Hard counter hammer warriors?
dodge, knockback, shield-block.. just to name a few options. The hammer skills are highly telegraphed, almost impossible to miss, and the chain they use is well known, so this shouldn’t really be a problem. When it comes to kill them, depends on the build you use, can’t tell you a way in general except: use poison to somewhat negate the healing signet
edit: a well placed gearshield-block will almost always counter a stunchain, for most warriors tend to cast their chain in one go, no matter what.
(edited by Werkuh.2579)
If you do get caught, stunbreak and dodge Backbreaker or stunbreak after.
Engi is all about active defense, so blind and dodge and block and CC them.
If you get immob’d by the Hammer 3, get your Gear Shield out right meow. Prybar’ing face afterwards is optional.
Some mindgames/stereotypes:
If you Overcharge them but hold onto your Immob, they will likely Earthshaker you… dodge.
If you Overcharge them and Immob then throw nades at them they will likely pop stances or LB F1… Poison/Chill after then kite like crazy and dodge the Earthshaker after Chill ends. If you blind them they have to clear it first and if you watch they might just switch from LB to Hammer (you can see the intell sigil proc) for the F1… dodge
Box of Nails and Chill nades are your best friends (when zerker stance not up) and allows you to throw crap at your feet. Pan camera behind while running away and dodge anything that looks like a hammer skill.
Remember your mini burst rotation is (continue to follow up as you can initiate at any part of the full rotation):
Stealth → Magnet → Prybar/Barrage → Overcharge → Throw Wrench → Net Shot → Nades
(melee initiation) (Gear Shield; defensive) → Overcharge → Throw Wrench → Magnet → Prybar/Barrage → Net Shot → Nades (blind and chill first to kite)
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
(edited by Ralkuth.1456)
protection injection + stabilized armor = hard countered
they will literally auto lose by holding a hammer. but most builds wont run that, specially if youre talkin about pvp and not wvw, it tends to be a waste of points in pvp.
head here to discuss wvw without fear of infractions
protection injection + stabilized armor = hard countered
they will literally auto lose by holding a hammer. but most builds wont run that, specially if youre talkin about pvp and not wvw, it tends to be a waste of points in pvp.
Personally I really love that trait combo. I also use smoke bomb to keep a few blinds up. Otherwise they have big tells for what to dodge.
https://www.youtube.com/watch?v=6q3em9s5I4c
protection injection + stabilized armor = hard countered
they will literally auto lose by holding a hammer. but most builds wont run that, specially if youre talkin about pvp and not wvw, it tends to be a waste of points in pvp.
Personally I really love that trait combo. I also use smoke bomb to keep a few blinds up. Otherwise they have big tells for what to dodge.
i could easily just be terrible at pvp and it could be as good as i think it is in wvw :P
head here to discuss wvw without fear of infractions
Protection injection is fine. Stabilized armor is crap.
Protection injection is fine. Stabilized armor is crap.
not when you put in another 2 and get the heal reset and power shoes
head here to discuss wvw without fear of infractions
Protection injection is fine. Stabilized armor is crap.
not when you put in another 2 and get the heal reset and power shoes
Heal reset is nice. Not having 50% vigor uptime and perma swiftness is not.
(edited by robertul.3679)