Hammer #3 as attack chain?

Hammer #3 as attack chain?

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Posted by: TyPin.9860

TyPin.9860

First off, I am not usually playing engineer. However, seeing the reveal made me really like the scrapper. I was just thinking about the Hammer #3 skill. And maybe it would be nice, if Hammer #3 was not a channel of 3 leaps, but actually 3 leaps in an attack chain (with a time of 1s between attacks to keep the chain active). This would give players more control about the leaps and make it less predictable. You could then also use a skill with short activation time between the leaps

It might also give you better control, if the leaps bug out on a rock or smth like that

Just a thought

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Hammer #3 as attack chain?

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Posted by: Goosekilla.2796

Goosekilla.2796

I actually really like this idea. It’s possible that it could become a bit OP in terms of becoming too easy to do all the leaps in a combo field. Kind of like how that revenant skill is a triple blast finisher, prevented from being OP by the fact that the second and third blasts happen too far away to hit the same field as the first blast. Similarly, it’s possible that scraper hammer 3 would be a bit OP if we could so easily ensure that all three leaps get combo bonuses. Hard to tell without testing.

Hit Monleee – 80 engi
Cubones Mother – 80 mes
Jade Quarry [Uhhh]

Hammer #3 as attack chain?

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Posted by: Basaltface.2786

Basaltface.2786

Its a 1000 range gap closer, a triple leap finisher, an evade and does decent damage ontop of it… id say thats pretty darn fine for 10 secs CD

Hammer #3 as attack chain?

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Posted by: Adamantium.3682

Adamantium.3682

Please no. It looked like it did a decent job of locking onto your target, if that is the case I don’t see a reason to make us mash the button 3 times every time we want to use it. At that point it just becomes a single leap skill on a short cool down. I would rather keep the unique flavor.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Hammer #3 as attack chain?

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Posted by: Jerus.4350

Jerus.4350

This suggestion is actually what I was expecting. A longer cooldown base skill that opened up shorter cooldown skills in a chain starting the recharge on the base after a few seconds. IE you open with an initial charge, it gives you a 6 second gap where you can do two more charges. Either way I’m fine with how it is, but I certainly would like more control, it seemed a bit wonky on the video jumping all over the place, but it’s an evade so a bit less dangerous. I can just imagine jumping off a cliff because it decides to jump me to the right instead of to the target while I’m in melee range.

Hammer #3 as attack chain?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

This is a bad idea. I am not in favor of having 3 actions from one skill thay allows a player to cast other skills in between the actions of a single cast of the original skill.