Healing gear and traits
I can’t claim to be an expert, but I think I would either do 20 in Alchemy for Fast-Acting Elixirs (I’ve always found Elixir C to be a much more reliable, and less insanity-inducing way to remove conditions on myself vs. Med kit’s antidote, especially if I’m running with Packaged Stimulants on at the time) and Backpack Regenerator for a little extra personal regen… or go only 10 in Alchemy, and 30 in tools, picking up the base grandmaster trait, Enduring Damage, for extra dps and Adrenal Implant as the actual trait to make sure I actually have that extra damage as much as possible.
Also, what skills do you plan on using, other than grenades and med kit? Fire-forged trigger might be worth looking at if you’re thinking of using elixir gun, though nothing in the Firearms tree really apeals to the zerker grenade half of your build.
(edited by Foefaller.1082)
I’m looking to make a general FoTM traitset, so the skills I use depend on the situation.