipets…and many other things !!
Dosen’t matter if the THING that makes the enginner class an Enginerr dosent works.

Btw if you wanna put a +1 somewhere put it here!
is at the page 7 of this sub forum now..

https://forum-en.gw2archive.eu/forum/professions/engineer/BUG-PSA-Turrets-BUGS-COMPILATION-8-BUGS/first#post2382967