(edited by PmLinkman.7580)
Healing skill choice question
I would say Healing Turret. Possibly Medkit.
Healing Turret you also get a water field the half second u place it and every time it reapplies the regen. If your timing is good enough u can use your shield 4 skill for a blast finisher or just explode the turret for a aoe heal. Overcharge Heal Turret (press the heal skill again after summoning) gives you a heal and a cleanse. Its pretty awesome turret to have and learn how to use.
Medkit on the other hand is more for setting up bandages before a fight.. Also you get a fury/swiftness potion and a remove 1 condition potion. the toolbelt skill has a long cast time but its a single target heal. You can place the 1-3 bandages then you have to walk over them to use em. You can have up to 9 bandages out at one time before they start expiring.
Are there any traits though that are considered a must, or a very good choice, for the heal turret though? Or the med kit, just curious about that too, and thanks for the answer
The turret is too good for dungeons.
Like someone said, water field, detonation, the low cooldown. Toolbelt slot.
So much regen when coupled with Dwayna rune.
Med kit is different, I use this in World v World and enjoy a 40 second swiftness with Rune of Centaur. It’s too clunky to rely on Dungeons.
Elixir wise … eh.. I don’t like it. Sure it gives random boon, but Turret trumps it due to added detonation and team heal. Elixir is more selfish in nature, and tossing it requires accuracy or it’s a wasted usage.
Hope this helps.
As for Traits – not really, turret excels so much that it doesn’t need a trait.
It does, thanks man, pretty sure I’m gonna go with turret in this build
EDIT: I’m thinking of replacing cloaking device trait with metal coating for the healing turret, this seem reasonable?
(edited by PmLinkman.7580)
You could get meal coating but it isnt necessary at all. Most of the time you end up picking your turret back up for the reduced cd. 15 second cd if u pick it up. Metal Coating is more for turret focused builds which isn’t very viable atm.
Alright, thanks. I got one more question however, lol. I’ve switched out the two gadgets I had for utility googles and the ram. I’m liking the goggles, but is the ram mainly useful for pvp? Also, I’m wondering what other gadget could fill the spot I have the ram in if I’m gonna switch it out, and remember I’m using pistol/shield/flamethrower :P
Elixir R is pretty much perma on my utlity bar. Toss Elixir R. Pulse res and condition removal in AOE. Can use it to res allies or res self if u use it before u die. Elixir R breaks stun and refills your endurance. Basically its your safety skill when things go wrong.
Also the toolbelt skill for healing turret grants a water field. So use that then use your shield 4 and another free heal + regen.