Help me make a specific build
you are kinda asking for the build we all want good dmg good mobility good condition removal well you need to compromise.
if i got what you looking for is a good way to survive vs heavy condition builds and gs thiefs.
the rifle toolkit you want to use are great for static discharge build.
static discharge builds work well with elixir r (Inertial Converter)
it will provide you with the condition removal you want mobility with the skill slot use (2 more dodges), and a stunbreak &res after a gs thief do his one trick pony show on you.
inertial converter have a 90s cd so use your toss wisely.
if you want to kite more take Power Wrench tollbelt/smack and box of nails are more then enough(you can also take kit refinement for an extra box of nails).
if you want more mobility take Invigorating Speed (works amazing with speedy kits).
more condition removal consider elixir c and/or Cleaning Formula 409.
as for “slightly innefective burst secuences” it will become more effective if you master the use of cc (not trying to be condescending),you burst then cc when they try to regroup (stop the heal ect) then burst again the more you make them defensive the more advantage you gain.
try and be more specific with what you want or feel you need mayB someone can pinpoint you to what looking for.
start by considering what kinda build you like, more sv more crit more power more cc ,condition dmg/direct dmg what slot skills you like to use ect.
Condition removal? I got your condition removal right here: Elixir Gun.
Attack #5, Super Elixir, in addition to being a pulsed heal, is a Light combo field, 10 second up-time out of every 20. (Can be traited for faster recharge.)
Attack #1, Tranquilizer Dart, is a Projectile combo finisher. The tooltip says 20%, but I think that can’t possibly be right, it feels way more reliable than that; I think it may actually be bugged at 100%.
Which means that every projectile you fire into, out of, or across that field spams an AoE condition removal at the point of impact. If I’m right about it being 100% projectile finisher, that’s one AoE condition removal every 0.75 seconds. Granted, the splash radius is a little tight, but that’s not nothing!
Elixir gun is bugged in a slightly different way then you describe. Super Elixir removes 1 condition with the initial splash. Also you will see a “Condition Removal” heart every time you fire, even if it doesn’t actually work.
^That’s actually pretty interesting, how reliable is it to remove conditions from yourself?
Apart from that, I’m putting emphasis on condition removal becouse apart from Warriors and slightly on par with Mesmers, Engineers have very very poor condition removal. The thing is Warriors to overcome that, have a huge HP pool and apply more direct damage pressure than en Engie could ever dream of; we all know how evasive and slippery Mesmers are.
edit:
@Light.6095: So it’s a bug then? Also, since when comboing your proyectiles from inside a light field removes conditions from yourself? Honest question.
(edited by Khenzy.9348)
how reliable is it to remove conditions from yourself?
- skill and just swapping to it with kit refinement are both 100% to remove a condition, both on a 10s recast timer.
^Yeah coglin I know that but thanks for answering. I was refering to what I asked Light above you on my edit.
I didn’t make any specific tests, I just assumed that it was 20% as stated. Also, it’s pretty easy to test:
1. Ask a bunch of ranged characters with 20% projectile finishers to help.
2. Drop Super Elixir.
3. Make them shoot through the field.
4. Hearts everywhere!
Very easly done in the Karka Farming Cove, just find a minizerg and drop Super Elixir right in front of them.