Hair and Fireforged Trigger still bugged.
Do not forget that gear shield now cripples on block. As does magnet on pull?
That is fantastic. Really gives tool kit more of an anti kite role.
Hm, I’m not seeing either of those and I just tested it in game. You in PvP or PvE? I would find it hard to believe since it’s not documented in the patch notes.
Hair trigger isn’t bugged at all, it still works properly, I just tested it.
Elixir S doesn’t properly go on cool-down. When used in pvp it doesn’t go on cool-down until the transform ends. During that time you can activate it again, and then it has the wrong cool down of 60s when used with fast acting elixirs. If you let it end then it shows the proper cool-down time. In pve it still doesn’t benefit from fast acting elixirs
It’s listed under power wrenches. It’s a change to the power wrenches trait, and not the tool kit itself.
So with the trait magnet / gear shield cripple. Which should be awesome!
Hair Trigger and Fireforged Trigger are not properly cooling down in sPvP, I don’t know about PvE. I don’t think any pistol skills are bugged, but when I use Jump Shot, Air Blast, Super Elixir, and a few others, the CDs go down a few seconds and then reset back up. It’s being doing this for a month or two, on various Engineer characters and even separate computers.
So with the trait magnet / gear shield cripple. Which should be awesome!
Are you sure the cripple wasn’t always there? Also the cripple only applies to Throw Wrench and Smack, not all the skills.
Hair Trigger and Fireforged Trigger are not properly cooling down in sPvP, I don’t know about PvE. I don’t think any pistol skills are bugged, but when I use Jump Shot, Air Blast, Super Elixir, and a few others, the CDs go down a few seconds and then reset back up. It’s being doing this for a month or two, on various Engineer characters and even separate computers.
Be specific when reporting bugs. Like crazy specific.
This is actually the bug you mean to post: Hair trigger and Fire Forged trigger cause issues with cool down timers when used together. When both are included in a build several abilities have their cool down reset during the cooldown. IE; Jumpshot goes on cool down showing 16s left, then at 14s jumps back to 16s. These traits cause no issues when used separately.
The fix to Power Wrench was that it now properly reduces the cooldown on Gearshield and Magnet. Neither of these abilities apply cripple when used or on block. (Just tested it). The cooldown reduction works.
Hair trigger and Fire Forged trigger cause issues with cool down timers when used together. When both are included in a build several abilities have their cool down reset during the cooldown. IE; Jumpshot goes on cool down showing 16s left, then at 14s jumps back to 16s. These traits cause no issues when used separately.
Using solely Hair Trigger or Fireforged Trigger the cooldowns are bugged for either. Where are you getting the “together” from? Did you test them separately and only find it bugged with them together?
I posted the bug a month or two ago in the bug thread, in-game reporting, as well bug forum, along with a YouTube video that showed the bug very clearly in the aforementioned spells.
I only reproduced the bug when I used them in conjunction, I never had it occur separately.
Edit:Oddly enough, it persist after changing traits. So I have no idea what’s going on there. List of effected skills on the rifle: net shot, blunderbuss, and jump shot, all have bugged timers and effectively maintain their default cool downs.
(edited by Numot.3965)
Bizarre, they are bugged for me with one or the other. I’m testing them in a build that only has 10 points spent to get Hair Trigger and Jump Shot is bugged. (15 → 14 → 13 → 15)