Help: Decent Rifle + Kits Build

Help: Decent Rifle + Kits Build

in Engineer

Posted by: Xruptor.3965

Xruptor.3965

Hey all,

I was hoping I can get some advice on my build and hopefully flush out a decent rifle build. I’ve tried the whole Elixir build with P/P and honestly it was lacking the umph I was looking for. I enjoyed it for the length of time I used it, yet I yearned for something different. This is especially true in WvW. I always had a close affinity with the rifle for some reason. So I’d figure I’ll give that a whirl with some kits and see how it plays out.

Hopefully will get some feedback on possible variants or changes I can make to my build. Just looking for something that I can do well in general in WvW and PVE. A build that isn’t just reliant on Elixirs. I prefer kits actually.

This is my current build. I once changed the Tool Kit to the Mine. However, I found that the use of the mine was a bit wonky for my taste. So I switched to the Tool Kit and it works out well I suppse.

Oh Sigil and Rune suggestions would be great

I picked speedy kits for the swiftness… however sometimes I feel it’s such a pain that I can live without it really. I know it makes getting around easier, but maybe those 10 points are best invested somewhere else?

[COPY AND PASTE LINK]
http://gw2skills.net/editor/?fcIQFAUl0piYH5SfF17IyoCdGoH6Ve5Xfe8WpFEC

Help: Decent Rifle + Kits Build

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Posted by: coglin.1496

coglin.1496

The build isn’t bad or anything. But you will regret not having condition removal in WvW. A pack of invaders tossing bleeds and immobilizes on you will eat you alive with no condition removal.

I use kit refinement with the elixir gun for it a lot myelf. Drop antidote just is never enough

I need more of an idea, concept, or intent, of your play style to recommend sigils or runes.

Could use sigil of force or accuracy and use Runes of the centaur, which gives power and 10s of swiftness every time you swap to the med kit. Then you could change “speedy kits” to kit refinement and have 100% swiftness up time and have “kit refinement” so every time you swap to FT or EG a condition is removed. With EG+kit refinement and Super elixer to have the ability to remove 2 conditions every 10s.

Poor craftsman blame their tools. Poor players blame their Engineer.

(edited by coglin.1496)

Help: Decent Rifle + Kits Build

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Posted by: MentalPause.9183

MentalPause.9183

A few things:

Your build looks like it wants to be pretty offensive, however I would suggest something like this to help balance things out: http://www.guildhead.com/skill-calc#mMMM9VmGalMmGalMxG9MGMcqmomo

  • As far as I know Short Fuse doesn’t work on grenades, so that’s worth dropping.
  • Elixir Gun seems like a really solid choice, it gives you condition removal, cripple and a leap ability.
  • Kit refinement with Elixir Gun and Grenades is good. They break ground: switch to grenades for 100 nades, then switch to elixir gun for a heal, condition removal and acid bomb for the leap.
  • Without the boon stacking that you get from elixirs you may find the damage on rifle sub-par. So maximizing base damage is important.
  • This build lacks survival, so balancing stats (Mainly toughness) is extremely important, along with managing cooldowns well.
  • Going deeper into tools gives you solid options, reduced tool belt cooldowns (Very important for this build), and extra crit damage which is hard to balance.
    as for *Sigils for the original and this build I would suggest either Sigil of earth to help stack bleeds or Sigil of Strength for might.
  • For Food I would suggest on crit health steal food, which would work well with grenades.

My two cents, hope it helps.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

Help: Decent Rifle + Kits Build

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Posted by: Specterryu Quipter.8412

Specterryu Quipter.8412

Yet even more grenade builds. The Elixir gun doesn’t have good synergy with the grenade kit since most of its abilities require you to be point blank. If you like the tool kit and the elixir gun, try this: https://forum-en.gw2archive.eu/forum/professions/engineer/A-viable-build-Not-another-rant-post/first#post1355475

Good luck to you mate.

Character is higher than intellect. A great soul will be strong to live, as well as think.
-Ralph Waldo Emerson

Help: Decent Rifle + Kits Build

in Engineer

Posted by: Xruptor.3965

Xruptor.3965

The build isn’t bad or anything. But you will regret not having condition removal in WvW. A pack of invaders tossing bleeds and immobilizes on you will eat you alive with no condition removal.

I use kit refinement with the elixir gun for it a lot myelf. Drop antidote just is never enough

I need more of an idea, concept, or intent, of your play style to recommend sigils or runes.

Could use sigil of force or accuracy and use Runes of the centaur, which gives power and 10s of swiftness every time you swap to the med kit. Then you could change “speedy kits” to kit refinement and have 100% swiftness up time and have “kit refinement” so every time you swap to FT or EG a condition is removed. With EG+kit refinement and Super elixer to have the ability to remove 2 conditions every 10s.

I was hoping the build wasn’t too terrible. Nice to know I wasn’t far off. Actually your right I’m already regretting not having enough condition removal. The one from the Med-Kit makes me want to stab someone. It just isn’t enough.

I’d be honest, never thought about kit refinement and elixir… odd why did I not ever think of that LOL.

I’m looking for a decent DPS build with decent support/survival. I’d like to be able to handle myself without having to go the glass cannon route. I also prefer versatility, being a one trick pony is boring for me so I must have at least one kit. (If I was restricted to one weapon… I’d go crazy). Would like to have some utility as well at my fingertips. I may not kill someone, but if I can annoy them to absolute lunacy, that in itself is worth it for me

TLDR: Decent average DPS build with support and some survival. Be able to handle myself decently without being face-rolled.

A few things:

  • As far as I know Short Fuse doesn’t work on grenades, so that’s worth dropping.
  • This build lacks survival, so balancing stats (Mainly toughness) is extremely important, along with managing cooldowns well.
  • For Food I would suggest on crit health steal food, which would work well with grenades.
    .

Are you sure? Odd Short Fuse saids it works with gernades. I’ll have to double check in game if it actually makes a difference or not. I could have sworn it did. If it doesn’t.. then hey that’s another trait I can pick instead.

Seems few folks have been mentioning the Elixir Gun. Haven’t really given it much thought but it may be the way to go for me. Especially since everyone keeps mentioning Kit Refinement. Already feeling the hurt on condition removal.

Without the boon stacking that you get from elixirs you may find the damage on rifle sub-par. So maximizing base damage is important.
Are you referring to Power? Aside from a better weapon upgrade and or higher Power not sure what your referring to really.

I think my original build has some survivabilty but not as much as I would like. I think majority of that is condition removal, although I may be lacking in other areas.

Crit Heal food… interesting. Will have to look in to that.

I actually like your selection for the build you provided. Thanks! I’ll give that a whirl to see how it goes.

Yet even more grenade builds. The Elixir gun doesn’t have good synergy with the grenade kit since most of its abilities require you to be point blank. If you like the tool kit and the elixir gun, try this: https://forum-en.gw2archive.eu/forum/professions/engineer/A-viable-build-Not-another-rant-post/first#post1355475

Good luck to you mate.

Quite a bit of people outside of this forum have suggested Elixir gun with Grenades. I think mostly when mobs/players are up in your face. Are the other folks wrong? Seems quite a bit suggest that they synergize quite well.

You know your build is actually quite interesting. Also yes… I love the Tool Kit So that build actually looks like fun. I’ll probably give it a go when I get home.

Thanks for your feedback!

Help: Decent Rifle + Kits Build

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Posted by: Specterryu Quipter.8412

Specterryu Quipter.8412

Quite a bit of people outside of this forum have suggested Elixir gun with Grenades. I think mostly when mobs/players are up in your face. Are the other folks wrong? Seems quite a bit suggest that they synergize quite well.

It’s a personal opinion. However, most people I see using the Elixir Gun, are only using the Super Elixir, and taking advantage of the kit refinement ability.

Character is higher than intellect. A great soul will be strong to live, as well as think.
-Ralph Waldo Emerson

Help: Decent Rifle + Kits Build

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Posted by: coglin.1496

coglin.1496

I use the elixir gun in most of my builds. I use it for condition removal from kit refinement and elixir X, as well I use the #4 skill as an exiting tool, and I use #2 to catch foes trying to run.

If you ask me, any kits becomes supportish, the second you add the EG to it.

Right now I am playing with this build. Knights gear in every slot. Elixir R refiling the endurance is so handy. When you dodge 4 times in a row, you cover ground while taking no damage.

http://gw2skills.net/editor/?fcEQFAUl0pqb3zShF17IxoCfO0D8ff1+5hcbbaB;TkAqZMzImxOjbG5MDCORMpA

Poor craftsman blame their tools. Poor players blame their Engineer.