Healing Turret Feedback

Healing Turret Feedback

in Engineer

Posted by: RaynStargaze.6510

RaynStargaze.6510

So after trying it for a bit here are my spvp thoughts.

Its not too viable as condi cleanse because of 2 reasons which are

1) the cleanse is tied to the heal – if you need to condi cleanse but are at high hp you waste your heal other option is waiting till the condis ticked you down enough but that cant really be what a condi cleanse should incorporate. On the other side if you need to heal but have no condis up you waste your cleanse which you might need later on.

2) the cleanse is applied after the main portion of the heal (regen yeye) which means that i cant cleanse poison to get a full heal – this is just soooo important.

The Waterfield is well appreciated!!11 srsly but the mechanic feels wonky and the actual healing field appears a bit delayed even when spamming the heal button. Then again that might be intended. As others have already pointed out the actual duration on the waterfield is more like 3 seconds than 5 seconds.

The waterfield does not disappear faster when blowing up the turret.

The waterfield has very high potential but can be shutdown with CC and we dont have reliable stability to ward stuff like that off.

If the healing turret would ever be intended to be put out and remain in place it would either need to
1) Give MASSIVE heal per second (maybe + 1 condi rmv per second) and let the turret hp as it is
2) Increase the Turret HP drastically

as it is it`s impossible to keep the turret alive even with constant tool kit spam vs simple GC autohits (luckily at this point there is no reason to keep the turret out though)

(edited by RaynStargaze.6510)