Healing turret overcharge not scaling well?

Healing turret overcharge not scaling well?

in Engineer

Posted by: Elmori.7369

Elmori.7369

Hi all. I went out to see how much I would heal my team with the new healing turret and got this:

Deploying turret (3356) http://i.imgur.com/YKg9MYC.jpg
Overcharge turret (2621) http://i.imgur.com/Q1zvvgA.jpg
Detonate turret (1621) http://i.imgur.com/4lzqt0j.jpg

It seems that overcharge turret doesn’t heal as much as deploying it. This is probably due to healing power scaling differently with overcharging. Wasn’t the deployment heal reduced by 50% so that the other 50% is shared between you and your team? Are other people also getting less healing on overcharge compared to deploying?

I think I received just over 6k heal before the changes so the total heal may be a bit less then before.

SFR Engineer Bozwai

Healing turret overcharge not scaling well?

in Engineer

Posted by: kokocabana.8153

kokocabana.8153

If you look at the patch notes it says for both initial heal and overcharge:

-Healing range is now 2520-3270.

I haven’t paid close attention to see whether it has healed more than the expected 2520. I just assumed the heal was a constant number since I have 0 healing power.

Healing turret overcharge not scaling well?

in Engineer

Posted by: Elmori.7369

Elmori.7369

May be useful to note that my healing power is 1334 that increases by 10 per kill.

I have full cleric armor, trinkets and weapons except for my soldier backpiece and karka shell. Shaman crests as armor upgrade and superior sigil of life as shield upgrade.

Seems deploying my turret heals me too much ^^, hope that the extra bit is from the sigil of life.

SFR Engineer Bozwai