Hammer Engineer

Hammer Engineer

in Engineer

Posted by: Zaviel.1245

Zaviel.1245

This has been discussed before, but I could not find a dedicated post for it. We need access to hammers.

The hammer would give us engineers much more utility/build versatility. I very much enjoy my engineer, but we are far too reliant on out kits for unique abilities. We don’t need weapon swap, but access to new weapons can only do good. In this post I’ve put together a general idea of what the move-set could be. The move-set is inspired by Jayce from LoL(an inventor with a hammer of some interest.)

Engineer’s Hammer Basic Abilities:
#1) 3 phase basic attack, similar to the combo of an elementalist’s lightning hammer
1] Bash, basic swing, medium damage, 3/4 cast
2] Bang, basic but faster swing, medium damage, 1/2 cast
3] Boom, smash the ground for a powerful electrical discharge damaging in a nova, 1/2 cast

#2)Rocket Pound (because a rocket-guided hammer blow sounds awesome,) engages a small rocket within the hammer to guide the hammer into foes with great force for moderate damage(knockdown 2 seconds), 1/2 cast 15 CD (combo blast)

#3)Magnetic Vault, lunge at target area(like the rifle’s Jump Shot) dealing damage upon landing, 1/2 cast, 20 CD (combo leap)

#4)Vent Energy, vent electricity and steam in a nova, blowing back enemies and curing 1 condition, 3/4 cast 30 CD (combo field smoke [3 seconds])

#5)Overcharge(weapon defining ability,) overcharges the hammer, temporarily replacing abilities 1-5, kits cannot be used during this time due to the volatile power being channeled, 1 1/2 cast 45 CD, lasts 15 seconds or until canceled

Overcharge: The hammer begins to be held like the Mesmer’s Greatsword as all 5 abilities are changed temporarily. Counts as an environmental weapon but cannot be dropped and kits cannot be used until the effect is over. All 2-4 abilities can be used once per Overchange. Each 2-4 ability knocks 1 second from Overcharge.
#1] Charged Beam, channels on target enemy, damage increased over the duration(like elementalist’s Arc Lightning,) 600 range 3 Duration
#2]Infused Beam, Burn(2 seconds) and Cripple(1 second) for your next 5 attacks (a full Charged Beam will deplete all 5 charges)
#3]Grounding Round, fires an electrically charges slug dealing medium damage, detonate mid-air to immobilize enemies hit, 1/2 cast 600 range (fires like Flamethrower #2)
#4]Vent Power, same effect as previous #4 and same effect (smoke combo field,) but on separate CD and knocks 5 seconds off of Overcharge
#5]Discharge, ends Overcharge prematurely, inflicting damage to enemies in a nova as well as to yourself, launching you 600 range backwards, instant cast (stun-breaker)

Pros
-high control
-can self combo for a few seconds of stealth or blindness
-access knockdown
-condition removal
-aimed leap
-melee/ranged hybrid
-stun-breaker
-being completely awesome

Cons
-primarily melee
-predictable rotation (mainly PvP)
-stun-breaker costs health

Conclusion
The hammer would be a great addition to our arsenal, the moveset could obviously be different but regardless we deserve more of a ‘technical’ moveset than a thick skulled hammer warrior for example.

(edited by Zaviel.1245)

Hammer Engineer

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Posted by: Adamantium.3682

Adamantium.3682

I’ve always been a fan of hammers, and I see no reason why Engineers should not have one.

I approve!

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Hammer Engineer

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Posted by: google.3709

google.3709

Engineers are suppose to have a weak physical strength, if overcharged shot knock us back! imagine what kind of stuff they would add to hammer!!

skills:

  1. bash your foe ( 50% chance to lose hammer )
  2. Swing your hammer with tremendous force hitting everyone in front of you and sending yourself flying on a random direction!
  3. Smash the ground sending a shock wave and immobilization yourself
  4. Knock down your foe with a powerful swing, if you miss you get knock down instead
  5. Drink Elixir Steroids: Prevents yourself from knocking yourself down for a brief period of time

hammer is an amazing idea tho! also maybe some 1-handed whips!

Hammer Engineer

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Posted by: Zaviel.1245

Zaviel.1245

You are right google, we aren’t the most physically powerful, but that is why we cheat with all sorts of gadgets and gizmos you don’t need to swing the hammer hard if the weapon does most of the work for you.

Hammer Engineer

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

I prefer the idea of the rocket hammer being a leap, where you hang on for dear life as the hammer propels itself, rather than using it as a projectile.
https://www.youtube.com/watch?v=HGx-qP8VCf4

Hammer Engineer

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Posted by: timidobserver.7925

timidobserver.7925

Hammer Kit! I support this.

Hammer Engineer

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

Hammer Kit! I support this.

No. No more kits for them to nerf our weapons in order to get.
Hammer. Weapon.
Also mace.

Hammer Engineer

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Posted by: Tacowrap.5681

Tacowrap.5681

I love the idea of hammers on engineers and I think giving us access to more weapons would improve a lot of things.

I have some hammer ideas of my own. (if you don’t mind me posting them, if you do mind I will of course delete my post) It will all be based around a passive ability called “magnetism” (not sure about the name)

1) 2 combo swing

  1. Overhead strike. Strikes everything around the engineer and does medium damage
  1. Magnetic Discharge Smash. Smash the ground, dealing damage in a radius and applies a stack of the “magnetism” debuff. 3 stacks of this will stun and daze the opponent.

2) Rocket Smash. Basically like the OP’s idea.

3) Vault Breaker. Like the hammertoss ability from [prototype] Gimmethepegun showed. Applies a stack of Magnetize

4) Overdrive. Overcharges the capacitators/engines in the hammer, thus making the engineer spin out of control. Does damage and knocks enemies back.

5) Weld. Smacks the hammer into the ground and welds people with the “magnetize” debuff into the ground. The stun duration depends on the amount of stacks of magnetize.
Welded targets will not be affected by the knockback of overdrive, continously getting damaged by it.

(edited by Tacowrap.5681)

Hammer Engineer

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Posted by: Killyox.3950

Killyox.3950

This has been discussed before, but I could not find a dedicated post for it. We need access to hammers.

The hammer would give us engineers much more utility/build versatility. I very much enjoy my engineer, but we are far too reliant on out kits for unique abilities. We don’t need weapon swap, but access to new weapons can only do good. In this post I’ve put together a general idea of what the move-set could be. The move-set is inspired by Jayce from LoL(an inventor with a hammer of some interest.)

Engineer’s Hammer Basic Abilities:
#1) 3 phase basic attack, similar to the combo of an elementalist’s lightning hammer
1] Bash, basic swing, medium damage, 3/4 cast
2] Bang, basic but faster swing, medium damage, 1/2 cast
3] Boom, smash the ground for a powerful electrical discharge damaging in a nova, 1/2 cast

#2)Rocket Pound (because a rocket-guided hammer blow sounds awesome,) engages a small rocket within the hammer to guide the hammer into foes with great force for moderate damage(knockdown 2 seconds), 1/2 cast 15 CD (combo blast)

#3)Magnetic Vault, lunge at target area(like the rifle’s Jump Shot) dealing damage upon landing, 1/2 cast, 20 CD (combo leap)

#4)Vent Energy, vent electricity and steam in a nova, blowing back enemies and curing 1 condition, 3/4 cast 30 CD (combo field smoke [3 seconds])

#5)Overcharge(weapon defining ability,) overcharges the hammer, temporarily replacing abilities 1-5, kits cannot be used during this time due to the volatile power being channeled, 1 1/2 cast 45 CD, lasts 15 seconds or until canceled

Overcharge: The hammer begins to be held like the Mesmer’s Greatsword as all 5 abilities are changed temporarily. Counts as an environmental weapon but cannot be dropped and kits cannot be used until the effect is over. All 2-4 abilities can be used once per Overchange. Each 2-4 ability knocks 1 second from Overcharge.
#1] Charged Beam, channels on target enemy, damage increased over the duration(like elementalist’s Arc Lightning,) 600 range 3 Duration
#2]Infused Beam, Burn(2 seconds) and Cripple(1 second) for your next 5 attacks (a full Charged Beam will deplete all 5 charges)
#3]Grounding Round, fires an electrically charges slug dealing medium damage, detonate mid-air to immobilize enemies hit, 1/2 cast 600 range (fires like Flamethrower #2)
#4]Vent Power, same effect as previous #4 and same effect (smoke combo field,) but on separate CD and knocks 5 seconds off of Overcharge
#5]Discharge, ends Overcharge prematurely, inflicting damage to enemies in a nova as well as to yourself, launching you 600 range backwards, instant cast (stun-breaker)

Pros
-high control
-can self combo for a few seconds of stealth or blindness
-access knockdown
-condition removal
-aimed leap
-melee/ranged hybrid
-stun-breaker
-being completely awesome

Cons
-primarily melee
-predictable rotation (mainly PvP)
-stun-breaker costs health

Conclusion
The hammer would be a great addition to our arsenal, the moveset could obviously be different but regardless we deserve more of a ‘technical’ moveset than a thick skulled hammer warrior for example.

No. We do not need hammer. It wouldn’t hurt to have it but need? No.

I rather have them fix what is already there before adding anything new.

We are also not necros and any health cost to skills has no place here imo. Engineers are meant to build reliable things.

Hammer Engineer

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Posted by: Rozbuska.5263

Rozbuska.5263

I dont know. Hammer havent that engineering feeling. Wrench is much better. But immo much better will be some mechanical power fists with pistons ect.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Hammer Engineer

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Posted by: Navarat.2649

Navarat.2649

I dont want Hammer . I want Bazooka kit

Hammer Engineer

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Posted by: Wuffles.5319

Wuffles.5319

Hammer is not very Engineer – like. I like gadgety gizmo, gun like stuff. Just saying

Hammer Engineer

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Posted by: Zaviel.1245

Zaviel.1245

I prefer the idea of the rocket hammer being a leap, where you hang on for dear life as the hammer propels itself, rather than using it as a projectile.
https://www.youtube.com/watch?v=HGx-qP8VCf4

That is actually a pretty nice idea, I can imagine it in-game too. Only I hope our characters don’t scream like a girl like they do with rifle’s leap.

Hammer Engineer

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Posted by: Kardiamond.6952

Kardiamond.6952

I like the hammer idea,

but having a set of weapon with around 10 abilities, many combo field and combo finisher, a condition removal, stun breaker, knockback and mobility seeems a bit too much for me.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Hammer Engineer

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Posted by: digiowl.9620

digiowl.9620

If this ever came to pass, i would have to roll a female asura engineer named Vita.

Hammer Engineer

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Posted by: Seras.5702

Seras.5702

+1 for Hammers.

We’d need gadgety animations to off-set the “brute force” feel most hammer users have. No offense OP, but I’m not a fan of your ideas for hammer skills. Overcharge seems like it’s a risk to use and pigeon holes you into using just those skills, when we’re the masters of variety.

I’d say…

#1: chain attack similar to OP’s idea
#2: flourish the heavy hammer and accidently drop it on foe’s foot causing cripple for x seconds
#3: short circuit the hammer’s wiring creating a lightening combo field for x seconds and damaging foes aoe (why only ele’s get lightening field?)
#4: magnetic hammer overcharges and drags you rapidly to your target (gap closer)
#5: pneumatic hammer drives itself into ground & aoe knocksdown foes (blast finisher)

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Hammer Engineer

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Posted by: acedragonz.9387

acedragonz.9387

This has been discussed before, but I could not find a dedicated post for it. We need access to hammers.

The hammer would give us engineers much more utility/build versatility. I very much enjoy my engineer, but we are far too reliant on out kits for unique abilities. We don’t need weapon swap, but access to new weapons can only do good. In this post I’ve put together a general idea of what the move-set could be. The move-set is inspired by Jayce from LoL(an inventor with a hammer of some interest.)

Engineer’s Hammer Basic Abilities:
#1) 3 phase basic attack, similar to the combo of an elementalist’s lightning hammer
1] Bash, basic swing, medium damage, 3/4 cast
2] Bang, basic but faster swing, medium damage, 1/2 cast
3] Boom, smash the ground for a powerful electrical discharge damaging in a nova, 1/2 cast

#2)Rocket Pound (because a rocket-guided hammer blow sounds awesome,) engages a small rocket within the hammer to guide the hammer into foes with great force for moderate damage(knockdown 2 seconds), 1/2 cast 15 CD (combo blast)

#3)Magnetic Vault, lunge at target area(like the rifle’s Jump Shot) dealing damage upon landing, 1/2 cast, 20 CD (combo leap)

#4)Vent Energy, vent electricity and steam in a nova, blowing back enemies and curing 1 condition, 3/4 cast 30 CD (combo field smoke [3 seconds])

#5)Overcharge(weapon defining ability,) overcharges the hammer, temporarily replacing abilities 1-5, kits cannot be used during this time due to the volatile power being channeled, 1 1/2 cast 45 CD, lasts 15 seconds or until canceled

Overcharge: The hammer begins to be held like the Mesmer’s Greatsword as all 5 abilities are changed temporarily. Counts as an environmental weapon but cannot be dropped and kits cannot be used until the effect is over. All 2-4 abilities can be used once per Overchange. Each 2-4 ability knocks 1 second from Overcharge.
#1] Charged Beam, channels on target enemy, damage increased over the duration(like elementalist’s Arc Lightning,) 600 range 3 Duration
#2]Infused Beam, Burn(2 seconds) and Cripple(1 second) for your next 5 attacks (a full Charged Beam will deplete all 5 charges)
#3]Grounding Round, fires an electrically charges slug dealing medium damage, detonate mid-air to immobilize enemies hit, 1/2 cast 600 range (fires like Flamethrower #2)
#4]Vent Power, same effect as previous #4 and same effect (smoke combo field,) but on separate CD and knocks 5 seconds off of Overcharge
#5]Discharge, ends Overcharge prematurely, inflicting damage to enemies in a nova as well as to yourself, launching you 600 range backwards, instant cast (stun-breaker)

Pros
-high control
-can self combo for a few seconds of stealth or blindness
-access knockdown
-condition removal
-aimed leap
-melee/ranged hybrid
-stun-breaker
-being completely awesome

Cons
-primarily melee
-predictable rotation (mainly PvP)
-stun-breaker costs health

Conclusion
The hammer would be a great addition to our arsenal, the moveset could obviously be different but regardless we deserve more of a ‘technical’ moveset than a thick skulled hammer warrior for example.

No. We do not need hammer. It wouldn’t hurt to have it but need? No.

I rather have them fix what is already there before adding anything new.

We are also not necros and any health cost to skills has no place here imo. Engineers are meant to build reliable things.

Well in my honest opinion we do not need a hammer but we need more weapons. I said weapons not kits because kits do not count as weapons. Sure they are awesome & all but tbh I always preferred using weapons with gadgets over those kits….Mostly because of them hobo sacks :S