Help With My Build
I wouldn’t save Rocket Kick for the burn, the cooldown is so short I would use it right away and let them clear that one rather than letting them clear Incendiary Ammo.
For the 10 points I would have to go Speedy Kits. Without a permanent source of swiftness through other means you almost have to get it in WvW.
Not sure I like the Elixir X, in WvW it’s just way too open most of the time and easy for people to avoid. If you can trap someone in a keep or something that’s cool, but I would use Supply Crate for pretty much everything else.
I’m a little confused by your traits. You have Juggernaut suggesting you’re in FT primarily, but you don’t slot cooldowns or extra damage for the FT. Then you also say you rotate it off your bar for EG or TK when you need them. Are you using Juggernaut that much?
Jade Quarry
I keep Flamethrower all the time. Its Rocket Boots that i sometimes swap out – for example when attacking or defending Towers and Keeps i find the Elixir Gun better, i also take Healing Turret as well for that extra bit of healing help for those on Rams and such.
Though i see what you mean, they are only on 20 second cool downs. Would be better to wait until they have cleansed the first set of conditions and then reapply?
I am not in Flmaethrower 100% of the time, as i do spend some of a fight outside of kits altogether for the Confusion, Poison and interrupts. I have the Cool down reduction trait. Does the 15% extra damage include the conditions as well?
As for Elite, i dont really like any of them but Elixir X seems to work better when fighting into Lord at Towers as thats where most of the action happens when a wall has gone down, of course Supply Crate has its place in Open world but i dunno if it is worth it with it not having Elite Supplies, where as Elixir X has the duration increase as well as the cool down that is applied to all of the Elixir’s.
Well it seems that the site is a bit bugged with duration as the same setup in game does not produce the same result
Editor: 2 Givers Weapons(20%), 40% food, 10 points in Explosives(10%), NS Trait = 100% Burn Duration. So it seems that it counts the NS trait (lasts 33% longer) as a 33% increase rather then increasing duration by 33% of what it currently is.
In the game, it requires 30% from traits, 20% from weapons and 40% from food. this would mean that i would need 30points into explosives in order to get 100% Burning duration and i would get 90% condition duration for everything else, seems a bit high as IP is the only trait i really want, EP isnt to bad either but i just dont think the cost is worth it.
with 2 Givers weapons, 40% food and 10points in explosives i am sitting at 70% Condition duration, Taking NS should be worth at this point about 23% which would mean it would be at 93% which simply cant be the case if it STILL takes another 20points into Explosives (thus another 20% duration) to hit 100% duration – Am i missing something?
Anyone know of a way that i could hit 100% without needing to go 30points into explosives?
i don’t like using FT as the only kit in a condi build. to apply the auto attack burn you’re gonna have to channel it for 2.5 seconds and retaliation will really put on the hurt. maybe keep FT for the control but use grenades as your primary kit? something like this:
http://gw2skills.net/editor/?fcAQJAqelIq6dHxSrF8LJyoCdGoC5lIF6X+95BblWQIA-jwBBYNBkCEgEAMTqIasl1FRjVdDTHjIqWKAYmGB-e
you’ll have 100% burn duration and 90% everything else.
(edited by ellesee.8297)
I wouldn’t stress too much about reaching 100% burning duration, since you have many sources of burning anyways.
Unless you use FT a lot, I’d swap Juggernaut for Hair Trigger. Extra 10 points I’d put to speedy kits, and swap Fast-Acting Elixirs for Invigorating Speed. Also I don’t think Potent Elixirs affect boons gained from elixirs(but I’m not sure about this), so I’d change that for Protection Injection.
And no, + X% damage traits don’t affect conditions.
WvW Roaming with Mesmer
Flamethrower is the main kit i use, of course i am not in it 100% of the time and do use the Toolkit skills of IA and RK to get even more burning out. That burning Sigil would be interesting though i dont like the rest of the build, i rarely use Nades so that would be a no thanks, i only use it during zergs and even then its only if we are on full defense which i dont even like doing i havent even used them in about 2 days.
I take the Elixir traits as i run EX currently i find it better then Supply Crate which can be destroyed quite easily and its even less useful without the Elite Supplies trait.
Though its not shown on the trait i THINK that Potent Elixirs DO affect the boons from Elixir B though would like a 100% confirmation on that if possible.
As the 15% trait doesnt count for conditions i dont think it would be worth taking.
I have replaced NS with Coated Bullets. That has made no change in Burning duration which is nice. Though it makes me wonder what the trait actually does. It should really increase it by 33% and not 33% of what you already have (which is what it seems it does)
(edited by ArmageddonAsh.6430)
you could opt for bombs over grenades which will give you more burning and stealth. just swap grenadier for forceful explosives. also i disagree with you on the supply crate. i think elite supplies and the inventions tree as a whole is subpar. elite supplies just adds a rifle turret and 3 bandages every 180 seconds. hardly worth taking but that’s a topic for another thread.
(edited by ellesee.8297)