Hanging up my goggles on engineer for a while- Heres why
Yeah, engineer’s utility skills are underwhelming. Turrets pop far too easily even in PvE – though I haven’t tried traiting for turret survivability… I don’t expect it to help much. I’ve seen even the thumper turret die in moments to just two enemies.
It’s understandable. To be honest, I think a lot of practice with the engineer is needed in order to succeed with it.
Also not every class is attuned to the player. Some people have natural draws to certain class. For me – It’s definitely the engineer. I can’t play the Mesmer class – the class mechanics just don’t mesh with my style. There is similar issues with the guardian though that could be just a drastic difference to the engineer class.
I love my Eng, Im grenade spec and I do great in WvWvW. I enjoy spvp as well. just try new specs, Eng has many ways you can go from healing, support, dps. Tank is meh so I dont really try.
Yeah in WvW i can do well with nades. I love luring people into water haha. And I have no problem with support specs. It is just our DPS specs seem to be weak/easy to counter. I tried using a high crit chance rifleman, dual pistol alchemist, but none seem up to par compared to other classes. If anyone has a good PvP build, that would be awesome if yo could post it on here.
I seem to be the opposite of a lot of people. The more I play engineer, the more I like it as I’m learning all the little tricks the class has up its sleeve. Also nice to be getting a hang of kit switching and remapping keys to make sure all my vital skills are near at hand and I don’t have to look down and reach across the keyboard to grab a potion or drink a potion.
Engineer skill cap is deffinitly much higher than any of the others, and an engineer requires a lot of kit swapping. In Dungeons my engi. is constantly swapping kits from flamethrower, to elixir gun, to grenades.
The engi class does have a lack of “usefull” skills though. But it seems that way for most classes. The problem I have with engineer is really their lack of variety. Sure Kits are supposed to take the place of other weapons…but….its really not the same. Rifle is weak on the DPS side as it only has one or two high damage abiltiies and those abilities are counter intuitive to a rifles range. Pistols imo are the best due to blast, bleed, and ranged damage out put.
To be honest, the engineer needs more weapons. The Elementalist functions on the same guide lines of not having weapon swap but in their case, every weapon has 20 different abilities due to elemental attunement.
First thing they should fix is pre-selected auto-attack on ALL kits (including grenades on fast cast). After that we will be in a good enough spot (still with bugs but, hey, everyone has bugs).
I’m having a blast with my engineer right now, but this bug fix will shut me up for quite a while. I have 6 different toons and, believe me, engineer feels like a strongly buffed up elementalist.
I really despise the grenade and bomb kits. Each skill on those kits is so utterly boring. You throw a grenade or drop a bomb that inflicts a different condition. The rifle has so much flavor; it’s this smoke-spewing, highly unstable, dynamic weapon that is really fun to use. I wish the same kind of care could have been put into one of the primary AoE damage dealing methods the Engineer has. The grenades and bombs are really effective, but I get tired of them in minutes.
I came into an engineer from playing as a WoW frost mage for the last eight years. The learning curve has beem about the same for both. Seeing someone who know how to play it makes it look like a cake walk but unless you want to spend time and tweek your build and play style then you are going to think that it is the class. I’m not saying you suck, far from it. I’m saying you need to spend more time with the class to see if it fits your play style and know who your counter class is. That way you can pick who you can 1v1 or 1v2.
I have always said dueling is not PvP it is rock paper, scissors, Just because you can’t take a class 1v1 in a BG doesn;t mean the class is broken it means that that class will take you more often than not.
Hanging up my goggles on engineer for a while- Heres why
in Engineer
Posted by: Pinkamena Diane Pie.8541
The thing about the engi is that you have to work harder to get the same results as other classes (dps/utility wise).
The thing about the engi is that you have to work harder to get the same results as other classes (dps/utility wise).
That is why it feels better at then end of the match when win top player for each category
(edited by Krab.9315)
It really depends how you play, i used to see turrets just like trash and then one day my team lost because of another engineer with a lot of knockbacks with rocket/tumper defending points.
The thing about the engi is that you have to work harder to get the same results as other classes (dps/utility wise).
That is why it feels better at then end of the match when win top player for each category
That’s hardly justifying. Using that same logic, people would be doing silly things such as balancing a cup of hot tea on their head for the entirety of a match for the feeling of accomplishment at the end since it made it “harder.”
A whole profession shouldn’t be designed/treated as a “tryhard” class that doesn’t have anything about it to stand out other than it does what everyone else does to a lesser extent and has to try extra hard to be up to par (i.e. playing Backittenboard, landing targeted projectiles on enemies and allies, etc.).
If people are looking for challenge, they should set challenges for themselves – you are implying the class is designed to be subpar for a sense of challenge. That’s ludicrous. Every class should be on par with one another.
Edit: Apparently Bach should be censored. lol
Reliable Excavation Demolition [RED]
Human Engineer of Anvil Rock
The thing about the engi is that you have to work harder to get the same results as other classes (dps/utility wise).
That is why it feels better at then end of the match when win top player for each category
That’s hardly justifying. Using that same logic, people would be doing silly things such as balancing a cup of hot tea on their head for the entirety of a match for the feeling of accomplishment at the end since it made it “harder.”
A whole profession shouldn’t be designed/treated as a “tryhard” class that doesn’t have anything about it to stand out other than it does what everyone else does to a lesser extent and has to try extra hard to be up to par (i.e. playing Backittenboard, landing targeted projectiles on enemies and allies, etc.).
If people are looking for challenge, they should set challenges for themselves – you are implying the class is designed to be subpar for a sense of challenge. That’s ludicrous. Every class should be on par with one another.
Edit: Apparently Bach should be censored. lol
No I’m saying that maybe it is just not spending enough time with the other classes. I found out a long time ago when I wanted to be good at my class I had to learn how other classes worked. So I have played PvP with the other classes. I learned how to pick and chose my battles. When I can peel off from the group and when to stick to the pack. A skilled Engi is a great thing to watch. Then again a skilled player playing the class he is great at is a fun thing to watch. Maybe in the end the play style is just not for some people.
Maybe since I game from a background of Mage PvPing in WoW dealing with druids, locks, mace rogues, ect ect and learning when how to deal with other classes, I took the time to learn the mechanics of the other seven classes in GW2.