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Posted by: Anymras.5729

Anymras.5729

I’m not going to go on and on about what’s overpowered, what isn’t, or anything like that. This thread is not about that, and I would prefer it remain that way.

This thread will be about the following: Giving the Engineer Heavy Armor (and how to transition relatively smoothly) and giving the Engineer more non-Kit weapon choice. Remember: Not every Engineer uses, or wants to use, Kits.

This post will pertain to Medium-Heavy Armor Transition. If you think this idea should be reviewed by the staff, click that little +1 to put it on their radar – apparently that’s how this works, as silly as it is.

1: Move the Engineer to Heavy Armor from Medium. Why:

  • If this were to be done, it would allow the Dervish to be added as a Medium-armor class without disrupting the grid.
  • There would be a class with high Condition capabilities in each tier of armor.
  • Several traits would make more sense, such as the ones that give you bonuses for not dodging or moving.
  • The Engineer would become the complete antithesis of the Elementalist – instead of squishy, high-damage wizard with more weapon skills than anyone else, a highly durable, but low-damage, tech-based (to the complete exclusion of magic excluding alchemy) class with more Utility skills available at any one time than anyone else.

How to do it inoffensively: Change all armor soulbound to the character to Heavy Armor, but retain the appearance of the Medium Armor only on the set currently worn by the character. Give a skinbox (via mail) that converts Medium-appearance armor into its appearance’s Heavy Tier/Rarity equivalent appearance (T5 Rare-T5 Rare, T5 Rare stats transmuted with T1 Common skin – T5 Rare stats with T1 Common skin) when used (with no less than two confirmation menus, both of which will make clear that the change is permanent and wholesale).
Offer a complimentary swapping of skill ranks from Leatherworker to Armorsmith. Maybe give a Jug of Karma or some other relatively inconsequential currency, in addition.
Announce it far in advance, bugtest it (I will volunteer as tester, if necessary), and make sure it’s working before implementation. This is so people can get a new set of armor ready for the change, if they so desire, and otherwise prepare themselves.
Only have the retained appearance be visible to others in PvE; this is a balance/deception concern. In PvP, the retained appearance should only be visible to the player, if possible.

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Posted by: Anymras.5729

Anymras.5729

This post will pertain to increased non-Kit weapon choices. I will not go into possible skills, but I may mention reasoning for a particular addition. Again, if you think the devs should look at this, click +1.

Overall why:

  • The Engineer only has firearms for offense, with a single Shield as a defensive measure; with so many weapons in the game, it seems a waste to limit a class to three possible land-weapon sets and one underwater weapon. The class with the most similar weapon setup (Elementalist) is not limited in this way (in fact, no other class is); why should the Engineer be?

Weapons suggested:
Hammer (If you don’t see how the Hammer, quintessential symbol of builders, blacksmiths, carpenters and masons might be fitting for the Engineer…well, that’s your problem.)
Axe (A very versatile tool, as well as a weapon, and handy for getting supplies for building with, as well as sharpening stakes for palisades, dismantling structures, etcetera. Not as fitting as the Hammer, but not blatantly non-Engineer like a Focus or Staff might be.)
Torch (I’m having a little difficulty coming up with reasoning for this one, but it seems fitting to me, at least.)
Mace (Not all Hammers must be tremendous – besides which, I hear there’s a Wrench skin somewhere. There’s always a use for a heavy, blunt object in Engineering, aside from that, besides.)

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Posted by: Anymras.5729

Anymras.5729

Aaand that’s all from me for now. Again, please don’t turn this into a debate about whether Kits fill all needs or not – if you like the suggestions, just click +1. If you don’t, don’t. Super simple.

Feel free, though, to debate whether a particular thing fits; it’s entirely possible I’ve suggested something that wouldn’t work or is entirely ridiculous.

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Posted by: Rafujin.1498

Rafujin.1498

i want to click a -1 where can i find that?
basically, u want to play a warrior instead of engineer? just go play one…
i can understand the standpoint on having a hammer as engineer (which has been pointed out many times) but all the rest u said/typed is completely idiotic (sorry if i offended anybody).
this complete change u suggested is impossible to implement.

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Posted by: Anymras.5729

Anymras.5729

A) No, I don’t want to play a Warrior. I’m not sure why you would think that; they almost had the Engineer as a Heavy Armor class to begin with, but nixed it for reasons I’ve yet to actually see a clear explanation of. Just about every weapon choice I suggest has also been suggested by others, as well, and can be easily bent to Engineering. Also, I’ve played Warriors, they’re kittening boring.

B) This is actually a fairly simple way to go about it, as I see it. Start by making skins out of Medium Armor. Set those aside. Swap Medium Armors out for stat-matching Heavy Armors. Apply Medium Armor skins as appropriate, with a box that allows ditching the skins. Done.

I actually startled my Guardian friend when I mentioned that Engineers have all of three possible weapon sets on land, with only one choice underwater; even they think that the limited weapon choice is silly and that the Engineer should be heavy-armored.

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Posted by: Rafujin.1498

Rafujin.1498

i can guarantee u that it isn’t as simple as think or make it sound like.
i don’t know how i can make it clear, but if u make a change this big on a core mechanic where everything has been build upon, then the whole game would collapse. (yes, i would quit if they did this)
if they do this for the engineer, then they would have to do this for all the other classes (making all types of skins available for every class).
it would be harder for pvp/wvw players to make a quick assessment of what type/class they are fighting against and they would have to make a change to every single vendor that sells armor.
i see in no way that anet is going to waste huge amounts of money, and would in no way benefit them or the players.

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Posted by: Anymras.5729

Anymras.5729

It’s not making a skin available, it’s changing from one armor type to another and leaving only the skin that was being used on characters of a single particular class which is receiving the change. There would only be one cross-type skin available to any one character, and that’s just so they don’t kitten about losing their beloved trench coat to get better defense, to put it bluntly. Nobody else would be affected, and as the cross-skinned armor would be soulbound, nobody else could be affected in more than a ‘oh, they changed armor type? Weird.’ way, particularly due to something I’m going to quote here in a minute.

A core mechanic of the game would not be changed, just an armor type of a single class.

In addition, I’m going to go ahead and directly quote the tail end of the first post, since apparently you didn’t finish reading it.

Only have the retained appearance be visible to others in PvE; this is a balance/deception concern. In PvP, the retained appearance should only be visible to the player, if possible.

Interestingly enough, that quote was specifically intended to address the exact issue you mention. And do you see an ‘edited’ anywhere at the tail end there? No. I thought of that. Nobody’s going to see the Medium skin if you’re in PvP, except possibly for the person using the Medium skin, specifically due to balance and ready identification.

You won’t offend me by calling me an idiot, but if you’re going to call me an idiot and then turn out not to have even finished reading before calling me one, then you might offend me. Maybe I should start implementing codeword quizzes in my posts so I can check who’s trying to respond without reading.

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Posted by: Thz.7569

Thz.7569

All that stuff is too drastic.

One thing, though; Being able to use a hammer on my eng would make me so very happy.

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Posted by: Anymras.5729

Anymras.5729

It’s not something I’d expect to possibly see without it being part of an expansion-size patch, if you’re talking about the armor thing.

The weapon thing would likely be considerably easier to implement, and not require any kind of weird cross-type skin anti-kittening measure, of course, but I still wouldn’t expect to see it before a huge patch of some sort. If you like the idea, though, click that +1 and we can hopefully get some devs to actually look at these boards.

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Posted by: Numot.3965

Numot.3965

Big no, this would pretty much ruin the class.

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Posted by: Penguin.5197

Penguin.5197

A) No, I don’t want to play a Warrior. I’m not sure why you would think that; they almost had the Engineer as a Heavy Armor class to begin with, but nixed it for reasons I’ve yet to actually see a clear explanation of. Just about every weapon choice I suggest has also been suggested by others, as well, and can be easily bent to Engineering. Also, I’ve played Warriors, they’re kittening boring.

B) This is actually a fairly simple way to go about it, as I see it. Start by making skins out of Medium Armor. Set those aside. Swap Medium Armors out for stat-matching Heavy Armors. Apply Medium Armor skins as appropriate, with a box that allows ditching the skins. Done.

I actually startled my Guardian friend when I mentioned that Engineers have all of three possible weapon sets on land, with only one choice underwater; even they think that the limited weapon choice is silly and that the Engineer should be heavy-armored.

I think what actually happened was that they scrapped the juggernaut first because it played too much like warrior, then we ended up taking most of the juggernaut traits so that is why it seems our class was made to be heavy.

Although I have given up on the idea of making engineers a heavy class, because there is no way in tyria the devs would ever make such a drastic change, I would still like to see an extra weapon like the hammer or something given to the engineers arsenal.

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Posted by: Anymras.5729

Anymras.5729

They won’t make such a change outside of an expansion-type patch, but I don’t think it’s impossible for it to occur; they did, from what I hear, basically rebuild the Dervish entirely in GW1.

Also, since I didn’t see before I posted the post this is being edited into:

How would this ruin the class? I can’t see a way that it would ruin anything, except trench coats, if you’re even referring to the armor thing. If you’re referring to weapons, I don’t see how more weapon choice in the class with the absolute fewest could be a bad thing. Of course, it’s difficult to tell what you’re even referring to.

(edited by Anymras.5729)

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Posted by: XelNigma.6315

XelNigma.6315

I wouldnt mind them changing his armor set to heavy, hes a close to mid range class any way, I mean the kittening warrior has long ranged attacks, much longer ranged (and harder hitting) than the engi and he gets heavy armor.

Dont bother with having the armor be heavy but look med, just change it to heavy armor and give us 6 transmutation crystals, we will rebuild our styled accordingly. Grenth knows the heavy armor looks 100x better than any of the med stuff any way.
Just make sure that the goggle skins get changed to heavy armor, seeing as they are one of the starting flair you get to pick from im sure they will.

The engi (being designed the way he is) not having heavy armor makes as much sense as the warrior having the best ranged skills (which he does).

I’m all for more weapon options, tho I would much rather they redesign the rifle to be more ranged and the pistols to not be such kitten then the hammer and mace can be for the close ranged skills.
Ya know.. moving the Tool Kit to a real weapon would free up a utility allowing a pure turret build with the option to also repair them, (I assume by the time an exp comes out the turrets would have gotten a major hp/defence buff so they can actually survive long enough to use, in turn making repairing a turret have a point.) Maybe even make it so hitting a turret with the wrench reset that stupid turret duration they added.

Thinking of ways to fix anets kittenups is fun. Shame all of it is for not.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

So, if I’m reading in between the lines correctly, the underlying point of this is to bring dervishes into the game?

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Posted by: Specterryu Quipter.8412

Specterryu Quipter.8412

+1, as a counter suggestion what about an in between for medium and heavy armor, as well as an in between for light and medium armor? Or just say heck with it and make class specific armor again. Each with their own stats.

Character is higher than intellect. A great soul will be strong to live, as well as think.
-Ralph Waldo Emerson

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Posted by: Whelm.9072

Whelm.9072

If the ultimate goal is essentially to have more armor for a mid to melee range class then why not make an Engineer flavored compromise? You could trade out some of our more ill-conceived traits for Armor Plating or Energy Core traits that raise Armor. The idea of an Engineer adding some of his own piecemeal armor plates and gadgets to his/her armor could be appealing in concept and you would only modify some traits instead of an economy turnover.

This could give build options and flavor though nearly all trait lines should be reworked anyway imo.

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Posted by: Anymras.5729

Anymras.5729

I’m gonna go down the line:

The medium-heavy cross-look thing was intended to handle the inevitable outcry of “Nooo! I loved my medium armor look!” though it may, in the end, be impractical; giving a bunch of Transmutation Crystals/Stones (depending on armor level) would probably be the easiest way to handle it.

The Dervishes are a side thing mentioned entirely for the sake of pointing out that there’s a whole other Medium class they could then import to fill out the grid. I’ve never played GW1, but apparently they were somewhat popular after their rebuild, and I think they were added in expansion content to begin with. Considering how much of the map we can’t go to, I think it inevitable that we’ll see an expansion, and if they decide to throw in Dervishes…well, without moving the Engineer to Heavy, we’d have 2 Heavy, 4 Medium and 3 Light. Too many Medium.

Making an in-between type of armor would be more complex, in handling and execution, as would class-specific armors, for a variety of reasons; I have no doubt that if they decided to do that, it’d take forever to finish.

The trait thing is probably far more likely to be seen, really – set some of the traits to give some type of Armor/Toughness bonus either in addition to or in place of what they already do, maybe give it some sort of visual effect, and there you have it. They’ve already said they’re intending to work on traits, so maybe they’ll try that. They probably will never realize the suggestion even exists, but one can hope.

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Posted by: Numot.3965

Numot.3965

So, if I’m reading in between the lines correctly, the underlying point of this is to bring dervishes into the game?

The funny thing is guardians actually play similar to dervishes in regards to being a front line class that uses magic to support themselves.

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Posted by: WonderfulCT.6278

WonderfulCT.6278

Why would they need to make the class a heavy?

Armor is really only aesthestics and as such does not determine what the class can actually do.

If they want the engie to have higher defense they could just give them a free higher armor rating, just as they currently have a natural high hp pool.

It seems all you really want is more weapon choices just like the other classes, well I gotta be one of those guys that say we have kits. The engineer does not only have firearms as offense, we have explosives and the wrench. To be honest I don’t have a problem with more weapon options but I don’t think that we would need a weapon swap option.

On the topic of dervishes, they don’t really fit into GW2 like they did in GW1 because they worship the “human gods”. As such I hope the class does not make a return, but if they redesign it and call it something else I’d be for it. I only really care about the scythes, the class in general is kinda dead.

Add more sound effects to The Minstrel plz.

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Posted by: Anymras.5729

Anymras.5729

And then we’d have Thieves and Rangers going “Give us more defense!” or something.

No, I want heavy armor, too, as it’s an already-existing means of increasing defense without requiring class-specific modifications to Armor value. Do you think I wrote that first post for my health? Your opinions of what Heavy armor is and how to deal with the possibility of increasing Engineer defense have nothing to do with my own until such a time as they influence each other, so don’t try to say I don’t want Heavy armor. Moving on.

This has nothing to do with weapon swapping, I’ll put it bluntly, though if they decided to give the Engineer a free kit slot as a Secondary weapon (and not add a cooldown, or remove kits from the Utility slots, or anything like that), I might use them more often. As a Turret Engineer, sticking to one weapon set is pretty much habit at this point, though.

I don’t like having to use kits to have any choice in what weapons I can use aside from Big Gun, Little Gun With Shield, Little Gun Times Two, and Underwater Rocket Gun. We have a total of three choices in weapon combination on land, if you’re not using kits – and as Kits are a utility skill set, I don’t think having them should preclude a choice in what kind of weapon we want in our main hand, any more than having more weapons to choose from should preclude having kits. Keep us from getting weapon swap? Sure, that could get ridiculous (and would probably lead to swap cooldowns), but not a choice. I don’t like using Kits, I like using Turrets (and the occasional Gadget), and the existence of them as a skill type should not cripple my ability to so much as choose a weapon or range to fight with or from any more than the Engineer having a Hammer, Axe, or Torch should cripple the ability of a Kit-user to equip any Kit they like.

The Human Gods are still worshipped – or at least this is the impression I get – but they’re ‘silent,’ due to circumstances I can’t say I know a whole lot about. The possibility, therefore, remains for them to return in later expansion material, or for the Dervish to be redesigned around some other set of gods or something.

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Posted by: NickDollahZ.5348

NickDollahZ.5348

The best thing you could hope for is that they replace Low Health Response System with grants Heavy armor (+147 armor) or add a heavy armor trait.

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Posted by: tigirius.9014

tigirius.9014

People love to deny this but originally it was supposed to be a soldier class, then the armor was changed and the class changed to adventurer however the traits were never changed and that’s a major part of the problem with this class.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Antonio.1654

Antonio.1654

I would agree with having the Engineers having heavy armor, I play as a engineer and I don’t like the how it has a lot of traits that suit a tank playing style even thought we can only wear medium armor. And it bothers me a lot that we can’t use hammers or maces even though it should be common sense to implement it into an engineer class, the wrench weapon kit is not a good replacement for this at all and I don’t like using it.

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Posted by: EroticAndHeretic.7398

EroticAndHeretic.7398

Well, actually, I do like the fact engineers wear Medium armors. Some of them are “normal” looking close, and I personaly like my engineer’s lab coat (just a regular coat, in white, but still look like a chemist). I see more engineer a they are now like regular people that are in the fight, more than a soldier. So it’s a huge no about having engineers in heavy armors.

For the weapons, I do think every classes needs some new weapons too.
And I totally see engineer having maces, getting rid of the tool kit (maybe for the benefit of a another new kit). Althought the tool kit is great (the shield), it would allow players to play a turret only build.
And there’s nice mace looks for engineers: http://wiki.guildwars2.com/wiki/Adamant_Guard_Mace
http://wiki.guildwars2.com/wiki/Fixer_Upper (the tool kit wrench skin)
http://wiki.guildwars2.com/wiki/Droknar%27s_Forgehammer

Hammers would be a great addition too, for a more violent close ranged weapon. Also, torches could work as a blowtorch, there’s even a skin for that: http://wiki.guildwars2.com/wiki/Combustion
The problem is the fact the second pistol have a blowtorch skill.

Also, even if an axe is a tool, I don’t really see engineers having it.

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Posted by: Dubh.6359

Dubh.6359

I see another weapon type or two not being a bad thing. Hammers, maces, and maybe torches all seem like they could fit. Hammers first and foremost, though.

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Posted by: Punkins.2087

Punkins.2087

Uhh.. a “mid range” class predicated on mobility makes sense as a heavy how, again?

I’m all for more weapons but honestly, even there I’ve already got more skills available to me than any other class, if i so choose.

Instead of asking that a class you clearly dont like be rebuilt to suit you, why not just go play something you DO like?

Luckily for the rest of us ANET does the design, rather than this forum
:)

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Posted by: Penguin.5197

Penguin.5197

Uhh.. a “mid range” class predicated on mobility makes sense as a heavy how, again?

I’m all for more weapons but honestly, even there I’ve already got more skills available to me than any other class, if i so choose.

Instead of asking that a class you clearly dont like be rebuilt to suit you, why not just go play something you DO like?

Luckily for the rest of us ANET does the design, rather than this forum
:)

Engies? Mobility? lol? Yes we can outrun guardians and necros but we aren’t exactly engineered for speed

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Posted by: EroticAndHeretic.7398

EroticAndHeretic.7398

Punkins: Well, we are talking about more weapons possibilities for engineers here, but I think almost every classes should get one, maybe two new weapons, in the existing weapons.

And also I DO like the engineer, it’s by far my favorite class. This doesn’t mean I can’t say what could be improved, according to me. I do not have the ultimate truth, just an opinion!

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Posted by: Anymras.5729

Anymras.5729

…I don’t like the Engineer, now? Should I just take a screenshot of my character select screen, where the only character who is A ) level 80 and B ) higher than level 20 is my Engineer? Fun fact: I’ve had three or four Engineers. My level 80 was the second Engineer I made, with the first being the first character I made when I got the game. I got the game because of the Engineer class.

I can like the class just fine and also think that it could use more weapon choices for people who don’t like Kits for whatever reason (and even for those who do), as well as thinking that Heavy armor would suit it better than Medium.

Also: Unluckily for all of us, Anet pays almost no attention to this board, as demonstrated by their consistent failure to address issues, or even know that some issues exist. As designers go, I started thinking the people on these boards might have better ideas than Anet about how to handle this class a long time ago.

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Posted by: Punkins.2087

Punkins.2087

You “think” heavy armor better suits the class, but offer no details as to WHY.

a). You want to use the weapons other than what we have now.
b). You dont like the class’s main mechanic (kits).
c). You dont like the armor (asthetic?).
d). You apparently want the class to become melee range class, given that youre requeasting heavy armor. Which is a massive change.

TLDR: It sounds to me like you like your idea of the reinvented engineer.. not the class as it is currently..

Sooooo what exactly is it you DO like about the engineer?

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Posted by: Anymras.5729

Anymras.5729

Short version: I would like more defense.
Long version: I would like more defense. At least a couple of our traits would become more viable (for example, the one with a damage boost as long as Endurance is full and Scope, if they ever get it working and give it some oomph) due to increased durability, and it’d help surviving those times when everything decides it absolutely needs to kill me, screw everybody else. Happens annoyingly often, though not as much as it used to.

A ) Yeah, and? It’s not exactly an unpopular opinion that Engineers should get Hammers, at the very least. Thinking the class with the smallest weapon selection should get access to more non-Kit weapons is not saying “I don’t like the Engineer.” It’s saying “All these weapons, and we get three land and one water because we’re supposed to use Kits all the time.”
B ) The main mechanic is, theoretically, the Toolbelt – there’s a reason Kits are optional, though they’re overemphasized and seemingly omnipresent. They’re Utility skills, or else we’d all be playing slightly heavier-armored Elementalists with tech-themed attunements. If you think Kits are the Engineer’s main mechanic, you should give the Elementalist a shot – swapping weapon skills based around themes actually is their main mechanic.
C ) The aesthetic is a very, very minor aspect of it – I barely look at my character, to be perfectly honest, after I’ve arranged them how I like. I think the Medium armor emphasis on Trench Coats Incorporated is silly, but that’s really all I have against the aesthetics.
D ) We’re a mid-range class with some Weapon attacks that function best up-close-and-personal, or bring us there. Several of our Kits either require being in melee range, just outside of it, or running like a madman through the fight if a particular trait isn’t possessed – Flamethrower, Bomb Kit, Toolkit, and Medkit would all benefit from the person using them being able to brush off just a little more damage without using precious Endurance, for example.

I do like the idea of the class, and I’m not talking about some ‘reinvented’ version – I like the idea of a combat engineer, going out onto the battlefield and winning through cunning, forethought and improvisation alike. Skill-wise, Turrets were what interested me; they’re still the only skill set I like much. I think the class could use some work, and I’m not alone in that – we’ve got traits that’ve never worked (and traits that seem intended for more heavily-armored types), we get a penalty no other class seems to (our weapons don’t deal as much damage, according to Class Balance Philosophy, due to our versatility – while the Elementalist gets ‘great AoE damage,’ according to the same), we get a total of four non-kit weapon choices, one of our skillsets whips out RNG every time the devs run out of ideas, another is very hit-or-miss, yet another is underwhelming if you’re not trying to hold a doorway, perhaps, and the last is Kits, which I simply dislike for no real reason in particular aside from, perhaps, their omnipresence.

And I still, after everything I just listed, like the class, for some reason; perhaps it’s simply bloody-minded stubbornness, at this point, but it’s the only class that’s ever appealed to me for long, and I’ve tried all of them at some point.

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Posted by: Eulogy.4970

Eulogy.4970

You’re doing it all wrong…. regarding the proposed transition from medium to heavy.

See… engineers are about utility…. above all.

Don’t try turn medium armor into heavy, and have all sorts okittenward mechanics to make it as smooth less-annoying/offensive as possible. Stop the debate rite here and there.

Do not convert engineers medium armor to heavy. Do what is already interesting about the class and expand. FLEXIBILITY.

Allow engineers to use both medium and heavy armor. done and done.

problem solved. keep your medium armor if you like it so much. upgrade , as it were, to heavy if you feel that quality is greater than visually….. so to speak.

The easy and obvious solution to balancing engineers means giving them both armor sets as an option. The flexibility fits the class’ utility aspect and helps to balance their woefully low defensive capability without having to change skills. It also opens up a proper medium armor class such as dervish (or something similar).

I agree that engineers do not belong as an “adventurer” class. My wife happens to have a masters in engineering and i can tell you flat out that shes not doing much adventuring!…… ((let just keep that last sentence between you, me, and the interwebs.)) Giving them access to Heavy Armor while allowing the option for Medium Armor based on their stat preference is so perfect a way to maintain the beauty of the original Engie concept that it boggles my mind it’s not more commonly discusses in-game.

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Posted by: Durzlla.6295

Durzlla.6295

I don’t want no stinkin heavy armor, if I wanted heavy armor I would’ve rolled a warrior or a guardian, not to mention dervish will absolutely not be heavy, end of story, if anyone of the old profs go heavy it’ll be ritualist (and that’s a STRETCH) remember only 2/10 profs in GW1 has heavy armor, both of which returned (paragon lore wise was turned into guardian due to combining their training with that of the monks).

PS: was anyone else hoping by “Heavy Up” he meant “Give us a Gatling Gun!”?

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Anymras.5729

Anymras.5729

Wow, thread necro ahoy. Thought this one died a while ago, but okay, here we go.

Eulogy: What advantages does (or, to put it more appropriately, considering that this is still simply a proposition, would) Medium armor have over Heavy that would actually make people prefer to use it, from a mechanical standpoint, thus providing a justification for bothering to make a class able to use two types of armor at all beyond aesthetics?
This is the main issue I see with making the Engineer (and, by extension, the other classes, as otherwise it’d be cause for some outcry) able to use two armor types – the simple ‘why bother?’ of it.

Durzlla:
A ) Did you make an Engineer because they used Medium armor, or because you liked the Engineer as a class concept? I know I certainly didn’t pick my class based on armor, but based on what I liked. I’ve even tried making Warriors and Guardians – I just didn’t like their skills much, so I stopped playing them.

B ) I don’t think I implied that the Dervish would or should ever be Heavy. Part of my reasoning regarding moving the Engineer to Heavy, in fact, was based on the assumption that, if the Dervish were ever added, it would be a Medium class.

Without moving the Engineer, the only class whose armor type was ever uncertain (and thus the only class which should even be considered for the change), to the Heavy tier, this would leave the tiers weighted oddly, with 2 Heavy, 4 Medium, and 3 Light, barring other additional classes.

P.S.: I don’t like Kits much. I think, to put it simply, that they’re an overemphasized aspect of the class. I’m not going to suggest adding more of them until they start adding more of every skill type, and that’ll simply be because I think that Kit maniacs should have the same number of options as Elixir-chuggers, Turret-huggers and Gadgetfools.

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Posted by: Durzlla.6295

Durzlla.6295

@anymas I picked it for both, I can’t stand heavy armor, never have never will.

If it were light or medium armor I’m totally happy with it because they tend to have active defenses or evade things, heavy armor tends to be “just eat it, we’ve got plenty of armor!” And I’m not a fan of that.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

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Posted by: Anymras.5729

Anymras.5729

Ah, so it’s the playstyle and skillset that results from a class being designed with heavy armor that you disagree with.

What if they didn’t change our skills, and gave us Heavy Armor? All the same skills would be available, leaving possible differences in playstyle entirely dependent upon the user.

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Posted by: Durzlla.6295

Durzlla.6295

Ah, so it’s the playstyle and skillset that results from a class being designed with heavy armor that you disagree with.

What if they didn’t change our skills, and gave us Heavy Armor? All the same skills would be available, leaving possible differences in playstyle entirely dependent upon the user.

I don’t see why they’d have it like that, but now that I think of it if we were a heavy armor prof that used a bunch of active effects and dodges IE activating shields on our armor etc, then I’d be ok with it.

If our heavy armor was like infused with all this tech to make it more like a Mech Suit than just armor I’d be ok with it, granted I’d like aesthetic of the medium more, but there’s a good amount of heavy armor sets I do like.

PS: you may wanna look into Radiant Armor, it looks like Heavy Armor (granted only 3 pieces)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Anymras.5729

Anymras.5729

If they made us a Heavy Armor class at this point, I should hope they didn’t change our skills into “So, uh, now you guys are Tech-Based Warrior types. Have fun!” and instead left us with the skills we still have.

It’s not unthinkable that they’ll make a Mech-Suit skin for armor; the current series of things with the Aetherblades has already added steampunk-flavored gear, after all.

Strangely enough, I’m actually not concerned with the looks of the armor – I barely look at my Engineer, these days. Given that I’ve played him for hundreds of hours, I pretty much just go “He’s there, right? Yeah. Cool.” Any suggestions I’ve made regarding aesthetics are purely to make the theoretical transition as painless as possible – ninety percent of the armor switch suggestion is how to keep people happy while implementing it.

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Posted by: Arkham Creed.7358

Arkham Creed.7358

But I like my Aetherblade medium coat….the heavy armor looks like utter crap and there isn’t one set suited to an engineer.

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Posted by: Anymras.5729

Anymras.5729

And that’s exactly the sentiment I predicted when I originally created the plan for how to handle the transition.

Direct quote from first post regarding handling the issues of appearance:
“How to do it inoffensively: Change all armor soulbound to the character to Heavy Armor, but retain the appearance of the Medium Armor only on the set currently worn by the character. Give a skinbox (via mail) that converts Medium-appearance armor into its appearance’s Heavy Tier/Rarity equivalent appearance (T5 Rare-T5 Rare, T5 Rare stats transmuted with T1 Common skin – T5 Rare stats with T1 Common skin) when used (with no less than two confirmation menus, both of which will make clear that the change is permanent and wholesale).”

Personally, I do definitely agree that the Heavy Aetherblade gear is absolutely kittening hideous.

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Posted by: Durzlla.6295

Durzlla.6295

If they made us a Heavy Armor class at this point, I should hope they didn’t change our skills into “So, uh, now you guys are Tech-Based Warrior types. Have fun!” and instead left us with the skills we still have.

It’s not unthinkable that they’ll make a Mech-Suit skin for armor; the current series of things with the Aetherblades has already added steampunk-flavored gear, after all.

Strangely enough, I’m actually not concerned with the looks of the armor – I barely look at my Engineer, these days. Given that I’ve played him for hundreds of hours, I pretty much just go “He’s there, right? Yeah. Cool.” Any suggestions I’ve made regarding aesthetics are purely to make the theoretical transition as painless as possible – ninety percent of the armor switch suggestion is how to keep people happy while implementing it.

To be honest? Best way I could think of implementing it (and this would be for multiple professions) would be make a Grandmaster Trait that’s essentially While wearing X armor type you gain X huge bonus (IE engi in heavy armor would give a bonus to something idk what).

Granted that’s not my idea, I saw it in the guardian forums through a friend a while ago, someone wanted Guardians to be able to wear light armor and gain a ton of healing power and endurance regen in exchange.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Anymras.5729

Anymras.5729

Another way to implement Heavy Armor defenses, without actually using Heavy Armor, could be to use the new skills they’re going to be adding to add a set of skills based on the idea of technological armor modifications – basically, treat them like Signets that give a passive Defense/Armor boost, and maybe a passive effect like the Signets of other classes.

Obviously, that might be a bit much, but I think, if they did it in such a way that the defense boost was the Toolbelt effect and the Signet-like technological effects were on the Utility Bar, I think it could work out.

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Posted by: AlietteFaye.7316

AlietteFaye.7316

Uhh.. a “mid range” class predicated on mobility makes sense as a heavy how, again?

I’m all for more weapons but honestly, even there I’ve already got more skills available to me than any other class, if i so choose.

Instead of asking that a class you clearly dont like be rebuilt to suit you, why not just go play something you DO like?

Luckily for the rest of us ANET does the design, rather than this forum
:)

Engies? Mobility? lol? Yes we can outrun guardians and necros but we aren’t exactly engineered for speed

http://wiki.guildwars2.com/wiki/Speedy_Kits
http://wiki.guildwars2.com/wiki/Super_Speed
http://wiki.guildwars2.com/wiki/Rocket_Boots
http://wiki.guildwars2.com/wiki/Jump_Shot
http://wiki.guildwars2.com/wiki/Acid_Bomb

Engineers are pretty mobile.

twitch.tv/aliettefaye

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Posted by: Arkham Creed.7358

Arkham Creed.7358

And that’s exactly the sentiment I predicted when I originally created the plan for how to handle the transition.

Direct quote from first post regarding handling the issues of appearance:
“How to do it inoffensively: Change all armor soulbound to the character to Heavy Armor, but retain the appearance of the Medium Armor only on the set currently worn by the character. Give a skinbox (via mail) that converts Medium-appearance armor into its appearance’s Heavy Tier/Rarity equivalent appearance (T5 Rare-T5 Rare, T5 Rare stats transmuted with T1 Common skin – T5 Rare stats with T1 Common skin) when used (with no less than two confirmation menus, both of which will make clear that the change is permanent and wholesale).”

Personally, I do definitely agree that the Heavy Aetherblade gear is absolutely kittening hideous.

Never going to happen for the exact same reason Arena Net already confirmed they were never going to let us transmute armor across weight class. Nice idea and all, but so absolutely pointless you really shouldn’t have wasted the energy typing it.

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Posted by: Aberrant.6749

Aberrant.6749

Uhh.. a “mid range” class predicated on mobility makes sense as a heavy how, again?

I’m all for more weapons but honestly, even there I’ve already got more skills available to me than any other class, if i so choose.

Instead of asking that a class you clearly dont like be rebuilt to suit you, why not just go play something you DO like?

Luckily for the rest of us ANET does the design, rather than this forum
:)

Engies? Mobility? lol? Yes we can outrun guardians and necros but we aren’t exactly engineered for speed

http://wiki.guildwars2.com/wiki/Speedy_Kits
http://wiki.guildwars2.com/wiki/Super_Speed
http://wiki.guildwars2.com/wiki/Rocket_Boots
http://wiki.guildwars2.com/wiki/Jump_Shot
http://wiki.guildwars2.com/wiki/Acid_Bomb

Engineers are pretty mobile.

In many situations, it’s also not just about your own speed, but your ability to slow down other players. Eng has a lot of CC you can use to help you with this. I’m not going to link it all as it would make this post stupidly long.

Eng can also be great at removing CC other players try to apply to you and slow you down.

Both of these things net you space to get away.

As far as making eng a heavy… aren’t we durable enough as it is without extra free armor? O.o

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

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Posted by: Anymras.5729

Anymras.5729

Arkham: It’d require more polishing (for example, making the skinboxes mentioned in the original post Soulbound would be a good start, and making it so that only the armor worn at the time of transition’s appearance would be kept until the skinbox was used, as well as preventing the Medium skin from being transmuted to any other Heavy armors) to handle, but I still think they could do it.

Aberrant: I’ve felt that we could use more defense for a while. This was written between bouts of running, screaming, from hordes of creatures which would peel off from their original player-targets if I so much as launched one attack their direction, and influenced pretty heavily by getting mashed into the dirt by simple dint of there being huge amounts of damage rammed down my throat, despite my build at the time’s focus on being tanky (30 Inventions for Turrets, and a full set of Toughness/Vitality gear), if it helps to clarify where it’s coming from. Think Ascalonian Catacombs was involved somehow.

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Posted by: Aberrant.6749

Aberrant.6749

Aberrant: I’ve felt that we could use more defense for a while. This was written between bouts of running, screaming, from hordes of creatures which would peel off from their original player-targets if I so much as launched one attack their direction, and influenced pretty heavily by getting mashed into the dirt by simple dint of there being huge amounts of damage rammed down my throat, despite my build at the time’s focus on being tanky (30 Inventions for Turrets, and a full set of Toughness/Vitality gear), if it helps to clarify where it’s coming from. Think Ascalonian Catacombs was involved somehow.

I was thinking more from a PvP/WvW POV tbh… but many monsters tend to aggro on the highest toughness player. Having high toughness isn’t always a good thing lol.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Anymras.5729

Anymras.5729

I don’t typically consider things from that particular point of view, as I don’t particularly like WvW and don’t do much PvP. However, this would only bring us to the same level as the Warrior and Guardian, as far as defenses and durability is concerned; I don’t see a problem with that. It would also make us the Condition Damage class of the Heavy Armor tier.

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Posted by: Arkham Creed.7358

Arkham Creed.7358

Arkham: It’d require more polishing (for example, making the skinboxes mentioned in the original post Soulbound would be a good start, and making it so that only the armor worn at the time of transition’s appearance would be kept until the skinbox was used, as well as preventing the Medium skin from being transmuted to any other Heavy armors) to handle, but I still think they could do it.

Oh I agree that they probably could do it, but that doesn’t change the fact that they have already said they won’t do it. It has nothing to do with technology restrictions or limitations, or code, or whatever. It is a design choice. They decided that you need to be able to visually tell at least what weight class another player is when you encounter them, so heavy armor stays heavy armor. Again; yes they could do it, but they never will.

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Posted by: Aristio.2784

Aristio.2784

Big no, this would pretty much ruin the class.

*Increases base survivability
*No other changes
*Ruins the class

Seems legit.