Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Hammer #3 as attack chain?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I actually really like this idea. It’s possible that it could become a bit OP in terms of becoming too easy to do all the leaps in a combo field. Kind of like how that revenant skill is a triple blast finisher, prevented from being OP by the fact that the second and third blasts happen too far away to hit the same field as the first blast. Similarly, it’s possible that scraper hammer 3 would be a bit OP if we could so easily ensure that all three leaps get combo bonuses. Hard to tell without testing.
Cubones Mother – 80 mes
Jade Quarry [Uhhh]
Its a 1000 range gap closer, a triple leap finisher, an evade and does decent damage ontop of it… id say thats pretty darn fine for 10 secs CD
Please no. It looked like it did a decent job of locking onto your target, if that is the case I don’t see a reason to make us mash the button 3 times every time we want to use it. At that point it just becomes a single leap skill on a short cool down. I would rather keep the unique flavor.
Jade Quarry
This suggestion is actually what I was expecting. A longer cooldown base skill that opened up shorter cooldown skills in a chain starting the recharge on the base after a few seconds. IE you open with an initial charge, it gives you a 6 second gap where you can do two more charges. Either way I’m fine with how it is, but I certainly would like more control, it seemed a bit wonky on the video jumping all over the place, but it’s an evade so a bit less dangerous. I can just imagine jumping off a cliff because it decides to jump me to the right instead of to the target while I’m in melee range.
This is a bad idea. I am not in favor of having 3 actions from one skill thay allows a player to cast other skills in between the actions of a single cast of the original skill.