Heavy Condition Damage Build

Heavy Condition Damage Build

in Engineer

Posted by: Asmodal.6489

Asmodal.6489

Hi there,

I am looking for an Engineer build which focuses on condition damage utelizing burn and bleed and which is viable in open pve and dungeon scenarios.

i am havving a hard time finding something up to date and most discussions seem to go in go grenade or go home.

cheers

Heavy Condition Damage Build

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

Grenades are our best kit. Damage up to 1.5k per Grenade and we can throw 3-8 grenades at once.

With Shrapnel+Sharshooter is extra bleeding possible. So heavy conditions = grenades

Heavy Condition Damage Build

in Engineer

Posted by: Regimentz.3471

Regimentz.3471

I run a dual pistol heavy condition elixir build work good in wvw/pvp and pve.

http://intothemists.com/calc/?build=-VRR;2Z;0h0q5cQFx08-FQVh0u5JU;49T-T-4;035B;117A;1aJ0;3dZm9fRk02Fg

(Dont know why the link dont work when you click you have to copy an paste it.)

With food buffs (Veggie pizza) an might stacks from elixirs i have over 1800 condition damage before the 25 stacks from the sigil of corruption.

I use valtlaaws armor precision/toughness/condition damage an for trinkets i use
Endless quiver (ascended) for my back. Tortured roots for my accessories, colossus fang as my amulet and khibrons phlactery/ourobotos loop (ascended) for rings.

For runes i run the standard condition duration 2x afflicted 2x krait 2x centaur
but you could just use 6x rune of the undead.

On my pistols i rune sigil of corruption and sigil of earth.

With this build i have good survivability and damage ive ran many engineer builds and this is the best an most fun build i have found so far its good 1v1s/roaming an good in groups/zergs.

Heavy Condition Damage Build

in Engineer

Posted by: Kamahl.3621

Kamahl.3621

Grenades are our best kit. Damage up to 1.5k per Grenade and we can throw 3-8 grenades at once.

With Shrapnel+Sharshooter is extra bleeding possible. So heavy conditions = grenades

This, you can maintain 25 bleed stacks, permaburn, permapoison, and high vuln, just by facerolling grenades. Without pizza. Makes other options (condition-damage wise) for every class look pretty stupid to be honest by direct comparison. This is with 2 sigils admittedly – one for 10% longer bleeds, and another for earth. Given other players passive bleeds, I’d probably give up the earth sigil for sigil of battle or somesuch – swap to prybar for some confusion stacks and bomb kit for a few more! Unlike the ideal power engineer build (grenades/EG/FT), the ideal condition build only needs grenades, anything else can be chosen at will.

Attachments:

Heavy Condition Damage Build

in Engineer

Posted by: Oxstar.7643

Oxstar.7643

I actually prefer flamethrower to grenades.
The damage got buffed recently and it’s MUCH easier to hit with it than with grenades – And it has a much faster hit ratio. But I guess for maximim conditions you can get juggernaught trait, then use flamethrower whenever the skills on grenade kit are off cooldown. Having 6 might stacks constant and the extra crits from drop stimulants with medkit is nothing to scoff at, and the extra toughness might save your skin.

Kamhal, that’s assuming every grenade hits and it requires tons of micro managing – Even in PVE you might miss since mobs might chase people who have to move to not die, and in PvP you’d have better luck stepdancing on the back of an icebear wearing a spacesuit on mars while riding Zeus’ lighting bolts while playing pong with Hercules than connecting even half your nades.

(edited by Oxstar.7643)

Heavy Condition Damage Build

in Engineer

Posted by: Kamahl.3621

Kamahl.3621

Kamhal, that’s assuming every grenade hits and it requires tons of micro managing – Even in PVE you might miss since mobs might chase people who have to move to not die, and in PvP you’d have better luck stepdancing on the back of an icebear wearing a spacesuit on mars while riding Zeus’ lighting bolts while playing pong with Hercules than connecting even half your nades.

He said PvE and dungeons. Most bosses are 1) generally low on actual movement for most of the fight, and if they aren’t – that’s what freeze grenade is for, and 2) I’ve done every bit of content, and in almost every situation I’m standing point blank so I can juggle my other abilities (I’m not condition grenades, more of a kitmaster setup), the only bosses you generally have difficulty landing everything on are ones in higher fractal of the mists, as they hit too hard to comfortably stand close to.

Heavy Condition Damage Build

in Engineer

Posted by: Oxstar.7643

Oxstar.7643

Yeah, I focus on control and condition as well. If someone comes close I can throw a static shield followed by a wrench which stops most of the would be damage, knock away with magnetic inversion, fire away with my flamethrower, airblast away, then launch a napalm, and drop a box of nails for condition and control – And if the target comes close a punishing prybar comes out. Having 2 blinds and gear shield helps a ton as well.

Heavy Condition Damage Build

in Engineer

Posted by: Lupanic.6502

Lupanic.6502

Grenades are our best kit. Damage up to 1.5k per Grenade and we can throw 3-8 grenades at once.

With Shrapnel+Sharshooter is extra bleeding possible. So heavy conditions = grenades

This, you can maintain 25 bleed stacks, permaburn, permapoison, and high vuln, just by facerolling grenades. Without pizza. Makes other options (condition-damage wise) for every class look pretty stupid to be honest by direct comparison. This is with 2 sigils admittedly – one for 10% longer bleeds, and another for earth. Given other players passive bleeds, I’d probably give up the earth sigil for sigil of battle or somesuch – swap to prybar for some confusion stacks and bomb kit for a few more! Unlike the ideal power engineer build (grenades/EG/FT), the ideal condition build only needs grenades, anything else can be chosen at will.

could you poste the build with your sigil match to this screenshot.

Heavy Condition Damage Build

in Engineer

Posted by: Goloith.6349

Goloith.6349

Tbh the highest total condition damage build is bugged ATM and if ANET would get around to fixing condition duration on Givers weapons we could see even more builds.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Heavy Condition Damage Build

in Engineer

Posted by: Dirame.8521

Dirame.8521

Hi there,

I am looking for an Engineer build which focuses on condition damage utelizing burn and bleed and which is viable in open pve and dungeon scenarios.

i am havving a hard time finding something up to date and most discussions seem to go in go grenade or go home.

cheers

Well your best bet if you don’t want to use Grenades is, FT/EG Migh-stacking build. It can stack bleeds on crit, burns like a boss and you can also go for the bleeding on swap sigil if you want longer lasting bleeds.

http://gw2skills.net/editor/?fcAQJAqelIqyaX3SVF17ICoH6FedXiUUZY2HFs1DC;T4AAzypEcJlS1liLqmMNJay2krJZTDPmZA

And here’s a video explaining how it works; http://youtu.be/JmW__JFzDOQ

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash