Help me like my Engy(builds, playstyle, etc)
Engineer is all about fun. Just choose your favorite kit and enjoy yourself. The goal of an Engineer isn’t to be effective or useful; the goal is to simply make the noises you enjoy the most while the rest of your team carries you.
Personally, I enjoy the sound that the flamethrower makes. It has a very FWOOSH sound and you can even hear the valve closing at the end. It’s great.
People say that grenades got nerfed or something, but I really didn’t care. They still make the same sounds and are just as satisfying to watch. With the new buff to Engineers regarding sigils, I can actually do fun and silly things like summon creatures and make electrical noises too!
Long story short, shoot for fun and ignore the effectiveness.
If you want effective, make a Guardian, Warrior, or Mesmer.
as much as I agree with you, its a shame you still don’t deem the engy as effective…
Not many people complain about Engineer being unfun. It’s very enjoyable. But when I actually want to be useful for my team, I use my other characters.
I used to use the Elixir Gun because I enjoyed seeing green numbers pop up next to my allies thinking I was being useful. After that got nerfed, I respecced my Guardian using some build I found online to heal allies. Ironically, I was healing allies better than my Engineer ever could and still dealing damage without breaking my (1) key.
I used to think my Elixir Gun light fields were useful in Twilight Arbor, but then I tried a guardian, and then I realized they poop light fields as a side effect of many of their skills.
Point is, play Engineer because you enjoy their playstyle and ignore the numbers.
If you have an inferiority complex and feel inadequate, then Engineer is not for you.
No one can make you like him, but if you are looking at doing PVE I prefer the rifle and flamethrower. I didn’t put anything into the explosives line and more or less spread out my traits in the other 4 trait lines. The CC ability of the rifle and the fact it hits pretty hard makes solo encounters a breeze but I would break out the flamethrower for times I had multiples. Using the flame thrower knockback is a must though.
I will say I really like to move around alot and this caused some problems with the flamethrower so it’s literally hit or miss with it. The bombs are also pretty great for PVE although they are somewhat boring to me. Just bombing everything behind you but the ice bomb is nice to chill then switch back to rifle to pick the things off.
I have a friend that never dodge rolls, almost never kites, and rarely switches weapons. I told him to stick with a ranger. If you aren’t a big fan of being active the engi probably isn’t the best class for you until they buff turrets.
Also if you haven’t done any crafting you could always spend a little money and level him up higher to see if the extra trait points would unlock something that might make him more enjoyable.
Never underestimate an engineer with a wrench
Exploding illusions FTW
(edited by MikeT.9428)
I still don’t get the whole idea that Engineers aren’t effective. I’ve never felt ineffective as an Engineer and I’ve been playing one since the first beta. If they are so ineffective, then why do I win 80% of my one on one confrontations in sPvP? Why do I rack up kills in WvW and rarely ever die or even go down? Why have I been able to complete the entire personal story (minus Arah, obviously) solo without a single failure? Why was I able to, with great ease, achieve 100% map completion? Why have my only unsuccessful dungeon and fractal runs only occurred when one or two other party members get disconnected? Why do my Guild mates love to group with me and ask quite often how I perform so well in party/group situations? How come when I join speed clear groups we clear dungeons faster than what other party members normally experience? Are we even playing the same profession?
I still don’t get the whole idea that Engineers aren’t effective. I’ve never felt ineffective as an Engineer and I’ve been playing one since the first beta. If they are so ineffective, then why do I win 80% of my one on one confrontations in sPvP? Why do I rack up kills in WvW and rarely ever die or even go down? Why have I been able to complete the entire personal story (minus Arah, obviously) solo without a single failure? Why was I able to, with great ease, achieve 100% map completion? Why have my only unsuccessful dungeon and fractal runs only occurred when one or two other party members get disconnected? Why do my Guild mates love to group with me and ask quite often how I perform so well in party/group situations? How come when I join speed clear groups we clear dungeons faster than what other party members normally experience? Are we even playing the same profession?
Sent you a pm, would love to know your builds, etc
I do pretty well using a Turret build – especially, oddly enough, now that I’ve ditched Deployable Turrets entirely.
Current build: 30 Explosives, 30 Inventions, 10 Firearms (probably going to respec the Firearms points into Alchemy for Vitality). Traited pretty much specifically to use the hell out of Turrets, though I’m starting to mix up the traits a bit and use Throw Mine instead of a third turret.
This may be our strength: we are bound to be underestimated.
Take a look at our pistol abilities, for instance. They don’t stack much bleed, they don’t deal much direct damage, confusion is not so scary, neither burning is. You won’t see big numbers. But those little numbers are likely to kill people. I don’t think we fear condition cleansing, for instance: we have many condition, and we reapply them fast.
A condition warrior can deal massive amounts of bleed. But it’s only one condition, easier to cleanse.
And, well, I like my healing bomb engineer, and I don’t think is weaker than guardians, at least at guarding points in spvp.
because he doesn’t know it himself
(edited by redslion.9675)
I know I have an easy time kiting things, too. Well, easy insomuch as “I get a lot of attention and tend to keep it.”
One thing I want to point out though, not the biggest fan of grenades.
So I leave my level 59 Engineer in your hands!!!
So what do you mainly play, PvE or PvP?
It might change the recommendations people make.
For example, if you like PvP, you can take a look at the TANKCAT build:
https://forum-en.gw2archive.eu/forum/professions/engineer/The-TANKCAT-build-Prybar-some-faces/first
It looks like a lot of fun if you like up close fighting.
I still don’t get the whole idea that Engineers aren’t effective. I’ve never felt ineffective as an Engineer and I’ve been playing one since the first beta. If they are so ineffective, then why do I win 80% of my one on one confrontations in sPvP? Why do I rack up kills in WvW and rarely ever die or even go down? Why have I been able to complete the entire personal story (minus Arah, obviously) solo without a single failure? Why was I able to, with great ease, achieve 100% map completion? Why have my only unsuccessful dungeon and fractal runs only occurred when one or two other party members get disconnected? Why do my Guild mates love to group with me and ask quite often how I perform so well in party/group situations? How come when I join speed clear groups we clear dungeons faster than what other party members normally experience? Are we even playing the same profession?
This is pretty much my sentiment.
I’ve become convinced that a lot of people just -can’t- play Engineer. I don’t know why, I don’t think they’re particularly more difficult than Ele’s (the only other class with almost as many potential skills to juggle). It just seems like that’s how it is. I get asked relatively frequently about how I’m doing what I’m doing.
95% of the time, “what I’m doing” really boils down to kiting in some way, shape, or form. Or, more specifically, position control. Be it sPvP, WvW, or PvE, I think this is the only place Engi’s really shine. Running around with permaswiftness/permavigor, tons of cripples/chills, tons of knockbacks, pulls, self knockbacks (which ARE useful if used correctly). Controlling the battlefield is what generates my success with Engineer.
Another smaller part that I see a LOT of people mess up is proper blind usage. Many engineers will have access to at least 2 blinds (pistol, grenades, bomb, flamethrower) all on relatively short cooldowns (except flamethrower). Between permavigor (or 50% endurance regen trait) and careful blind usage, you can negate HUGE amounts of incoming damage.
As another poster said in slightly different words, it’s really the little things that count with Engineer.