Q:
Antherealle – Asura Engineer.
Trucy Millers – Human Warrior.
Q:
Hi! New engineer here, with a question.
I get that the Healing Turret can be combo’d with it’s own self destruct, but i wasn’t aware there were more complex variations. Two guildies referenced a “Healing Turret 4-Button press combo?” in context of another engineer player doing it frequently, but the engineer being referenced hasn’t logged on for a while so I have been unable to ask.
Anyone know? I figured the more experienced engineers would know this.
Thanks in advance!
A:
As far as I know, the most common 4 key finisher would be using the Healing Turret, overcharging it, detonating it, and then using the Shield for a double Water finisher. A lot of the Blast Finishers beyond that (which are brought commonly) won’t be quick enough to use on that Healing Turret water field.
(edited by Ayestes.1273)
I’m not surewhat “4-key combo” means exactly, I would assume that he set up a field bomb from the bomb kit to use with the healing turret.
He may have also used something like the Magnetic Shield as a blast finisher, or detonated another turret. Engineers have a lot of blast finishers, they just don’t tend to have access to all of them at once.
Iam Not sure if any of you guys thought the same way I did when i first look at this topic, I saw it like someone said Afoxi.6854 that he could do a 4 “area healing” combo, and it is possible with just one healing turret, when you place this this turret a white circle will pop very quickly and then disappear (this is the time in which you have the water field activated) so what you want to do is make as many blasts as you can while that is active, this is why ppl then to fail when they say full turrets engis are garbage/fails (not that iam saying they are op :p)
Here is how it goes:
-Put 1 Healing Turret and 3 more others.
-Place the 3 other turrets on the ground.
-Get your fingers ready.(F2 to F4)
-Place the Healing Turret.
-Deploy them.
Light.6095: Field Bomb from the Bomb Kit (not sure which Water Field is that)
B.O.B (Big old bomb) is a blast finisher Light was referring to.
Here are some more:
Booby Trap (down state)
Detonate (Mines)
Detonate Flame Turret
Detonate Healing Turret
Detonate Net Turret
Detonate Rifle Turret
Detonate Rocket Turret
Detonate Thumper Turret
Magnetic Inversion
Rocket Boots
Shockwave (thumper toolbelt)
Supply Crate
Overcharge thumper turret (must have enemy in range)
Below is a conversation with another engineer from another thread called Berserker Engineer. You can literally pop 5~6 Blast Finishers in 3~4 seconds. You can do way more than 4-key combos.
P.S. Sorry I’m too lazy to edit and remove the unnecessary parts. Was actually trying to, but quote tags were too confusing
The only way I would see a Zerker Engi work is if you run dungeons with a coordinated team. But then again….whats the point of running a zerker Engi when a Zerker Ele, Zerker Ranger, Zerker Guardian, Zerker Warrior, and Zerker Thief will do SO MUCH more damage than you while surviving better than you??
Sorry, but honestly I see no point. Engis are a full support class while dealing some decent dmg. A good support Engi can be so helpful in higher level fractals.
I disagree. You can easily run AC and CoF paths 1 and 2 on a Zerker build even with a pug group. Also you can stack some 9~12 AoE might and massive AoE heal on a zerker build while dishing out massive damage too. Engineers can offer that much to the table while playing a Zerker build. You probably need to play with engineer skills more. I can’t see how you concluded that an engineer is a full support class when we can do OMFG bursts while supporting at the same time.
And surviving on a zerker build does not depend on whatever class you play but rather on how good you are at dodging.
I would love for you to prove me wrong. So far my Engi is sitting there all pretty gathering dust.
Can i get a video of you playing a dungeon please? I have seen some WvW videos and the most impressive i saw was the tankat video. Amazing player, but felt that he could have done even better with another class.
Ofc Im not just asking for a video for proof, im also asking for a video so i can take a look at your play style. Obviously my play style with the Engi is no good…..
Could you also please link me your fav build for PvE and high level fractals please. I think its time to dust off the dust from my Engi. Putting your armor, sigils, etc would also be extremely nice.
Thanks
Help me save time.
CoF Paths 1 + 2 and AC are the easiest dungeons in the game. All attacks from the bosses here are relatively easy to dodge. There are probably no arguments here.
How can you stack 9~12 might or do AoE massive healing or get 8+ seconds of AoE Stealth while in Zerker Build?
Learn to use Combo Fields and Combo Finishers.
Big ’Ol Bomb(1) + Detonate Healing Turret(2) + Detonate Rifle Turret(3) + Land Mine(4) + Supply Crate(5) are all blast finishers that compliment each other and can sustain good DPS.
- Fire Field from Fire Bomb or Napalm will give you 15 stacks of Might
- Water Field from Regenerating Mist will give you 5 AoE heals
- Smoke Field from Smoke Bomb will give you around 10 secs AoE stealth.This can be applied mostly on PvE scenarios since monsters move less than players.
More Tips:
You want to immobilize your target for more than 8 seconds along with 20~25 stacks of vulnerability?
- Get 10 Firearms and trait for Sitting Duck which gives (5) Vulnerability per Immobilize.
- Fire Net Shot(5) from your rifle or a Glue Shot from your P/P
- Fire Net Wall(5) from your Toolbelt Skill.
- Drop your Net Turret and Overcharge it. It will shoot 2 consecutive nets which gives another (10) stacks of Vulnerability. If it’s in PvE, make sure your taget has Aggro on you
- If you have a bomb kit with you, you can drop a Glue Bomb as well for another (5) stacks of vulnerability. That’s (25) stacks already.
- You can still get Utility Goggles and use Analyze for another (10) stacks and that’s a total of 35 stacks of vulnerability along with a very long immobilize.Using Net Shot, Net Wall, dropping Net Turret and overcharging it should take you about 3~4 seconds.
I’m not an elite engineer but I know how to play my cards well. This class has gone through a kittenhole but I stuck with it and learned to be resourceful to cover up for the class’ shortcomings. I found it inappropriate when you said engineer is a Full Support Class without even making a good argument. Yes, this class is broken at most but we’re starting to get good fixes from Anet. Hopefully good things will come.
(edited by Kyon.9735)
Healing Turret + Thumper Turret = 4 blast finishers
Really we have so many blast finishers it wouldn’t be hard to lay down any 4 rather quickly.
Could have fun and do like a 4-turret combo
Healing <—- Water Field
Rifle <- — Generically low cd turret
Net <-- Immobilize
Flame <— Smoke Field
Elite Supplies <—- Blast Finisher
If they ever fixed turrets properly, this might be kind of fun.
On a 40 second cooldown, you can drop the turrets in this order:
Rifle→Net→Flame→Healing, then explode them all at once. If you wanted stealth, you’d overcharge the Healing and Flame turrets, then explode them all. (overcharging Healing turret will make sure you don’t get a water field in the next pulse)
Unfortunately, this means the combo is also ~ 2 seconds worth of setup time.
Will this setup be any good? Doubtful.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.