Q:
Healing power/Turreteer?
A:
This is what I use for sPvP:
http://gw2skills.net/editor/?fdAQFAUlUUpyqlcx2KseNCdBF6VcwQL6GWkR/pAA-TJRDwAaLDAd/BMPAAAXAAA
This build uses the Cleric’s amulet for superior hp/s, group support, and for the conversion synergy with the Inventions line. The good thing about turrets is since they do not scale with stats it does not matter which equipment you use since non of it really affects them, which some also consider as a negative. Although, in this build it works to your advantage as you can rely on the highest dps turrets to pummel your enemies, while you serve as more as a distraction and focus on your CCs.
CC is another strong point with this build since you have many knock-backs to keep your foes off point with Accelerant-packed turrets and is why I opted to bring rifle opposed to P/S; also it scales better with power.
Support is surprisingly also quite good in this build with the use of the new turret traits. You can use the turret reflects for a variety of things such as: securing stomps against enemies with projectiles, insuring your safety against d/p thieves, keeping ranged at bay, and more I can’t think of. Also, laying your Supply Crate on heavy group fights can turn the tides with not only bandages that heal for a lot more, but with many boons and a blanket reflect over the battle!
The build is overall a bit campy, but you can play aggressive if you so choose and can play de-cap, but probably not kill the enemy defender if he is a bunker.
Let me know how you like the build
Edit: Also don’t forget to keep your turrets alive most of the time by going melee with your Tool-kit and healing them. On that note, also don’t nest your turrets: spread them out instead and run in between them keeping your enemy busy by switching between tool-kit and rifle.
(edited by PWNcakesAndROFLs.8263)
This is what I use for sPvP:
http://gw2skills.net/editor/?fdAQFAUlUUpyqlcx2KseNCdBF6VcwQL6GWkR/pAA-TJRDwAaLDAd/BMPAAAXAAAThis build uses the Cleric’s amulet for superior hp/s, group support, and for the conversion synergy with the Inventions line. The good thing about turrets is since they do not scale with stats it does not matter which equipment you use since non of it really affects them, which some also consider as a negative. Although, in this build it works to your advantage as you can rely on the highest dps turrets to pummel your enemies, while you serve as more as a distraction and focus on your CCs.
CC is another strong point with this build since you have many knock-backs to keep your foes off point with Accelerant-packed turrets and is why I opted to bring rifle opposed to P/S; also it scales better with power.
Support is surprisingly also quite good in this build with the use of the new turret traits. You can use the turret reflects for a variety of things such as: securing stomps against enemies with projectiles, insuring your safety against d/p thieves, keeping ranged at bay, and more I can’t think of. Also, laying your Supply Crate on heavy group fights can turn the tides with not only bandages that heal for a lot more, but with many boons and a blanket reflect over the battle!
The build is overall a bit campy, but you can play aggressive if you so choose and can play de-cap, but probably not kill the enemy defender if he is a bunker.
Let me know how you like the build
Edit: Also don’t forget to keep your turrets alive most of the time by going melee with your Tool-kit and healing them. On that note, also don’t nest your turrets: spread them out instead and run in between them keeping your enemy busy by switching between tool-kit and rifle.
This is a really interesting build looks good can’t wait to try it. Have you considered using energized armor to increase your toughness/power/healing power at the same time?
Tbh, you don’t really need Metal-plated turrets or Power Shoes. I just find them useful for my own playstyle. You could certainly choose to swap out one of the two traits for what suits you best and run the build fine. I would bring Energized Armor, but as I mentioned in my above most, the point of the build isn’t really the damage coming from you, but mostly your turrets. That’s also why I bring Metal-plated, since I’ve found that some players are savvy enough to go for my turrets first or blast them down with heavy AoE.