Healing turret and the static discharge build

Healing turret and the static discharge build

in Engineer

Posted by: kangaroosteak.6201

kangaroosteak.6201

For all you glass sd engies out there using rifle and heal turret, I found a neat little trick you can do with the new water fields. Now I’m not sure if this has been posted yet, and there are a few holes in my information (not sure if overcharge heals allies)

Assuming you’re using the heal turret, you can double blast finisher into your water field with both the healing turret and the rifle turret, then rifle jump into the water field as a leap finisher, then use your surprise shot as a projectile finisher.

Healing turret drop: 2520hp
Heal turret Overcharge 2520hp aoe heal *
Heal turret blast finisher: 1320hp aoe heal *
Rifle turret Blast finisher: 1320hp aoe heal *
Rifle Jump Leap finisher: 1300hp
Surprise Shot Projectile: 230hp (2s regeneration)
Heal turret regen/toolbelt: 1560hp (12s regeneration)*
————————————————————————————————————-
Total Self Heal: ~10770hp around every 20s
Total Aoe Heal: * ~6720hp

These numbers are based on my static discharge build with 0 healing power. You can do this about every 20s because of the low cool downs on all the skills, and it’s really cool being able to do tons of damage and support your team. The main problem about this entire combo is having your turrets blow up in the middle of it, but if you can pull it off (takes about 2-3 seconds), it’s a massive hp explosion all over you and your friends.

If there’s a hole, please feel free to post feedback!

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Healing turret and the static discharge build

in Engineer

Posted by: JubeiTM.5763

JubeiTM.5763

Wow! I will try this as soon as i get home.