Hammer scrapper useful in raid?
As a tank maybe. Power builds fall short of condi pistol/pistol by a huge margin, and when those take scrapper it’s just for two traits and function gyro.
when i did it with a pug group i ended up running a zerker hammer tank build to take the green spirits attention in the vale guardian fight while my team mates finished the other 2, ended up getting it to 60% hp befor they got around to killing mine
I’m curious what your hammer tank build is/was if you don’t mind showing us.
Condi rifle? Wut?
The hammer offers a lot of CC, which might be useful for some groups that are lacking in Berserkers or Revenants. Breaking bars is a huge aspect to defeating bosses in the raid, but so is damage. I could see an argument made for hammer under certain compositions, but I think most engineers should still run pistol/pistol whether they’re tanking or not.
Hammer scrapper would indeed be most useful tanking. Though in my raid group I’m currently running a power hammer build. The evade on 3 and block on 4 is useful for blue circles. Though obviously utilising kits.
I’m curious what your hammer tank build is/was if you don’t mind showing us.
at the time i wasnt using durability runes i think it was scavenger i cant remember but in a perfect world i will run durability runes, anyway i barely felt like i was taking damage and could face tank most of the fight and from what ive been hearing about peoples tank builds i think this does alot better then full nomads fit chars since it can heal threw all the damage and still do some decent damage.
you could also take runes of the defender, they work great for extra healing and that aegis on an instant heal yo, and honestly im not sure if celestial is the best tank but i dont have ascended sets that arnt dps aside from celestial lol.
(edited by ukuni.8745)
I’m curious what your hammer tank build is/was if you don’t mind showing us.
at the time i wasnt using durability runes i think it was scavenger i cant remember but in a perfect world i will run durability runes, anyway i barely felt like i was taking damage and could face tank most of the fight and from what ive been hearing about peoples tank builds i think this does alot better then full nomads fit chars since it can heal threw all the damage and still do some decent damage.
you could also take runes of the defender, they work great for extra healing and that aegis on an instant heal yo, and honestly im not sure if celestial is the best tank but i dont have ascended sets that arnt dps aside from celestial lol.
Could I ask why healing Gyro and not healing turret?
And why mecha legs and not soothing detonation?
Healing turret. Cleansing burst. Detonate, would give you a strong boost. Also using the TB healing turret skill and acid bomb on elixer gun would give a good burst of healing.
I’m curious what your hammer tank build is/was if you don’t mind showing us.
at the time i wasnt using durability runes i think it was scavenger i cant remember but in a perfect world i will run durability runes, anyway i barely felt like i was taking damage and could face tank most of the fight and from what ive been hearing about peoples tank builds i think this does alot better then full nomads fit chars since it can heal threw all the damage and still do some decent damage.
you could also take runes of the defender, they work great for extra healing and that aegis on an instant heal yo, and honestly im not sure if celestial is the best tank but i dont have ascended sets that arnt dps aside from celestial lol.
Could I ask why healing Gyro and not healing turret?
And why mecha legs and not soothing detonation?
Healing turret. Cleansing burst. Detonate, would give you a strong boost. Also using the TB healing turret skill and acid bomb on elixer gun would give a good burst of healing.
well because the f1 on the medic gyro provides aoe pulsing protection and take into consideration with the protection from recovery matrix and durability runes your looking at 87.5% protection up time solo and a 50% upkeep on team mates, and given that the f1 on medic gyro is also a water field you can also blast it with acid bomb and rocket charge, the healing turret does do more overall team healing because there is little to no chance that gyro is genna stay up for its entire duration but you do get the benefit of it always being available even if your stunned, i also personally like being able to use rocket charge separately from healing turrets water field so i dont get locked to far into a rotation but thats a personal thing.
also your 100% right about that soothing detonation i literally didn’t even think about it.
also id probly shy away from 100% celestial, the build literally only tanks so well because of crit hits procing the food/runes/bunkerdown, you could run 100% knights and get alot more power/crit chance at the cost of vit/fero/healing but the scaling on the heals that keep you up arnt that amazing and you get a kittene ton more toughness
(edited by ukuni.8745)
Hammer is great. It’s only shortcoming is that base condi engi does so much more damage that pretty much any build or role you’d use hammer with, a P/P engi would do better. Condi engi is even better for tanking.
if your group is asking you to bring condi rifle, find another group or educate them.
head here to discuss wvw without fear of infractions
That protection uptime is pretty nice. 87.5% protection uptime is high and a team mate should be able to sort out the missing 12.5%. This is pretty interesting. I’ll certainly consider this when I go for a tank build.
Thank you ^^